Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most of Brickochet was made with the help of tutorials, mainly videos, which give me a practical example of how things are implemented. Even after all this time, I haven't found any tutorials on how to coordinate a level editor with the Steam workshop, among other things. And Game Maker Studio 1 is becoming increasingly outdated, lessening the odds of useful examples being made. I know it's possible, and I'd like to make it at some point, but I can't give a definite guarantee. Apologies for my shortcomings.
Obviously it would be nice to have player map editor. I have no idea how to implement it. The base of it should be there, as it should be the same way you made the levels to begin with. It is just how to incorporate those made by others into the game or to keep them in an online library of sorts, but without them being able to mess with other's work. No easy task I am sure, unless like you said you knew how, saw a tutorial on it or simply by accident or trial and error figured it out. Maybe one day we will have it. ^^!
But all of this has given me an interesting idea. I am planning on having an announcement in the near future that will involve the community and new levels! I hope you'll look forward to it!
That to me is not progress and is just frustrating. I have dabbled in Half Life 1 and Sven Co-op mapping, but never past the tutorial stages for the most part. And I have tried RPG Maker XP (before Steam) and even on the PS1. And the most I have done is make unfinished games on Quest Text Adventure maker. ^^!
And I will look forward to your announcement.