BattleBit Remastered

BattleBit Remastered

360 HZ Monitor 4090 12900k
Does anyone also have the same experience as me the game runs in 2k top 280-300 FPS but the picture jerks. no matter if it's window mode or full screen. it also doesn't matter if low-ultra settings it just won't run smoothly. does anyone have any ideas there
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Showing 1-15 of 18 comments
Kornstalx Aug 1, 2023 @ 2:15pm 
Turn on vsync.
✪ Toastbrot Aug 1, 2023 @ 2:46pm 
Vsync is off.

And to the other two Kids love you :D
Avallac Aug 1, 2023 @ 3:21pm 
There is an engine bug with mouse pollrates of 1000 and above. If you can stomach it, try lowering the pollrate. You should also use intelligent standby list cleaner and make sure your standby list is small and there is plenty of free memory.
I have the same issue with a 4090 and a 240hz 4k monitor, for me if I alt tab or switch game from fullscreen to windowed and back it becomes smooth for a short time then I have to do it again. After doing that bunch of times the issue goes away on its own. Give it a try.
Vivianite Aug 1, 2023 @ 5:46pm 
Originally posted by ✪ Asaurus:
Vsync is off.

And to the other two Kids love you :D
i was confused on what you meant by "jerk" like, jerk as in screen-tear or stuttering? my post got taken out of context by a moderator. even further by whoever replied to it.
Last edited by Vivianite; Aug 1, 2023 @ 5:49pm
Kornstalx Aug 1, 2023 @ 5:59pm 
Originally posted by ✪ Asaurus:
Vsync is off.
I said turn it on, not off.
Alio Aug 1, 2023 @ 9:09pm 
Turn Vsync ON. Cap FPS -6 under refreshrate to keep in VRR range or cap slightly under lowest regular frame drop for lowest input latency.

You should never have Vsync OFF, just learn to cap your frames lol.
Last edited by Alio; Aug 1, 2023 @ 9:10pm
Avallac Aug 1, 2023 @ 10:44pm 
Originally posted by Kornstalx:
Originally posted by ✪ Asaurus:
Vsync is off.
I said turn it on, not off.


Originally posted by Alio:
Turn Vsync ON. Cap FPS -6 under refreshrate to keep in VRR range or cap slightly under lowest regular frame drop for lowest input latency.

You should never have Vsync OFF, just learn to cap your frames lol.
What kind of single player game peasant advice is that?
NEVER have vsync on unless you're playing some single player game on a <144hz monitor. Unless you're a big admirer of a huge amount of input lag. Of course g-sync is another story but the guy has a 360hz monitor, he doesn't get screen tearing. I don't get any even at 240hz and even if this fixed the stuttering (which it likely doesn't) it would not be worth the input lag.
Last edited by Avallac; Aug 1, 2023 @ 10:45pm
Alio Aug 1, 2023 @ 11:32pm 
Originally posted by twitch.tv/Avallac:
Originally posted by Kornstalx:
I said turn it on, not off.


Originally posted by Alio:
Turn Vsync ON. Cap FPS -6 under refreshrate to keep in VRR range or cap slightly under lowest regular frame drop for lowest input latency.

You should never have Vsync OFF, just learn to cap your frames lol.
What kind of single player game peasant advice is that?
NEVER have vsync on unless you're playing some single player game on a <144hz monitor. Unless you're a big admirer of a huge amount of input lag. Of course g-sync is another story but the guy has a 360hz monitor, he doesn't get screen tearing. I don't get any even at 240hz and even if this fixed the stuttering (which it likely doesn't) it would not be worth the input lag.

Imagine being so confidently ignorant without understanding where Vsync input lag comes from.

You can avoid 95-99% of Vsync input lag by removing most pre-rendered frames from being used through capping your FPS under your refreshrate to a framerate your CPU can handle consistently and keeping your GPU usage under 100%. In DirectX 9/10/11 you can remove them entirely at a driver level, and DX12 has mitigations in place to subvert their latency issues. You can test it yourself, even on fixed refreshrate monitors without VRR technology.

Battlebit is known to stutter and hitch without Vsync on, all Unity games do and there's no amount of BS you're going to tell anyone to say it doesn't. It's a known issue with the engine.

