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however they have their own issues. they can be out gunned at medium to long range, not on very far distances although sometimes feels sussy when they do through a lot of objects.
the pistol combo with sniper, sort of sucks for close range. maybe due to toggled actions, means you can't swap to pistol if you pressed something that does a certain action.
Also better than 2042 sure, but anyone who thinks this game is better than BF1 or BFV is on some good sh*t, pass that here.
Medics in BF1 had semi automatic long range rifles.
The class that could heal itself instantly, had DMR's.
Yeah, the medic having AR's is better than that.
And frankly, that doesn't even matter as long as SMG's outperform them.
Im not a big fan of BF1 in general. i think the gunplay sucked.
Vehicles were pretty guud though.
And while BF5 fixed a lot of BF1's problems, my god the maps sucked.
Also wont forgive BF5 for starting battlefield on the operator route.
Imo that game didnt get good till pacific.
I wouldn't say this is a better game for number of devs. I just wouldn't compare this to modern battlefield. Maybe bad company 2 at best. It's a alright game by itself but please quit slobbing on the devs Johnson.
See thats not a downside though, the devs never promised tons of vehicles. You are manufacturing out rage.
Lets break down your list, shall we? Just a little fun experiment to see how much of it is actually "fact" or if it's all just salt and sadness:
This is blatantly ignoring the fact that snipers have the fastest TTK at 0ms, can snipe literally any class in one hit, and can take out entire helicopters with a single shot. Your "argument" (IE: Baseless complaint.) makes zero sense. They're easy to use at long range, harder the closer to the battle you get, but can still be very effective with a RDS at midrange. You're not going to hold a line like an LMG, neither should you be able to.
I agree entirely that armor is poorly explained, but it's hardly unbalanced. It all makes logical sense. A support has more armor than an assault who has more armor than engi/medic/recon. Once you know, you know, and it's easily changed around to better suit your personal playstyles.
Hardly. UNICA is practically a pocket sniper rifle, and the M9 is a wonderful backup weapon. You need to hit headshots, yes, but that's the point of a pistol. Quick backup to finish a job you didn't complete with your primary, or as a situational ambush tool. I've yet to unlock the auto-pistol, but just trying it in the shooting range shows you that you can get some solid kills even 3 targets down with hipfire alone.
This is because RPM makes it feel this way. A high damage AK takes 2-3 hits to down an enemy if a headshot is mixed in. A SMG takes 4-5. Due to the insane fire rate of some SMG's, it feels like you get one-tapped but in reality they had to probably dump 15~20 rounds into your direction. Keep in mind you are playing a game with 127v127 and the nature of having no hitscan weapons means you'll feel the discrepancies a little more.
This is just opinion and really you're more than welcome to have it, but having HP regeneration just means medics become useless and it encourages medics to stick with the squad. Some will abuse the self heal but it leaves them vulnerable. Otherwise Supports would be INSANELY strong with their armor.
There's...really not. You're not going to get sniped while you're walking out of base.
The above two are contradictory and reek of salt... You have spawn protection for 3 seconds after spawning, and you can't spawn on a location unless enemies are not nearby / aiming at that point. Does it happen sometimes? Sure. But then you spawn on a squadmate if the area isn't safe. Even if there was 3-4 spawn points per building, it wouldn't prevent you from getting blasted if the spawn itself is under attack.
That's...the point? Open maps for long range players, closed maps for CQC players.
It's not really bugged as much as it doesn't take foliage into account. You can see through a tree's leaves but really this is an occasional thing. Most actual "Sniper duels" (The use of that phrase makes me want to gag a little. Smells like Wanna-be Faze on the breath.) take place in fairly open areas where you can actively see the sniper and have to move from point to point while making educated guesses as to the enemy snipers position.
Would be nice if foliage blocked the glint but that's just how it is right now.
A 0ms TTK needs a drawback. Otherwise it would be overtuned. It's why Battlefield is RIFE with sniper mains, because sniping in that game is dead-brained easy and requires little thought.
Once again, This just reeks of salt. Do you really want a game where getting your leg peeked gets you one-tapped? Besides, 2 body shots isn't that hard to pull off if the enemy isn't fleeing for their life in a wild sprint, and you just removed someone from the field for a bit by being a threat. Aim for the head and pick your targets and your sniping will actually be effective. Wildly blasting at limbs is what Marksman rifles are for.
