BattleBit Remastered

BattleBit Remastered

FlexLuthor Jul 9, 2023 @ 4:17am
Recoil mitigation
Just started a few days ago and am grinding the m4. The recoil is ♥♥♥♥♥♥♥ insane, even prone and semi auto. Its really hard to make follow up shots tracing targets. Any tips on how to mitigate recoil?
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Showing 1-13 of 13 comments
Buntkreuz Jul 9, 2023 @ 4:25am 
I mean, generally attach the improvements that do exactly that, reduce recoil.
If you talk about how to actively reduce it, then thats "control", you also have stuff that improves that.
I found that silencers do a good portion of reduced recoil.
I however generally found the weapons of Assault and Support to be bad with anything above a Red Dot.
If you want laser weapons without recoil, you have to use MPs.
Cheesy because broken op, but thats what you would get.
The M4 however becomes pretty stable with a few attachments.
Λ E O N Jul 9, 2023 @ 5:37am 
The only thing to mitigate recoil is pretty much attachments. It's a pain in the back to grind attachments at the start with a brand new weapon like the M4 or the starting AK, best advice I can give is to ignore far targets and try to get close and personal where recoil isn't a big deal. Also shooting far away targets with the M4 or the starting AK is pretty much suicide because you're not hitting the target but also giving away your position and probably get killed the second after, i can relate.

I used to compensate recoil on other military simulator games (like Insurgency, Ready or Not, ArmA) by switching fire-mode to single, it is very recurrent on military sims and very feasible to always switch to single fire mode to "tap" or the classic "always double-tap" enemies with Single Fire-Mode and stable recoil.

The big difference of why this works in these games and why this will never work on Battlebit is the TTK (Time To Kill), in all these military simulators usually a headshot means instant-death, here on Battlebit however you need to hit the head thrice to kill a player and many times players absorb and absurd amount of bullets before they die, no matter body or head, it's always multiple. Single Fire-Mode in Battlebit just doesn't work, and it's sad because double-tap'ing is fun as hell.
Last edited by Λ E O N; Jul 9, 2023 @ 5:44am
qz Jul 10, 2023 @ 8:52am 
M4A1 is one of the easiest to control even, try a vertical grip with flash hider for example, gives you a big combo of horizontal and vertical control. However, you optimally want anything that lowers TTK, you adapt to the recoil regardless after a while
crazy, bc most people use m4 bc of how much it doesnt have. must be skill issue
David Fifield Jul 10, 2023 @ 2:25pm 
Are you on low sensitivity/ DPI? This game doesn't reward fine aim on most weapons ( barely a difference in ttk between bodyshot vs headshot outside of snipers) so you might as well crank sensitivity to make it easier to move a few mm down to control recoil. Also I feel macro abuse is rampant.
FlexLuthor Jul 11, 2023 @ 12:44am 
Originally posted by Jake:
Are you on low sensitivity/ DPI? This game doesn't reward fine aim on most weapons ( barely a difference in ttk between bodyshot vs headshot outside of snipers) so you might as well crank sensitivity to make it easier to move a few mm down to control recoil. Also I feel macro abuse is rampant.
im using default settings
FlexLuthor Jul 11, 2023 @ 12:45am 
Originally posted by AEON:
The only thing to mitigate recoil is pretty much attachments. It's a pain in the back to grind attachments at the start with a brand new weapon like the M4 or the starting AK, best advice I can give is to ignore far targets and try to get close and personal where recoil isn't a big deal. Also shooting far away targets with the M4 or the starting AK is pretty much suicide because you're not hitting the target but also giving away your position and probably get killed the second after, i can relate.

I used to compensate recoil on other military simulator games (like Insurgency, Ready or Not, ArmA) by switching fire-mode to single, it is very recurrent on military sims and very feasible to always switch to single fire mode to "tap" or the classic "always double-tap" enemies with Single Fire-Mode and stable recoil.