It's not the early-mid 2000's anymore and solutions for Vsync input lag have been around for a while now. It doesn't matter if you have Vsync on or off anyways, you should always cap to your lowest framerate regardless for the most consistent inputs which builds muscle memory, it just so happens to solve Vsync input lag almost entirely when done so under the refreshrate of the monitor.

The more you know~

As for the peasant bit, glad to see you haven't changed from your Overwatch days where dogging you was an absolute snore. Grow up, you're still a nobody and no one gives a crap at how good you are at video games.
Mann Frank Aug 1, 2023 @ 11:39pm 
i haven't seen anyone say this yet but its worth a shot, check your dp cable, your are using display port and not hdmi right ? also that debate aside make sure whatever one you are using is highest rated standard and not damaged, ive throw away a lot of cables trust me it is overlooked
Avallac Aug 2, 2023 @ 12:40am 
Originally posted by Alio:
Originally posted by twitch.tv/Avallac:



What kind of single player game peasant advice is that?
NEVER have vsync on unless you're playing some single player game on a <144hz monitor. Unless you're a big admirer of a huge amount of input lag. Of course g-sync is another story but the guy has a 360hz monitor, he doesn't get screen tearing. I don't get any even at 240hz and even if this fixed the stuttering (which it likely doesn't) it would not be worth the input lag.

Imagine being so confidently ignorant without understanding where Vsync input lag comes from.

You can avoid 95-99% of Vsync input lag by removing most pre-rendered frames from being used through capping your FPS under your refreshrate to a framerate your CPU can handle consistently and keeping your GPU usage under 100%. In DirectX 9/10/11 you can remove them entirely at a driver level, and DX12 has mitigations in place to subvert their latency issues. You can test it yourself, even on fixed refreshrate monitors without VRR technology.

Battlebit is known to stutter and hitch without Vsync on, all Unity games do and there's no amount of BS you're going to tell anyone to say it doesn't. It's a known issue with the engine.

It's not the early-mid 2000's anymore and solutions for Vsync input lag have been around for a while now. It doesn't matter if you have Vsync on or off anyways, you should always cap to your lowest framerate regardless for the most consistent inputs which builds muscle memory, it just so happens to solve Vsync input lag almost entirely when done so under the refreshrate of the monitor.

The more you know~
Pre-rendered frames do absolutely nothing if you're not CPU bound, which op never will be.
Nobody with OP's setup is ever even going to reach more than 30% GPU/CPU usage before maxing out the engine's capability to pump out frames or getting bottle-necked by ram bandwidth. I have 13700k/f with a 4090 and I can reach <30% usage uncapped fps in 4k even with 7600 MT ddr5. So once again even though not reaching more than 95% gpu utilization does reduce input lag, it has nothing to do with vsync nor applies to the OP.
Solutions to vsync input lag are not to use vsync and to use gsync instead which only increases input lag by about 1ms. Regular vsync will still add a bunch of input lag even if you cap the framerate under the monitor's refreshrate + have fun with the micro stutter it can cause due to fps being lower than refreshrate. If you want the most consistent frametimes you should be using RTSS limiter, it only adds 1 frame of input lag, at 360+ fps it should not matter much, but it only makes sense to do if your frame pacing has issues.
The more you know~


Originally posted by Alio:
Originally posted by twitch.tv/Avallac:
As for the peasant bit, glad to see you haven't changed from your Overwatch days where dogging you was an absolute snore. Grow up, you're still a nobody and no one gives a crap at how good you are at video games.
You must have me confused with someone else, the only time I was at your sub-diamond rank was when boosting and I always had 100% winrate up to about 3.4k, then 90% till gm and 70% till top 10. Sounds like that bothers you though. Feel better soon!
Last edited by Avallac; Aug 2, 2023 @ 12:41am
Kornstalx Aug 2, 2023 @ 5:07am 
Originally posted by twitch.tv/Avallac:
What kind of single player game peasant advice is that?
Tell me you're a zoomer without telling me you're a zoomer.

1) He has a 360hz monitor. He's not GOING to get more than 360fps out of this game unless he's looking at a static freaking menu. There is zero reason to have vsync turned off, as it will limit nothing. Tell me, how can it introduce input/frame lag when it is not holding back frames?

