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This is also ignoring the "hit ignored due to server packet loss" ♥♥♥♥ that is STILL going on, meaning that even if you did land a headshot on someone who doesn't even have a helmet you're now also forced to win a coin flip to decide whether the game will allow you to get the kill or not.
So they increase the fire rate, i would rather see a skillful sniper play close combat with squad and be skillful being able to shoot at range and close.
Right now that is not feasible even if you are excellent at it.
i would say one thing make drawing speed to pistol buff to recon so they swap to pistol quick. so they can juggle quickly between sniper and pistol.
i think the cs1.6 sniper formula would be a great thing to take a look at also.
All DMRs should do 70-80 dmg
Honestly all DMRs just feel awful to use compared to an AR at longer ranges. takes more hits but it feels smoother to shoot vs the recoil of the DMR just being so hefty that more often then not follow up shots missing or the target already being in cover. And pacing shots more often get me killed since I'll just get beamed by a M4 or a AK.
It wants to compete at longer ranges but it just feels like it cant its either AR or just pick a bolt action which works better.
I got more 300-400m kills by pacing my ak74 shots then like a mk20 or a m110.
ttv btw
As a way to make scopes better, though, would be zeroing distance on the real sniper scopes. This incentivizes longer-range play, which would introduce more skill into the mix as players would need to lead their shots more skillfully. This would also lead to less use of medium scopes, but assuming they get changed or removed (whether snipers cant use them anymore or they get glint) then they would get used less anyway.
I haven't used any DMRs yet, but yeah they seem pretty bad. With everything having medium scopes available there is no real reason to use a gun that shoots slower at the same range. I could maybe understand if you were doing something like urban sniping to get a better view but in that case you could instead just use a red dot or a real sniper scope (depending on distance). Edit: I also wanted to say that the only way to make DMRs better would probably be to remove medium scopes on the ARs (they would be medium-long range as opposed to everything being able to be medium-long range, fills it's own niche like snipers at long-long+ range), but I can't imagine people would like that change in the slightest.
As for spotting, it would definitely be nice. We used to have some stuff like that in other games where you'd just look at a guy/press spot key and they get pinged for a second or two. Although, I would think it'd have to be something ONLY for the binoculars, since sniping and pinging like that would be unbalanced (every shot you miss down the corridor of people would ping like 6 people at a time while trying to get a shot).
Edit: And you can unlock the rangefinder to make zeroing easier. Also you can use your second scope on the sniper to get rid of the glint before you shoot or while you aim, it confuses the other snipers and happens all the time when I snipe
As for the Recon class itself, I strongly think that you should be able to do some solid map pinging and larger icon pinging for the whole team to see. As it stands, pinging is useless, it doesn't stand out to anyone but you.
P.S. Please let us drop a medic bag. It's absolutely un-engaging to make us use it by holding a button.
You can, the button is X I think :)