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Yeah it's really like shooting a laser beam, which makes it impossible to aim, unless you stop moving with the heli and then everyone can shoot you out of the cockpit in no time.
Which is fine, as it's not an armored heli, but it really needs a bigger spread for it's weapons, hence why I suggest small HE rounds for the minigun.
I would argue they should increase the lethality of the guns by about 20%, but also make the choppers 20% less resistant to small-arms fire.
I already did that, swapped it to A/D for roll and Yaw to mouse x. It was impossible to fly before, now it's just near impossible. :P
Flying is my favorite part in games, especially combined arms games, but this one made me want to not touch the Littlebird ever again.
More damage for the guns is a must, but I don't think 20% more vulnerability to small-arms fire is good, because the littlebird is already so weak to small arms fire, especially the pilot. I have shot the pilot out of a flying littlebird with my standart medic sub-machinegun multiple times. That didn't feel good honestly, it felt cheesy.
-change keybinds so you can properly aim
-always fly fast holding W
-practice long range bursts, even if you don't clearly see the enemy just trust the miniguns and you will get a kill
-constantly heal your heli and yourself as soon as you take damage
-don't be reckless or you'll pay the price
-shoot chokepoints with high density players from long range and you'll get 2/3 kills in 1 sweep
-always keep your distance
They might as well not be armed, it would barely make a difference. I don't necessarily need something like the attack chopper in Rising Storm 2 that can lay waste to whole waves of enemies without getting much of a dent or being back in action too quickly. But if me as a person on the ground who is always on the receiving end thinks those choppers in Battlebit are a joke... well, then they probably are.