BattleBit Remastered

BattleBit Remastered

Lone Jul 13, 2023 @ 6:47am
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Remove Sniper Glint
This is basically what ruins every Game for Sniper Lovers. It is a stupid way trying to balance Snipers. It just exposes any Sniper anywhere on the map and makes any good positioning useless. The only way to play Sniper is to put medium Range scopes on them which isn´t what a Sniper is supposed to be.

I hear dumbass arguments from Sniper Haters all the time that you have to play around the Glint when in reality it should be them playing around a Sniper that you have to locate by sound or likely position. Not that it is hard to see anyone in this Game...

Arma 3 King of the Hill works just fine and it is way waaaaay harder to find a Sniper, also they all One-Shot you.

Stop listening to people that don´t even play Sniper and just want those easy kills.
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Showing 1-15 of 205 comments
BÆRD Jul 13, 2023 @ 6:55am 
I'm confused you mentioned we want easy kills yet we want to keep the sniper glint in? Its not us sitting on a hill with range finder attempting to snipe people 400 meters away.
Nascarman Jul 13, 2023 @ 6:57am 
nobody likes randomly dying to a sniper 1000m away hiding in a bush with a 40x scope

even if you do get shot, it’s unlikely you’ll ever find the sniper and thus everyone’s gonna camp in the outskirts of the map

some maps like sandysunset and isle have some crazy long sight lines that would be even more horrific to play if you couldn’t hide from sniper glint
BÆRD Jul 13, 2023 @ 7:01am 
Originally posted by Nascarman:
nobody likes randomly dying to a sniper 1000m away hiding in a bush with a 40x scope

even if you do get shot, it’s unlikely you’ll ever find the sniper and thus everyone’s gonna camp in the outskirts of the map

some maps like sandysunset and isle have some crazy long sight lines that would be even more horrific to play if you couldn’t hide from sniper glint
I just occasionally cruise the usual suspect spots, so many of those players are so oblivious to their surroundings you can plant C4 up their backside no problem. Collapse windmills and such and just see bodies fly.

Hat tip to those aggressive style snipers who genuinely know what they are doing.
Last edited by BÆRD; Jul 13, 2023 @ 7:01am
Albinomist™®© Jul 13, 2023 @ 7:10am 
Personally i always do a 360 looking for sniper scope glints... and only use Medium range scopes on my sniper rifles as they give no glint.
Last edited by Albinomist™®©; Jul 13, 2023 @ 7:10am
Taz3rrrFac3 Jul 13, 2023 @ 7:13am 
This has to be a troll post right?

This is a video game not real life, it’s an effective way to actually counter snipers. I will agree it needs tweaking and toned down. As well as not being able to be seen through solid objects/foliage. But it shouldn’t be removed completely.

Case and point on the fact it isn’t real life. The M200 intervention does not have a 1400m/s bullet velocity. It also weighs 30+ pounds without an optic (usually being another 1.5 pounds at least). Why is it that you, as a sniper can run around un impeded carrying a 30+ pound rifle. But the support class (even excluding armor) has a movement speed reduction carrying a 20lb fully loaded SAW?

You guys are typically 300m or farther from your targets, there are currently no weapons other than counter snipers that can outclass you. If I shoot at the glint as any other class from that range. I’m just dead. What it does is alert the player, hey don’t stop moving you are currently a target.

If you don’t want glint. Use a medium range optic. They have ridiculous zoom, and can easily hit targets at your desired range 300-800m farther if you can range it.

So no sniper glint is fine, albeit a bit overturned in its current state.