The big difference of why this works in these games and why this will never work on Battlebit is the TTK (Time To Kill), in all these military simulators usually a headshot means instant-death, here on Battlebit however you need to hit the head thrice to kill a player and many times players absorb and absurd amount of bullets before they die, no matter body or head, it's always multiple. Single Fire-Mode in Battlebit just doesn't work, and it's sad because double-tap'ing is fun as hell.
yeah the best kills ive gotten have been mid to close with the angled sights
FlexLuthor Jul 11, 2023 @ 12:45am 
Originally posted by Buntkreuz:
I mean, generally attach the improvements that do exactly that, reduce recoil.
If you talk about how to actively reduce it, then thats "control", you also have stuff that improves that.
I found that silencers do a good portion of reduced recoil.
I however generally found the weapons of Assault and Support to be bad with anything above a Red Dot.
If you want laser weapons without recoil, you have to use MPs.
Cheesy because broken op, but thats what you would get.
The M4 however becomes pretty stable with a few attachments.
thanks I'll grind for those
BÆRD Jul 11, 2023 @ 6:44am 
Originally posted by spidermatt2001:
Originally posted by Jake:
Are you on low sensitivity/ DPI? This game doesn't reward fine aim on most weapons ( barely a difference in ttk between bodyshot vs headshot outside of snipers) so you might as well crank sensitivity to make it easier to move a few mm down to control recoil. Also I feel macro abuse is rampant.
im using default settings
DPI settings are configured in your mouse software not in the game. M4 recoil is really manageable and its one of the best ARs in the game.
Last edited by BÆRD; Jul 11, 2023 @ 6:44am
drastikk Jul 18, 2023 @ 1:52pm 
People telling new players to "just add the level 50 grip and the level 100 muzzle" never cease to amaze me. He's asking these questions because he's new and ISN'T GOING TO HAVE THOSE.

OP, I had the same exact problem until I just threw myself into 254 man games which is a meat grinder. It is an easy XP/kill farm, helps you practice recoil control since you're constantly firing, and you'll have plenty of targets at all ranges. You will get used to the weapon, the gameplay, learn the maps, and work toward your attachments all at the same time. I had the same problem until I just started spamming 254-man games.
Buntkreuz Jul 18, 2023 @ 1:59pm 
Originally posted by drastikk:
People telling new players to "just add the level 50 grip and the level 100 muzzle" never cease to amaze me. He's asking these questions because he's new and ISN'T GOING TO HAVE THOSE.

OP, I had the same exact problem until I just threw myself into 254 man games which is a meat grinder. It is an easy XP/kill farm, helps you practice recoil control since you're constantly firing, and you'll have plenty of targets at all ranges. You will get used to the weapon, the gameplay, learn the maps, and work toward your attachments all at the same time. I had the same problem until I just started spamming 254-man games.
See, i just unlocked the Scar H and was using it for about 10-20 minutes and already had a few basic attachements unlocked that helped to improve it at least a bit.
You have the M4 from the very start, you can get a lot of the attachments pretty fast, simply because its already quite accurate from the start.
Its not like anyone is expecting too much from a beginner.
Last edited by Buntkreuz; Jul 18, 2023 @ 2:23pm
FlexLuthor Jul 18, 2023 @ 2:16pm 
Originally posted by drastikk:
People telling new players to "just add the level 50 grip and the level 100 muzzle" never cease to amaze me. He's asking these questions because he's new and ISN'T GOING TO HAVE THOSE.

OP, I had the same exact problem until I just threw myself into 254 man games which is a meat grinder. It is an easy XP/kill farm, helps you practice recoil control since you're constantly firing, and you'll have plenty of targets at all ranges. You will get used to the weapon, the gameplay, learn the maps, and work toward your attachments all at the same time. I had the same problem until I just started spamming 254-man games.
Yeah I think I'll play more 254 games. Most the games I have been playing were 64 too get my feet wet before jumping into the deep end.
Cloud Roller Jul 28, 2023 @ 9:12pm 
Originally posted by 「Lukja」:
Bro, what? M4 is a literal laser beam.
Lol, ♥♥♥♥ no it isn't. Even with good attachments and recoil control, it kicks like a mule
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Date Posted: Jul 9, 2023 @ 4:17am
Posts: 13