BattleBit Remastered

BattleBit Remastered

Matiorasu_TTV 22 lug 2023, ore 13:45
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This Game is NOT Better Than Battlefield.
Battlefield is bad right now because it has bugs that make it not fun.
Battlebit is bad right now because it has features that make it not fun.

  • Snipers, for a lot of reasons, are not good weapons for long-range fights in this game.
  • Armor is poorly explained, and horribly unbalanced.
  • Pistols are borderline useless at any range.
  • TTK on most 'high damage' weapons in this game is way too high, while on SMGs death feels near instant.
  • This game suffers from its lack of HP regeneration and its alternatives are inconvenient for you and your team.
  • There are a million and one maps where you can be getting shot at before you're even out of your safe zone.
  • Spawn placement is non-existant-- you will always spawn in the same place on any given spawn and will often die less than a second after spawning
  • There's a breadth of maps that are either way too open or way too closed-off.
  • Sniper glint is horribly bugged in this game. More often sniper duels amount to shooting at a random glint in the distance rather than an enemy you can actually see.
  • Rechambering with a sniper manually is cumbersome, and, while realistic, reduces the usefulness of snipers more than it should.
  • No sniper in this game is a one-shot kill to the body at short or medium range. This means you're either killing the target instantly or not at all in most cases.
  • There are no shotguns in this game. I wouldn't dunk on that normally, but there are so many maps in this game that just SCREAM 'trench warfare'.
  • Headshots in this game feel distinctly weak if you're not using a sniper rifle. I hate landing more than one headshot in an exchange and still dying to the ♥♥♥♥♥♥♥ vector before securing the kill.

And I have dozens more, but I'm gonna go ahead and let the 'clown' reacts roll in for the free steam points. I'll post more later.
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Visualizzazione di 31-45 commenti su 103
I completely disagree with snipers not being good for long range engagements, I find myself consistently hitting head shots over 400+ meters away with just a simple swish of the mouse and a left click. The trick is to not use the actual high magnification scopes and stick to the shorter magnified scopes instead. For close range engagements I just simply use a canted red dot and shoot for the head once again. :reimu5:
yeah some snipers work better with headshots and can be quick.
however they have their own issues. they can be out gunned at medium to long range, not on very far distances although sometimes feels sussy when they do through a lot of objects.
the pistol combo with sniper, sort of sucks for close range. maybe due to toggled actions, means you can't swap to pistol if you pressed something that does a certain action.
Messaggio originale di Jebus™:
Its just so refreshing to have proper classes, squad mechanics and 8 man squads.
Without cringy operators or questionable weapon choices for classes.
Without unkillable aircrafts making a long match miserable.

So for me, thats better than the last 3 battlefield games at least.

Honestly the 8 man squad alone is phenomenal.
Dont have to choose friends here. No "first come first serve"
Are you saying this game doesn't have questionable weapon choices for classes? Like medic being able to have Rifles and SMG's while being the only class to self heal ???

Also better than 2042 sure, but anyone who thinks this game is better than BF1 or BFV is on some good sh*t, pass that here.
Messaggio originale di M ~:
Messaggio originale di Jebus™:
Its just so refreshing to have proper classes, squad mechanics and 8 man squads.
Without cringy operators or questionable weapon choices for classes.
Without unkillable aircrafts making a long match miserable.

So for me, thats better than the last 3 battlefield games at least.

Honestly the 8 man squad alone is phenomenal.
Dont have to choose friends here. No "first come first serve"
Are you saying this game doesn't have questionable weapon choices for classes? Like medic being able to have Rifles and SMG's while being the only class to self heal ???

Also better than 2042 sure, but anyone who thinks this game is better than BF1 or BFV is on some good sh*t, pass that here.


Medics in BF1 had semi automatic long range rifles.
The class that could heal itself instantly, had DMR's.
Yeah, the medic having AR's is better than that.
And frankly, that doesn't even matter as long as SMG's outperform them.

Im not a big fan of BF1 in general. i think the gunplay sucked.
Vehicles were pretty guud though.

