BattleBit Remastered

BattleBit Remastered

ferro Jul 18, 2023 @ 5:46pm
5
Add Sniper Glint to medium range scopes.
Anyone with half a brain doesn't need an 8x sight to snipe. Going medium scope on a sniper is broken because you essentially can instakill people from far away with no giveaway as to your position. Big issue that needs to be fixed. If you think Recon in anyway is weak its a skill issue. Snipers are overpowered in real life and this game doesn't seem to want to balance that for the sake of gameplay.

Make any sight attached to a sniper have glint.

Also devs shouldn't listen to idiots saying glint should be less visible. It's good as is just needs to be added to any sight on a sniper to make it fair.
Last edited by ferro; Jul 18, 2023 @ 7:25pm
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Showing 1-15 of 87 comments
lardbucket Jul 18, 2023 @ 5:59pm 
The 8x doesn't have glint ? I thought it was everything above 4x has glint
Prophet419 Jul 18, 2023 @ 6:07pm 
Originally posted by lardbucket:
The 8x doesn't have glint ? I thought it was everything above 4x has glint
8x does have a glint. OP is saying a 6x default or 8x is unnecessary to really snipe.
Personally I think a bug fix needs to go out before they even think about this change. Sniper glints can be seen through any foliage and sometimes flash through walls
It's better without. Less risk aiming, harder aim. It's fine IMO.
Flopple Jul 18, 2023 @ 6:55pm 
100% agree, snipers are the bane of any FPS game, it is not fun to be killed by a player you cannot engage with, medium scopes make it so you can't even tell you're being aimed at.
3.1415926 Jul 18, 2023 @ 6:57pm 
Snipers with Wallhack, you are dead man with or without the glint.
GoldenSnowflake Jul 18, 2023 @ 7:00pm 
Snipers are fine, they just need to fix glint, reduce its visibility by about 80% and remove visibility through walls/foliage.

Snipers at range, should not be immediately gunned down the instant they appear, folks should have to work for it.

Its like a lighthouse right now, and snipers are only hyper difficult to fight against if you are standing out in the open, or they are good.
And if they are good, the gun doesn't even matter.
ferro Jul 18, 2023 @ 7:21pm 
Originally posted by Arnold Judas Rimmer:
It's better without. Less risk aiming, harder aim. It's fine IMO.
It's not hard to aim with a 4x and less risk is bad. Sniper needs risk, its a super passive playstyle and needs some reason to be afraid instead of hiding on the side of the map taking shots at people passively. You shouldn't be able to one shot a player if they can't know you are aiming at them first. Honestly you shouldn't be able to one shot anyone.
Last edited by ferro; Jul 18, 2023 @ 7:27pm
ferro Jul 18, 2023 @ 7:23pm 
Originally posted by Flopple:
100% agree, snipers are the bane of any FPS game, it is not fun to be killed by a player you cannot engage with, medium scopes make it so you can't even tell you're being aimed at.
Only one of the replies so far that can grasp reality.
RedBoyke Jul 18, 2023 @ 7:45pm 
Originally posted by Flopple:
100% agree, snipers are the bane of any FPS game, it is not fun to be killed by a player you cannot engage with, medium scopes make it so you can't even tell you're being aimed at.
That's because you don't learn to think as a sniper. Moste snipers prefer high places. Stand near a window and they can see you. Also when you get hit you can see where it came from. The chances are when you revive the sniper will still be in the same position.

Walk zigzag forward and turn back a step and forward again and you are a harder target.

Complaining about snipers is the same as I would complain about people with 4K monitors while I still have 1080p or people with widescreen. Or not having a strong enough video card so I see that little bit less fog to give me the edge.
Yung Gooner Jul 18, 2023 @ 7:47pm 
Originally posted by Arnold Judas Rimmer:
It's better without. Less risk aiming, harder aim. It's fine IMO.

it's easier to aim. There is no sway and you because of the FoV change instead of having to lead a visually long distance on a 16x you just aim two pixels with the x32 medium scopes. Same with drop. I realized after a few days sniping with a medium scope that you barely have to lead or account for drop at all.
Yung Gooner Jul 18, 2023 @ 7:49pm 
Originally posted by RedBoyke:
Originally posted by Flopple:
100% agree, snipers are the bane of any FPS game, it is not fun to be killed by a player you cannot engage with, medium scopes make it so you can't even tell you're being aimed at.
That's because you don't learn to think as a sniper. Moste snipers prefer high places. Stand near a window and they can see you. Also when you get hit you can see where it came from. The chances are when you revive the sniper will still be in the same position.

Walk zigzag forward and turn back a step and forward again and you are a harder target.

Complaining about snipers is the same as I would complain about people with 4K monitors while I still have 1080p or people with widescreen. Or not having a strong enough video card so I see that little bit less fog to give me the edge.

This is like some milism type ♥♥♥♥. The game is arcade. Most of the good snipers are running around headglitching angles under 400m to inta kill people. In a game where you can instantly lean and sideways strafe you can abuse the netcode hardcore with the sniper for fast 1hit kills. Throw a medium scope with a red dot on top lol.
Yung Gooner Jul 18, 2023 @ 7:51pm 
Originally posted by GoldenSnowflake:
Snipers are fine, they just need to fix glint, reduce its visibility by about 80% and remove visibility through walls/foliage.

Snipers at range, should not be immediately gunned down the instant they appear, folks should have to work for it.