Edit: Locate by sound, you’re joking again right? Yeah MAYBE if there were 1-2 snipers allowed per team and they gave an EXTREMELY realistic report. But when you have 254 players on the same server with no limit, all you’re going to hear are snipers. From BOTH teams. You won’t be able to effectively locate them at all. (Not even factoring in suppressors. Which would make them virtually IMPOSSIBLE to find. )
Last edited by Taz3rrrFac3; Jul 13, 2023 @ 7:28am
FeedMe Jul 13, 2023 @ 7:25am 
If they remove glint they will have to limit snipers which you can see there already is the UI for squad composition limitations but probably won't be implemented til the hard core version
You can have both because if will destroy the infantry game.. at least with 4 X scopes are users have a chance to respond
Alex Jul 13, 2023 @ 7:28am 
maybe only have the sniper glint as you shoot so people paying attention could catch a glimpse of your position but having a bright spotlight for everyone to see is ridiculous, The amount of snipers I've killed with an AR across the map by tap firing a few bullets at the bright light is crazy easy
Not Moony Jul 13, 2023 @ 7:40am 
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Just remove snipers
Lone Jul 13, 2023 @ 7:54am 
Originally posted by BÆRD:
I'm confused you mentioned we want easy kills yet we want to keep the sniper glint in? Its not us sitting on a hill with range finder attempting to snipe people 400 meters away.

No, those who do not like having to deal with Snipers by having to search for them want to keep it in. Sniper Glint is an easy target and can be seen all over the map.



Originally posted by Taz3rrrFac3:
This has to be a troll post right?

This is a video game not real life, it’s an effective way to actually counter snipers. I will agree it needs tweaking and toned down. As well as not being able to be seen through solid objects/foliage. But it shouldn’t be removed completely.

Case and point on the fact it isn’t real life. The M200 intervention does not have a 1400m/s bullet velocity. It also weighs 30+ pounds without an optic (usually being another 1.5 pounds at least). Why is it that you, as a sniper can run around un impeded carrying a 30+ pound rifle. But the support class (even excluding armor) has a movement speed reduction carrying a 20lb fully loaded SAW?

You guys are typically 300m or farther from your targets, there are currently no weapons other than counter snipers that can outclass you. If I shoot at the glint as any other class from that range. I’m just dead. What it does is alert the player, hey don’t stop moving you are currently a target.

If you don’t want glint. Use a medium range optic. They have ridiculous zoom, and can easily hit targets at your desired range 300-800m farther if you can range it.

So no sniper glint is fine, albeit a bit overturned in its current state.

I could say the same about your Post...
I don´t think you are arguing with good faith when we both know that I wasn´t saying that the Game has to be like real life but some things have to be, otherwise it wouldn´t be fun.
If that were not the case I would have to assume that you would be fine if everyone could just fly, had infinite ammo, no recoil etc.

Sniper Glint is basically the Dev holding your hand to find Snipers because you don´t want to take a Squad and hunt them down, you would rather be undisturbed playing the way you want and you are fine that the Snipers can´t do the same.
Yes, CQB Players are not meant to carry weapons that outclass Sniper Rifles and that is no excuse for the Glint. Strafing is so fast and Sniper Handling so bad that you can just dance around the Shots anyway and kill a Sniper using Single Shot with pretty much any Assault Rifle at Medium Range.

Anyone that played Games with no Sniper Glint learned how to deal with it but you can not deal with the Glint because it is a constant marker. Being forced to use a Medium Scope is not a solution when Snipers are supposed to be effective at long Ranges. The Handling on the Snipers is already enough punishment.

So no, Glint isn´t fine.

Originally posted by FeedMe:
If they remove glint they will have to limit snipers which you can see there already is the UI for squad composition limitations but probably won't be implemented til the hard core version
You can have both because if will destroy the infantry game.. at least with 4 X scopes are users have a chance to respond

No, it won´t and they won´t have to. This is what people will tell you that hate Snipers when Games like Arma are absolutely fine with neither. If too many people play Sniper there will be enough people that hunt them and it will self-regulate. Always has been like that.
Last edited by Lone; Jul 13, 2023 @ 7:59am
BÆRD Jul 13, 2023 @ 7:56am 
It is called "gameplay balance" cupcake, roll with it.
Lone Jul 13, 2023 @ 8:01am 
7
Originally posted by BÆRD:
It is called "gameplay balance" cupcake, roll with it.
It is called "Noobs can´t deal with Snipers and need permanent Markers on them because they can´t Git Gud" buttercup, deal with it. ;)
Last edited by Lone; Jul 13, 2023 @ 8:02am
Zoidberg Jul 13, 2023 @ 8:02am 
There shoudn't be any sniper glimt, specially not on night maps where there is no sun reflection
Taz3rrrFac3 Jul 13, 2023 @ 8:02am 
Originally posted by Lone:
Originally posted by BÆRD:
I'm confused you mentioned we want easy kills yet we want to keep the sniper glint in? Its not us sitting on a hill with range finder attempting to snipe people 400 meters away.