2) His monitor is almost assuredly VRR capable. Having Free/Gsync enabled in many games with Vsync disabled can cause frame hitching and all sorts of jitters on many rigs. I could create you a list of examples a mile long. Either turn off Gsync, or enable Vsync, but having one enabled with the other disabled can cause problems and you gain nothing.

Source: I do this for a living and have been building gaming rigs longer than you've been alive. 20+ years ago in the CS days vsync was a real input-lag problem, especially on 59hz CRTs. In the days of 240hz+ and VRR monitors, what you say is an old wives' tale.
Danson Aug 2, 2023 @ 6:47am 
Originally posted by Kornstalx:
Originally posted by twitch.tv/Avallac:
What kind of single player game peasant advice is that?
Tell me you're a zoomer without telling me you're a zoomer.

1) He has a 360hz monitor. He's not GOING to get more than 360fps out of this game unless he's looking at a static freaking menu. There is zero reason to have vsync turned off, as it will limit nothing. Tell me, how can it introduce input/frame lag when it is not holding back frames?

2) His monitor is almost assuredly VRR capable. Having Free/Gsync enabled in many games with Vsync disabled can cause frame hitching and all sorts of jitters on many rigs. I could create you a list of examples a mile long. Either turn off Gsync, or enable Vsync, but having one enabled with the other disabled can cause problems and you gain nothing.

Source: I do this for a living and have been building gaming rigs longer than you've been alive. 20+ years ago in the CS days vsync was a real input-lag problem, especially on 59hz CRTs. In the days of 240hz+ and VRR monitors, what you say is an old wives' tale.

Dude's a wanna-be streamer with nobody watching, guess he's cosplaying as though he's somebody. Idk. Probably buys the E-SPORTSIEST OF E-SPORTSY E-SPORTS peripherals and thinks that makes him good.
Ron Perlman Aug 2, 2023 @ 9:48am 
I've ran Vsync for the last 10 or so years on everything I've played. Always capping my FPS though, to a few frames under what Vsync would cap at. Eliminates tearing, and also all the input lag. Seriously try it.
Kornstalx Aug 2, 2023 @ 10:12am 
Originally posted by John Candy:
I've ran Vsync for the last 10 or so years on everything I've played. Always capping my FPS though, to a few frames under what Vsync would cap at. Eliminates tearing, and also all the input lag. Seriously try it.
This exactly.

10 years ago almost everyone had 60hz monitors. Yet they had powerful GPUs that could push games well beyond 60 frames. In those golden days, disabling vsync could really uncap your frames (and in tandem uncap your input). The trade off was horrendous page tearing.

In today's world of 144hz+ monitors, turning vsync off does nothing beneficial yet still introduces the page tearing. It also causes driver hiccups with Gsync/VRR on some applications. There's literally no reason to disable vsync unless you've got say a 144hz monitor with a beast GPU and want to push 145+ frames in something.
Ron Perlman Aug 2, 2023 @ 10:56am 
Originally posted by Kornstalx:
Originally posted by John Candy:
I've ran Vsync for the last 10 or so years on everything I've played. Always capping my FPS though, to a few frames under what Vsync would cap at. Eliminates tearing, and also all the input lag. Seriously try it.
This exactly.

10 years ago almost everyone had 60hz monitors. Yet they had powerful GPUs that could push games well beyond 60 frames. In those golden days, disabling vsync could really uncap your frames (and in tandem uncap your input). The trade off was horrendous page tearing.

In today's world of 144hz+ monitors, turning vsync off does nothing beneficial yet still introduces the page tearing. It also causes driver hiccups with Gsync/VRR on some applications. There's literally no reason to disable vsync unless you've got say a 144hz monitor with a beast GPU and want to push 145+ frames in something.

About 10 years ago I had an ASUS VG248QE 144hz. Atrocious TN panel by today's standards. Butter smooth refresh though. My buddies back then tested on their 60hz displays capping to 59fps with VSync on and confirmed all their perceivable input lag went away going to 59fps. Stands true and I will preach it always.
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Date Posted: Aug 1, 2023 @ 7:07am
Posts: 18