Its like a lighthouse right now, and snipers are only hyper difficult to fight against if you are standing out in the open, or they are good.
And if they are good, the gun doesn't even matter.

I mean if they're 700 +m ? Sure. When they're 200-400m away they should still be within AR range. Snipers are generally just too easy to use for anyone that's even mediocre at aiming. This game has very fast projectile speeds and basically no drop until you get to 1000+m and even then it visually isn't much with a medium scope.
ferro Jul 18, 2023 @ 7:58pm 
Originally posted by RedBoyke:
That's because you don't learn to think as a sniper. Moste snipers prefer high places. Stand near a window and they can see you. Also when you get hit you can see where it came from. The chances are when you revive the sniper will still be in the same position.
You demonstrate a hard lack of knowledge on weapon balance. Snipers have more damage and range than any other gun. It has a ttk of 0. Even if you can see a sniper you are still at a disadvantage because they have the superior gun at their range.

The entire point of this thread too is that you CAN'T actually see some snipers depending on what scope they are using and that is a MAJOR problem.

Originally posted by RedBoyke:
Walk zigzag forward and turn back a step and forward again and you are a harder target.
This is ♥♥♥♥♥♥♥ ridiculous advice on how to deal with an unbalanced class. It's completely irrelevant to the discussion, its shameful. Strafing doesn't make snipers balanced, if a sniper can't hit their shot they just suck. If I copy what you just said and apply it to a vector user, can you see how stupid it is? "You need to think like a vector user. zigzag forward and turn back a step and forward again and you are a harder target. The vector is balanced." Asinine.

Originally posted by RedBoyke:
Complaining about snipers is the same as I would complain about people with 4K monitors while I still have 1080p or people with widescreen. Or not having a strong enough video card so I see that little bit less fog to give me the edge.

What the ♥♥♥♥ even is this?
Last edited by ferro; Jul 18, 2023 @ 8:06pm
Prophet419 Jul 18, 2023 @ 10:59pm 
Originally posted by ferro:
Originally posted by Arnold Judas Rimmer:
It's better without. Less risk aiming, harder aim. It's fine IMO.
It's not hard to aim with a 4x and less risk is bad. Sniper needs risk, its a super passive playstyle and needs some reason to be afraid instead of hiding on the side of the map taking shots at people passively. You shouldn't be able to one shot a player if they can't know you are aiming at them first. Honestly you shouldn't be able to one shot anyone.

"you shouldnt be able to one shot anyone" Devs seem to 100% disagree with you on all aspects. Snipers in this game are best when youre shooting at 1000m+. My sniper can do 107.3 damage beyond 900m TO THE BODY. At 1000m you are not able to be killed by anything but another sniper. Youre complaints are going to get you nowhere when the game is clearly designed against your arguments
If snipers can not one shot, you may as well throw them in the garbage and only have dmrs
Last edited by Prophet419; Jul 18, 2023 @ 11:02pm
RedBoyke Jul 19, 2023 @ 9:33am 
Originally posted by ferro:
Originally posted by RedBoyke:
That's because you don't learn to think as a sniper. Moste snipers prefer high places. Stand near a window and they can see you. Also when you get hit you can see where it came from. The chances are when you revive the sniper will still be in the same position.
You demonstrate a hard lack of knowledge on weapon balance. Snipers have more damage and range than any other gun. It has a ttk of 0. Even if you can see a sniper you are still at a disadvantage because they have the superior gun at their range.

The entire point of this thread too is that you CAN'T actually see some snipers depending on what scope they are using and that is a MAJOR problem.

Originally posted by RedBoyke:
Walk zigzag forward and turn back a step and forward again and you are a harder target.
This is ♥♥♥♥♥♥♥ ridiculous advice on how to deal with an unbalanced class. It's completely irrelevant to the discussion, its shameful. Strafing doesn't make snipers balanced, if a sniper can't hit their shot they just suck. If I copy what you just said and apply it to a vector user, can you see how stupid it is? "You need to think like a vector user. zigzag forward and turn back a step and forward again and you are a harder target. The vector is balanced." Asinine.

Originally posted by RedBoyke:
Complaining about snipers is the same as I would complain about people with 4K monitors while I still have 1080p or people with widescreen. Or not having a strong enough video card so I see that little bit less fog to give me the edge.

What the ♥♥♥♥ even is this?
You acting like there is an in balance but there is not. Does the other team not have snipers? Can they not take out the snipers? Can't you trow smoke grenades?
Clearly you have never tried to shoot at a target that is zigzaging. It is a valid strategy.
As a sniper we have to make headshot or 2 bodyshots. I would say play a sniper and see how it feels. You wil see all snipers are gunning for you and people even destroy buildings and towers. We have to make long range scope first even before we get the medium range scopes so we earned those.

Learn the map play both sides and see where those snipers are hiding.
Alot of spots vary from map to map and on some maps US has the advantage and on other maps RU.
People used to learn from death. Now they just complain about cheaters and people killing them. If someone shoots me i dont complain. If the game is too much for you take a few days off and than play again.

The devs already said the vector will stay as it is for now.
I think that weapon is op. But since youtubers use them and people are kinda leveling to wanting to try them out they can't realy nerv them now.

Also snipers don't have many options. We are kinda forced to use medium because the long ranged one zoom in too much and you can't zoom out or have a medium and long ranged attached.


Different graphics card and monitor resolutions do mean alot in games. You just see more.
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Date Posted: Jul 18, 2023 @ 5:46pm
Posts: 87