And while BF5 fixed a lot of BF1's problems, my god the maps sucked.
Also wont forgive BF5 for starting battlefield on the operator route.
Imo that game didnt get good till pacific.
Yikes... a lot of people explain to much on this topic. I am only going to say one thing and I will keep it brief. This game has good gunplay for Smg's/AR's. I agree that snipers are incredibly hard to use personally. However those ♥♥♥♥♥ hit everything on me lol. Regardless of anything the armor in game is a bit weird and some guns are a bit op.

I wouldn't say this is a better game for number of devs. I just wouldn't compare this to modern battlefield. Maybe bad company 2 at best. It's a alright game by itself but please quit slobbing on the devs Johnson. :steamthumbsup:
Ultima modifica da Just Chimplebee; 23 lug 2023, ore 15:34
Messaggio originale di JLPtheGreat:
Finally someone who isn't defending, or Fanboying for either game. Common knowledge is that both games have down sides to them. For me in this game is vehicles at the moment along with the bleed mechanic. Snipers are a miss for me they just don't do $hit for the team, and are always useless by staying back. Not unless they are spotting for you. There just needs to be a mod that brings the health mechanic from Battlefield into the game, then I think I'll like it more. Plus Battlefield 4 is the main Battlefield game I still play compared to the other Battlefield games.

See thats not a downside though, the devs never promised tons of vehicles. You are manufacturing out rage.
Messaggio originale di Matiorasu_TTV:
Battlefield is bad right now because it has bugs that make it not fun.
Battlebit is bad right now because it has features that make it not fun.

Lets break down your list, shall we? Just a little fun experiment to see how much of it is actually "fact" or if it's all just salt and sadness:

  • Snipers, for a lot of reasons, are not good weapons for long-range fights in this game.

    This is blatantly ignoring the fact that snipers have the fastest TTK at 0ms, can snipe literally any class in one hit, and can take out entire helicopters with a single shot. Your "argument" (IE: Baseless complaint.) makes zero sense. They're easy to use at long range, harder the closer to the battle you get, but can still be very effective with a RDS at midrange. You're not going to hold a line like an LMG, neither should you be able to.

  • Armor is poorly explained, and horribly unbalanced.

    I agree entirely that armor is poorly explained, but it's hardly unbalanced. It all makes logical sense. A support has more armor than an assault who has more armor than engi/medic/recon. Once you know, you know, and it's easily changed around to better suit your personal playstyles.

  • Pistols are borderline useless at any range.

    Hardly. UNICA is practically a pocket sniper rifle, and the M9 is a wonderful backup weapon. You need to hit headshots, yes, but that's the point of a pistol. Quick backup to finish a job you didn't complete with your primary, or as a situational ambush tool. I've yet to unlock the auto-pistol, but just trying it in the shooting range shows you that you can get some solid kills even 3 targets down with hipfire alone.

  • TTK on most 'high damage' weapons in this game is way too high, while on SMGs death feels near instant.

    This is because RPM makes it feel this way. A high damage AK takes 2-3 hits to down an enemy if a headshot is mixed in. A SMG takes 4-5. Due to the insane fire rate of some SMG's, it feels like you get one-tapped but in reality they had to probably dump 15~20 rounds into your direction. Keep in mind you are playing a game with 127v127 and the nature of having no hitscan weapons means you'll feel the discrepancies a little more.

  • This game suffers from its lack of HP regeneration and its alternatives are inconvenient for you and your team.

    This is just opinion and really you're more than welcome to have it, but having HP regeneration just means medics become useless and it encourages medics to stick with the squad. Some will abuse the self heal but it leaves them vulnerable. Otherwise Supports would be INSANELY strong with their armor.

  • There are a million and one maps where you can be getting shot at before you're even out of your safe zone.

    There's...really not. You're not going to get sniped while you're walking out of base.

  • Spawn placement is non-existant-- you will always spawn in the same place on any given spawn and will often die less than a second after spawning

    The above two are contradictory and reek of salt... You have spawn protection for 3 seconds after spawning, and you can't spawn on a location unless enemies are not nearby / aiming at that point. Does it happen sometimes? Sure. But then you spawn on a squadmate if the area isn't safe. Even if there was 3-4 spawn points per building, it wouldn't prevent you from getting blasted if the spawn itself is under attack.


  • There's a breadth of maps that are either way too open or way too closed-off.
    That's...the point? Open maps for long range players, closed maps for CQC players.

