Rise of Industry

Rise of Industry

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A6.2:1307d (experimental)
Time for a big patch with lots of changes and improvements! Note that even if you can continue your 6.1 save, I strongly suggest you start fresh. Many changes in the Tech Tree and heavy changes in the economy. A big addition, is the Undo button: if the game is paused and you place a building, simply hit Ctrl+Z and it's removed! Works with many buildings as well.

Oh and now the AWH algo has been changed this way: it checks all the queue and serves first the ones in dire need, then to the ones almost covered. No more top to bottom

Please let me know how you feel with the huge amount of changes to the economy!

As usual, to access:

RightClick the game in your Library
Properties
Betas tab
Choose "publicbeta" in the dropdown
Close button
Let it patch

Release Date: 7/13/2018 Patch A6.2:1307D

Improvements and Changes
  • A lot of changes to the economy, favouring Early Game
  • Increase a lot the price for Farm Fields and Harvesters
  • Rephrased some slides in the Tutorials.
  • Adjusted Town Overview Planned Production to Planned Town Production.
  • Adjusted the Discord button on the Main Menu.
  • Added new Contract Sounds.
  • Adjusted the Budget Panel to show Terraforming costs.
  • Adjusted the Budget Panel text to correctly display negative cash values.
  • Adjusted Production Panel to include the State as a buyer.
  • Adjusted Tech Tree Locked Text for better clarification.
  • Updated the Construction Goods and Hardware store Icons for better visibility.
  • Adjusted Default Autosave interval to 30 Mins.
  • Renamed the Toggle Building button to Toggle Building Activity.
  • Added a new icon to vehicles for when they are empty.
  • Removed the Freecam “Scroll” adjust lens hotkey image.
  • Adjusted building animation speed to be random amongst all buildings.
  • Adjusted the Building Sale:
    • New Title: Building Discounted!
    • New Description: Placing more of this Building type just got a lot cheaper!
  • Removed Wiki mentions on the Main Menu, the Help Panel, and the Tutorial.
  • Adjusted the text color in the Production Panel for better visibility.
  • Adjusted storage for buildings.
    • Non-Logistics Buildings: 40 (+10 w/ Unlock).
    • Logistics Buildings: 74 (+25 w/ Unlock).
  • Removed Trucks per Day selector. Now always 3 per day.
  • Renamed Experienced difficulty to Normal.
  • Moved UI Scaling to Graphics Settings and changed the Description:
    • New Description: Adjusts the size of the User Interface. Adjust gradually and don't go too high too fast!
  • Added new UI sounds for various Contracts and Tech Tree actions.
  • Adjusted Building build mode animation to LERP instead of being instant.
  • Adjusted the sound for building mode rotation.
  • Added new gameplay setting:
    • Title: Minimal Money
    • Settings: On/Off (default ON)
    • Description: Applies a minimal value to the money indicators (for example: 2M instead of 2,000,000)
  • Adjusted Demo to prevent players from Researching Tier 2 Unlocks and Auxiliary Tech Trees.
  • Adjusted Warehouse AoE:
    • 25 Tiles (+5 with Unlock).
  • Added Fullscreen Settings to Graphics Settings
    • Name: Fullscreen
    • Settings: Windowed / Borderless / Fullscreen
    • Description: Choose the type of windowed or fullscreen exclusivity
  • Adjusted Product Icon to display more progress information:
    • Grey Bubble - nothing being produced or building disabled by the user
    • Red Bubble - problem with production line or building
    • Grey Bubble filling with green - Producing product
  • Adjusted Research Popup to display the amount of money and time to complete the research when research is disabled.
  • Added new Tech Tree Icons.
  • Adjusted Eyedropper to copy:
    • Number of Trucks.
    • Auto-target status of the copied building.
    • Target Warehouse if in Manual mode.
  • Added Slider to Warehouses to indicate the amount of product it supplies Production buildings in cycles.
    • Settings: 0, 1, 2, 3, Infinite
  • Adjusted how Logistical Permits are calculated:
    • Logistical Permit = 25% Full Build Permit
    • Full Build Permit cost after purchasing a Logistical Permit = 75% Full Build Permit
    • Logistical Permit own count does not count towards Full Permit Price.
  • Adjusted borderless fullscreen to not mute or pause when not in focus.
  • Added a Hotkey to force the tutorial to move to the next panel.
    • Next: Shift + N
  • Adjusted Production Icon to open its building panel when clicked.
  • Adjusted Fields and Harvesters Upkeep to be the same percentage as buildings.
  • Adjusted Production Icon Mode to not show AI owned building.
  • Updated Building Prices and their modules.
  • Adjusted Warehouse to allow the Cycle Slider to be used in Manual Mode.
  • Added a Hotkey to undo building placement when the game is paused:
    • Undo: Ctrl + Z
  • Added command to Road Mode:
    • When placing an L shape road, a player can hold Shift to alter the direction of the curve.
  • Removed Cycles function from Logistic Buildings.
Bugfixes
  • Fixed Error with Warehouses in Auto Mode when they loaded into the game.
  • Fixed Trade Route text to reflect the correct vehicle used.
  • Fixed bug where placing buildings within range of Warehouse acted as if Player was holding Shift.
  • Fixed building suffix to not be “0” when placed within range of a Warehouse.
  • Fixed bug where buildings and Warehouses would not recognize each other.
  • Fixed "0" buildings to be able to be demolished after demolishing the Warehouse in range.
  • Fixed bug where buildings placed within the range of a Warehouse would show Wood as their default product.
  • Fixed Trade Routes interface to properly bring up the Product selection interface.
  • Fixed Freecam Mode to use the same settings as the gameplay camera.
  • Fixed Trucks transporting Grape Juice to display product model correctly.
  • Fixed bug where a building in the range of two Warehouses to correctly display the product's destination.
  • Fixed bug where Warehouses would create a fake number of goods.
  • Fixed Production Buildings to dispatch the correct amount of trucks for a task.
  • Fixed bug where demolishing a Warehouse prevented buildings in range from recognizing other Warehouses.
  • Fixed the Save Game Cancel button, so it does not save the game when clicked.
  • Fixed Eyedropper to create a new building correctly, so it doesn’t break Trade Routes.
  • Fixed several bugs in the tutorial.
  • Fixed Warehouses so that when the Automated Warehouse setting is off the Warehouses in-game settings is OFF/Manual.
  • Fixed bug where Production Buildings recognized all warehouses on the map.
  • Fixed bug where the game could be paused and unpaused from the Esc menu.
  • Fixed bug that increased game loading time.
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Showing 1-12 of 12 comments
This is fantastic! I cannot wait to see how the experimental changes come to life in my game.
This update must be my favorite! I'm especially appreciating the improved dynamic production bubbles, the randomized building animations, the easier to read production panel, the cycle slider and improved eyedropper functions. While useful, I'm not sure I want to know how much I spend on terraforming! lol!!!