The one thing that actually makes sense in this entire list is a request for more gun types. Go figure.
Honestly, If you feel headshots are weak, you aren't landing them. 2 hits to the head will out-kill a vector hitting nothing but bodies with any other fully automatic gun in the game. Vectors are incredibly fast firing, and yes, THAT SPECIFIC GUN could use some touching up (or down, really. More recoil, more bullet drop ect.) but it's not impossible to play around them.
So far your post is just full of blatant lies and generalizations. Lots of salt, and a sprinkle of wanting the game to be something else. I would suggest you go play Insurgency, but you'd probably be slaughtered there too and then complain on the forums like you are here.
Again, the ONLY thing that I can see being a legitimate complaint is the lack of shotguns, and that's not even a complaint. That's a feature request.
it just slows you down and pulls you out of the scope.
meaning your Rate of fire and enemy tracking is slowed.
In terms of balancing a class thats extremely popular and usually very powerful, this is a good, if arguably small, move.
There isnt a downside here unless you just want to be personally overpowered.
--aka, i dont know how to zero weapons
Armor is poorly explained, and horribly unbalanced.
--Armor has a literal scale on effectiveness and mag size scaling
Pistols are borderline useless at any range.
--they shoot fast and can down in 4 shots, 2 if its high caliber
TTK on most 'high damage' weapons in this game is way too high, while on SMGs death
feels near instant.
--TTK is 3-4 shots per rapid fire gun, that very low compared to most modern games
This game suffers from its lack of HP regeneration and its alternatives are inconvenient for you and your team.
-- it doesnt, you just cant run and gun everything like on CoD, battlefield, think a little where you go.
There are a million and one maps where you can be getting shot at before you're even out of your safe zone.
--been on for 60 hours and have never once got shot at in the safe zones. cap.
Spawn placement is non-existant-- you will always spawn in the same place on any given spawn and will often die less than a second after spawning.
--this is your only semi correct take so far, but if your dying a lot in one spot, rez on teammates, or pick another zone. again, think a little.
There's a breadth of maps that are either way too open or way too closed-off.
--what?
Sniper glint is horribly bugged in this game. More often sniper duels amount to shooting at a random glint in the distance rather than an enemy you can actually see.
-- this is your only good take so far. glint appears everythere.
Rechambering with a sniper manually is cumbersome, and, while realistic, reduces the usefulness of snipers more than it should.
- rechambering is fine once you use a sniper for more than 30 mins. skill issue.
No sniper in this game is a one-shot kill to the body at short or medium range. This means you're either killing the target instantly or not at all in most cases.
-- you just explained one shot kills versus whiffing a headshot. congrats.
There are no shotguns in this game. I wouldn't dunk on that normally, but there are so many maps in this game that just SCREAM 'trench warfare'.
--shotguns would just be a worse SMG, theyd be better as off hand guns.
Headshots in this game feel distinctly weak if you're not using a sniper rifle. I hate landing more than one headshot in an exchange and still dying to the ♥♥♥♥♥♥♥ vector before securing the kill.
-2 headshots on most assault rifles kill. what?
>gets attacked cause indie games always have the most toxic and rabid fans that refuse to accept any criticism as anything other than a direct attack on the devs and themselves lmao
No HP regen is a problem? Needing optics to see across the map is a problem? Rechambering a bolt-action rifle between shots is a problem? Getting shot from angles when you're just blindly sprinting and not paying attention is a problem? A rifle in this game kills with 2-3 shots but this guy complains about TTK because he can't land hits? All these complaints amount to is "this game is not like modern battlefield."
I bet this guy never even played BF1942, or BF2, or any of the other Battlefield games that made the series popular. These modern iterations are like some trash left over in the corner, but zoomies who never got to experience a real Battlefield will eat it up because it has a big marketing push behind it.
Well, those zoomies not smart enough to choose BattleBit will at least.
I just think the gunplay is a 10/10 compared to what BF1 offered.
Its was underdeveloped by design to accommodate the WW1 aesthetics and it just wasnt great.
Give me the STG44 and G43 any day over the roster of prototype weapons in that game.