  • Sniper glint is horribly bugged in this game. More often sniper duels amount to shooting at a random glint in the distance rather than an enemy you can actually see.

    It's not really bugged as much as it doesn't take foliage into account. You can see through a tree's leaves but really this is an occasional thing. Most actual "Sniper duels" (The use of that phrase makes me want to gag a little. Smells like Wanna-be Faze on the breath.) take place in fairly open areas where you can actively see the sniper and have to move from point to point while making educated guesses as to the enemy snipers position.

    Would be nice if foliage blocked the glint but that's just how it is right now.

  • Rechambering with a sniper manually is cumbersome, and, while realistic, reduces the usefulness of snipers more than it should.

    A 0ms TTK needs a drawback. Otherwise it would be overtuned. It's why Battlefield is RIFE with sniper mains, because sniping in that game is dead-brained easy and requires little thought.

  • No sniper in this game is a one-shot kill to the body at short or medium range. This means you're either killing the target instantly or not at all in most cases.

    Once again, This just reeks of salt. Do you really want a game where getting your leg peeked gets you one-tapped? Besides, 2 body shots isn't that hard to pull off if the enemy isn't fleeing for their life in a wild sprint, and you just removed someone from the field for a bit by being a threat. Aim for the head and pick your targets and your sniping will actually be effective. Wildly blasting at limbs is what Marksman rifles are for.

  • There are no shotguns in this game. I wouldn't dunk on that normally, but there are so many maps in this game that just SCREAM 'trench warfare'.

    The one thing that actually makes sense in this entire list is a request for more gun types. Go figure.

  • Headshots in this game feel distinctly weak if you're not using a sniper rifle. I hate landing more than one headshot in an exchange and still dying to the ♥♥♥♥♥♥♥ vector before securing the kill.

    Honestly, If you feel headshots are weak, you aren't landing them. 2 hits to the head will out-kill a vector hitting nothing but bodies with any other fully automatic gun in the game. Vectors are incredibly fast firing, and yes, THAT SPECIFIC GUN could use some touching up (or down, really. More recoil, more bullet drop ect.) but it's not impossible to play around them.


So far your post is just full of blatant lies and generalizations. Lots of salt, and a sprinkle of wanting the game to be something else. I would suggest you go play Insurgency, but you'd probably be slaughtered there too and then complain on the forums like you are here. :Zaglol:

Again, the ONLY thing that I can see being a legitimate complaint is the lack of shotguns, and that's not even a complaint. That's a feature request.
Ultima modifica da Ace; 23 lug 2023, ore 18:33
I just wanna add to the sniper comments, that manually bolting the sniper is actually an ingenious nerf that doesn't necessarily make the sniper weaker.
it just slows you down and pulls you out of the scope.

meaning your Rate of fire and enemy tracking is slowed.

In terms of balancing a class thats extremely popular and usually very powerful, this is a good, if arguably small, move.

There isnt a downside here unless you just want to be personally overpowered.
Snipers, for a lot of reasons, are not good weapons for long-range fights in this game.
--aka, i dont know how to zero weapons

Armor is poorly explained, and horribly unbalanced.
--Armor has a literal scale on effectiveness and mag size scaling

Pistols are borderline useless at any range.
--they shoot fast and can down in 4 shots, 2 if its high caliber

TTK on most 'high damage' weapons in this game is way too high, while on SMGs death
feels near instant.
--TTK is 3-4 shots per rapid fire gun, that very low compared to most modern games

This game suffers from its lack of HP regeneration and its alternatives are inconvenient for you and your team.
-- it doesnt, you just cant run and gun everything like on CoD, battlefield, think a little where you go.

There are a million and one maps where you can be getting shot at before you're even out of your safe zone.
--been on for 60 hours and have never once got shot at in the safe zones. cap.

Spawn placement is non-existant-- you will always spawn in the same place on any given spawn and will often die less than a second after spawning.
--this is your only semi correct take so far, but if your dying a lot in one spot, rez on teammates, or pick another zone. again, think a little.

There's a breadth of maps that are either way too open or way too closed-off.
--what?

Sniper glint is horribly bugged in this game. More often sniper duels amount to shooting at a random glint in the distance rather than an enemy you can actually see.
-- this is your only good take so far. glint appears everythere.