No, those who do not like having to deal with Snipers by having to search for them want to keep it in. Sniper Glint is an easy target and can be seen all over the map.



Originally posted by Taz3rrrFac3:
This has to be a troll post right?

This is a video game not real life, it’s an effective way to actually counter snipers. I will agree it needs tweaking and toned down. As well as not being able to be seen through solid objects/foliage. But it shouldn’t be removed completely.

Case and point on the fact it isn’t real life. The M200 intervention does not have a 1400m/s bullet velocity. It also weighs 30+ pounds without an optic (usually being another 1.5 pounds at least). Why is it that you, as a sniper can run around un impeded carrying a 30+ pound rifle. But the support class (even excluding armor) has a movement speed reduction carrying a 20lb fully loaded SAW?

You guys are typically 300m or farther from your targets, there are currently no weapons other than counter snipers that can outclass you. If I shoot at the glint as any other class from that range. I’m just dead. What it does is alert the player, hey don’t stop moving you are currently a target.

If you don’t want glint. Use a medium range optic. They have ridiculous zoom, and can easily hit targets at your desired range 300-800m farther if you can range it.

So no sniper glint is fine, albeit a bit overturned in its current state.

I could say the same about your Post...
I don´t think you are arguing with good faith when we both know that I wasn´t saying that the Game has to be like real life but some things have to be, otherwise it wouldn´t be fun.
If that were not the case I would have to assume that you would be fine if everyone could just fly, had infinite ammo, no recoil etc.

Sniper Glint is basically the Dev holding your hand to find Snipers because you don´t want to take a Squad and hunt them down, you would rather be undisturbed playing the way you want and you are fine that the Snipers can´t do the same.
Yes, CQB Players are not meant to carry weapons that outclass Sniper Rifles and that is no excuse for the Glint. Strafing is so fast and Sniper Handling so bad that you can just dance around the Shots anyway and kill a Sniper using Single Shot with pretty much any Assault Rifle at Medium Range.

Anyone that played Games with no Sniper Glint learned how to deal with it but you can not deal with the Glint because it is a constant marker. Being forced to use a Medium Scope is not a solution when Snipers are supposed to be effective at long Ranges. The Handling on the Snipers is already enough punishment.

So no, Glint isn´t fine.


Jesus dude, you’re really disingenuous in your argument. 300-800m isn’t far enough for you?

Which is more than feasible to hit targets at that range with the medium optics (with no glint). How far away are you trying to be? Map edges hitting targets at 2000m useless to your team? Seriously some of you sniper mains really need a wake up call.

I conceded the fact it needed a nerd to glint. Not good enough huh? You gotta have your cake and eat it too? No glint on any optics… Ridiculous
gn0rp Jul 13, 2023 @ 8:03am 
Originally posted by Lone:
This is basically what ruins every Game for Sniper Lovers. It is a stupid way trying to balance Snipers. It just exposes any Sniper anywhere on the map and makes any good positioning useless. The only way to play Sniper is to put medium Range scopes on them which isn´t what a Sniper is supposed to be.

I hear dumbass arguments from Sniper Haters all the time that you have to play around the Glint when in reality it should be them playing around a Sniper that you have to locate by sound or likely position. Not that it is hard to see anyone in this Game...

Arma 3 King of the Hill works just fine and it is way waaaaay harder to find a Sniper, also they all One-Shot you.

Stop listening to people that don´t even play Sniper and just want those easy kills.
Skill issue, aim, shoot, move position so they dont know where the next 'glint' is coming from. Snipers basically already get free kills in this game, i sniped, its stupid easy but boring so i stopped. Get used to it and just watch out for flanks.
Taz3rrrFac3 Jul 13, 2023 @ 8:05am 
Originally posted by Zoidberg:
There shoudn't be any sniper glimt, specially not on night maps where there is no sun reflection

You can’t use a scope with NVGs. That’s why they have these things called infrared (IR) lasers.
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Date Posted: Jul 13, 2023 @ 6:47am
Posts: 205