Rise of Industry

Rise of Industry

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Zaleske May 18, 2020 @ 2:36am
Meet demand button
Hi there. I've been trying to search for info regarding the "meet demand" button but haven't found any. How is that option supposed to work? I have my warehouse full of mostly raw products and have been setting up destinations for just about everywhere on the map out of desperation with meet demand toggled on, yet the trucks scarcely leave the warehouse, and it does not seem to be working like I had it on mind. Is there some "hidden" calculation that would explain the scarcity of shipments?
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Showing 1-8 of 8 comments
Can you share a screenshot of the destination tab? A common mistake is to also toggle "wait till full", so if the shop wants 2 but trucks carry 3, the truck will never leave, as you gave contradicting orders
Alexander May 18, 2020 @ 2:39am 
When the demanding shop has no demand for the product or whatever you send, the warehouse wont send trucks to fullfill the demand cause it has none
Last edited by Alexander; May 18, 2020 @ 2:42am
Zaleske May 18, 2020 @ 2:42am 
Thanks for the timely answers. I'll try to play with the wait til full option (I have it toggled on due to traffic issues) but I was under the impression it didn't really change much. More later.
Zaleske May 18, 2020 @ 7:03am 
I've taken a screenshot. As you can see both toggles are on but stored is at 0 out of 9 so I'm guessing products should go, however nothing is on the way. And I have many lines showing the same thing.

https://steamcommunity.com/sharedfiles/filedetails/?id=2100943697
Last edited by Zaleske; May 18, 2020 @ 7:57am
http://prntscr.com/sj5hzo

Extreme traffic? Upload the save
Zaleske May 18, 2020 @ 2:58pm 
That's the "Storage is full" alert. Traffic is kind of heavy, but I specifically waited for the truck queue to be clear.

Here's the save: https://drive.google.com/file/d/12rq1m2ih8yzdKBNBg5cpmDmCt9SGZVmI/view?usp=sharing

socratessoul Mar 13, 2023 @ 9:54am 
I have the same problem. Using the Meet Demand button wasn't working properly.

Investigating, I discovered that the Shop is so far away from the Warehouse that the truck doesn't get there until well after the 15-day period is over. The goods are then sold on the next 15-day period, then at the end of the second period when the goods are sold, THEN the next truck sets out, meaning that every alternating 15-day period has no sold goods.

In fact it takes my truck just under a month to get to the shop.

It's annoying because clearly time of transport hasn't been factored into the Demand Button. The way I solved it is by using the Max-Sent button.

So, in my example, if the demand of Cans is 2, instead of Sending a Max of 2 Cans every 15-day period, I'll send a Max of 4 Cans. The way the Warehouse sends an extra 2 Cans that are missing every 15-day period, evening out the alternating Truck Despatches.

It's also annoying because the solution only works if the truck takes less than a month. If it takes more then you have to increase the Max by another batch or more depending on how many 'period's' away the shop is. Which means you have sit down, investigate, and work out every product you have that's travelling a long way away.

You can speed up trucks, but the speed of trucks was not supposed to solve this problem. Truck speed is only supposed to increase the flexibility of the system to adapt to changes - the faster the trucks, the faster the system can adapt to changes.

Yet another problem is that, particularly for higher numbers of items, the trucks will inconsistently get there, sometimes leading to more items than demand which leads to a lowering of demand and a lowering of profit.
socratessoul Mar 13, 2023 @ 11:39pm 
Just found another solution: build a Warehouse near the enemy town. I didn't realize you can build Warehouses in land that you don't own a permit for.
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