Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll lock this topic because of spam. It has been made before.
To address concerns with anti-cheats in general, we are not satisfied with EAC's detection, the version we used on the last playtest of FACEIT Anti Cheat is primarily made for Esports - competitive matches where cheating could result in a team losing $$$ and reputation.
However, since BattleBit is not competitive as CSGO or R6 etc, the restrictions become overkill for the majority of our player base, because of this, we are still investigating something in between EAC and FACEIT Anti Cheat in terms of requirements.
We take the cheat issue very seriously, you can report them in game after being killed using "P" or the tab, and I encourage you to do so.
Also, cheaters are banned in waves, so if they don't vanish right away, do not panic.