Rechambering with a sniper manually is cumbersome, and, while realistic, reduces the usefulness of snipers more than it should.
- rechambering is fine once you use a sniper for more than 30 mins. skill issue.

No sniper in this game is a one-shot kill to the body at short or medium range. This means you're either killing the target instantly or not at all in most cases.
-- you just explained one shot kills versus whiffing a headshot. congrats.

There are no shotguns in this game. I wouldn't dunk on that normally, but there are so many maps in this game that just SCREAM 'trench warfare'.
--shotguns would just be a worse SMG, theyd be better as off hand guns.

Headshots in this game feel distinctly weak if you're not using a sniper rifle. I hate landing more than one headshot in an exchange and still dying to the ♥♥♥♥♥♥♥ vector before securing the kill.
-2 headshots on most assault rifles kill. what?
Messaggio originale di Jebus™:
Messaggio originale di M ~:
Are you saying this game doesn't have questionable weapon choices for classes? Like medic being able to have Rifles and SMG's while being the only class to self heal ???

Also better than 2042 sure, but anyone who thinks this game is better than BF1 or BFV is on some good sh*t, pass that here.


Medics in BF1 had semi automatic long range rifles.
The class that could heal itself instantly, had DMR's.
Yeah, the medic having AR's is better than that.
And frankly, that doesn't even matter as long as SMG's outperform them.

Im not a big fan of BF1 in general. i think the gunplay sucked.
Vehicles were pretty guud though.

And while BF5 fixed a lot of BF1's problems, my god the maps sucked.
Also wont forgive BF5 for starting battlefield on the operator route.
Imo that game didnt get good till pacific.
personally found BF5 sucked compared to BF1 (Found BF1 had more reasons for the various weapons compared to 5 where it was the same issue as right now,SMGs dominate & medic does too)
If bipods ever work the game will be immensely more fun for me
>brings up a lot of valid points about how unbalanced this (still pretty fun) game is
>gets attacked cause indie games always have the most toxic and rabid fans that refuse to accept any criticism as anything other than a direct attack on the devs and themselves lmao
go back to 2042 then weeb
Messaggio originale di Gregarious Egg:
>brings up a lot of valid points about how unbalanced this (still pretty fun) game is
>gets attacked cause indie games always have the most toxic and rabid fans that refuse to accept any criticism as anything other than a direct attack on the devs and themselves lmao
Because they aren't valid criticisms, they're skill issues or trash taste.

No HP regen is a problem? Needing optics to see across the map is a problem? Rechambering a bolt-action rifle between shots is a problem? Getting shot from angles when you're just blindly sprinting and not paying attention is a problem? A rifle in this game kills with 2-3 shots but this guy complains about TTK because he can't land hits? All these complaints amount to is "this game is not like modern battlefield."

I bet this guy never even played BF1942, or BF2, or any of the other Battlefield games that made the series popular. These modern iterations are like some trash left over in the corner, but zoomies who never got to experience a real Battlefield will eat it up because it has a big marketing push behind it.

Well, those zoomies not smart enough to choose BattleBit will at least.
Messaggio originale di Honor Guard:
Messaggio originale di Jebus™:


Medics in BF1 had semi automatic long range rifles.
The class that could heal itself instantly, had DMR's.
Yeah, the medic having AR's is better than that.
And frankly, that doesn't even matter as long as SMG's outperform them.

Im not a big fan of BF1 in general. i think the gunplay sucked.
Vehicles were pretty guud though.

And while BF5 fixed a lot of BF1's problems, my god the maps sucked.
Also wont forgive BF5 for starting battlefield on the operator route.
Imo that game didnt get good till pacific.
personally found BF5 sucked compared to BF1 (Found BF1 had more reasons for the various weapons compared to 5 where it was the same issue as right now,SMGs dominate & medic does too)

I just think the gunplay is a 10/10 compared to what BF1 offered.
Its was underdeveloped by design to accommodate the WW1 aesthetics and it just wasnt great.

Give me the STG44 and G43 any day over the roster of prototype weapons in that game.
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Data di pubblicazione: 22 lug 2023, ore 13:45
Messaggi: 103