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Counter point, mmmmmmmmmmH funny blocks
Not really. The accuracy of the vehicles are really poor--this is a gameplay decision, probably to keep everything totally frenzied. If you do that you have to balance the other issues. That's not a skill issue. I mean, sure if you want make it more "realistic" and have the vehicles shooting cannons with several kilometer range and still able to shoot through a normal window every time at 2+ km... sure. Plus the multiple MGs on most vehicles to cover that very problem. That solves the issue for sure. If not, you have to balance all the game weapons.
Best way to address this would be to limit vehicle repair in some fashion so you can't infinitely replenish at base.
Anti-vehicle mines AFAIK will one shot tanks, if they don't they should. That would retain the C4 funny block but make it slightly more skillful as you need to place it in the path of the vehicle rather than running up on its side.
I feel like dropping the amount of explosives people can carry outright would be a good thing for the game in general. Support gets like 4 grenades, cut that down to 2 or 3, I know RPG's get a decent amount upon spawn, so probably drop that in half, same probably goes for mines and claymores, though I forget how many you spawn with.
With the games high player count, this game makes the Battlefield explosive spam seem quaint in comparison lol
Yea, maybe if they were deployed slower instead of reducing their damage or loadout count, but I really don't know. C4 always been a problem for vehicle lovers in these kind of games. Most of my deaths when I am tank driver has been all from c4 alone. You really need a full tank crew and the non-gunner to actively scan around for c4 bombers, but too bad his spotting is much more difficult on night battles. Also, suicide c4 squad can do some serious damage too.