My absolute favorite is the new elegant rotation function!!!!

Thanks so much for incorporating our feedback!!!

Back to brewing more brandy....
Originally posted by zelphiaellerson:
This update must be my favorite! I'm especially appreciating the improved dynamic production bubbles, the randomized building animations, the easier to read production panel, the cycle slider and improved eyedropper functions. While useful, I'm not sure I want to know how much I spend on terraforming! lol!!!

My absolute favorite is the new elegant rotation function!!!!

Thanks so much for incorporating our feedback!!!

Back to brewing more brandy....
That's what Early Access should be about :)
Email me some brandy! Us AI also need to drink!
Hello, I have a question, is it also planned to add other languages? How, for example, German?
Originally posted by Aladrin:
Hello, I have a question, is it also planned to add other languages? How, for example, German?
https://steamcommunity.com/app/671440/discussions/0/1693785035815241596/
When you buy the Logistical contract the immediate reaction is the Full permit Jumps by several million dollars still. I don't agree with that the price should get cheaper, not higher
Originally posted by Rei'No Otoko:
When you buy the Logistical contract the immediate reaction is the Full permit Jumps by several million dollars still. I don't agree with that the price should get cheaper, not higher
Will fix soon
Originally posted by Alex, Master Penguin:
Originally posted by Aladrin:
Hello, I have a question, is it also planned to add other languages? How, for example, German?
https://steamcommunity.com/app/671440/discussions/0/1693785035815241596/

Oh that is a good news, I can´ t when I play the game in german. So I can better understand the game and alle features ;D

Have a nice Day ;D
Maybe I missed it but are you guys adding a way to move research up and down the queue?
Originally posted by Schnitzel:
Maybe I missed it but are you guys adding a way to move research up and down the queue?
Nope, not the case yet, sorry
Some fantastic changes listed, gonna jump back in and give this a try tonight.
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Showing 1-12 of 12 comments
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