Rise of Industry

Rise of Industry

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Soros001 Oct 15, 2018 @ 5:16pm
Warehouses distribution bugged?
I've noticed that if you have a warehouse managing your farms and breweries, paper mills etc. But you're also selling the berries, sugar (whatever really) to a town... The warehouse won't supply the industries you've built before shipping out to the town. So your factories just sit there even though you have the goods to run them.

Can we please get a patch so the warehouses prioritise sending goods to factory chains BEFORE the towns? this way only leftover goods will be sold to the towns.

It's very irritating because if you have an excess of fruit when you're making yeast, and the town buys it, you either have to not ship to the town and dump your goods frequently, or send to the town and have factories sitting there doing nothing.

I have also noticed that if you distribute, say, water to another warehouse for farms near it. The same thing occurs, even if you need the water to go to farms around the warehouse you're shipping from.

Otherwise, I'm really enjoying this game :) It has alot of potential! I've been looking for something that meshes farming world (which continually crashes) and Open TTD. This game hits the nail on the head perfectly!
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Showing 1-15 of 15 comments
Obiwan Oct 15, 2018 @ 8:49pm 
This sounds like a problem in how you setup your supply chain as opposed to an issue with the game itself.

The game is gonna follow what you have told it and it sounds like you are missing a truck depot or 2 or not using a dump off warehouse.

If the warehouse is not supplying industries it is BECAUSE you have a distro order, remove the order and this is fixed, then instead you can use the new button in storage to ship to a dumpoff warehouse OR you can start making use of truck depots to act as the actual distro ... I use the latter method because it means no changes to warehouse interupt point of sale distro.

It also means that industries do not suffer the issue you speak of because the warehouse itself has no explicit instruction to send to the town.
A more complex version is coming for A8 and the Trade Routes revamp.

For now, priorities work in this order:

Manual destinations are done first (from top to bottom)
Trade Routes take place
Manual Warehouse input/output
Automated Warehouse Distribution

Goes without saying that if you set a manual destination to infinite, that product will be locked and reserved for every single other dispatcher
Soros001 Oct 16, 2018 @ 12:40pm 
Ok, thanks this does clear some things up for me when it comes to distribution.
However it does beg the question... Why if I set the number to dispatch to the town at say, 20, does it not use the leftover from the production line for the industries? I might try the truck depot thing though, that sounds like a solution.
Obiwan Oct 16, 2018 @ 2:56pm 
because of the priorty list Alex gave you - you have a manual destination set. It will never choose to take stock you are manually saying you want shipped via auto you would have to manually set for that stock to goto the production industries in the same manner.

That is why it would be wiser to have the manual part done by ANOTHER warehouse or preferably a truck depot.
Soros001 Oct 17, 2018 @ 7:02pm 
Yes, but... If I send, say, 20 water to another warehouse and tell it to keep that amount there. It won't use the leftover water for the local farms at the warehouse I'm sending the water from. I know that I can put in extra warehouses and distribute manually, but that would mean I would have to have a series of warehouses and farms in a local area. I know that that is a way of doing it. But it really adds to the overhead for building upkeep. Upkeep which would be unnessicary if it distributed leftovers locally as well.
Soros001 Oct 17, 2018 @ 7:29pm 
See atm you have to have 3 warehouses to accomplish the task that could be done with one. You need a warehouse to pickup the goods from the farms, then send it to the other two warehouses. One of these warehouses would redistribute the goods for your production line, the other one would sell the goods to the nearby town. But if the leftover was used for your production line.... well you see where I'm going with this.
Obiwan Oct 18, 2018 @ 12:38am 
Edit: just so you know Soros, none of my comments are suggesting you are doing anything wrong or trying to sound derogatory ... I am just trying to offer some enlightenment from my own experiences with the game and having overcome the kinda problems you speak of yourself.

AH i see what you are talking about. Well for one you dont want to do anything manual with the water then. Leave it on auto it works perfectly. The ALT key will bring up icons on each building showing green if they are working and red if not ... you may have an actual pipeline issue.

The warehouse should NOT be sending the trucks for any of this so I think you have an area of effect issue here.

Can I ask if you mouse over the resource facilities which ones have their AOE covering these non functioning production? likewise what warehouses are covering either???

In the case where the water siphon is inside the AOE of the warehouse but NOT in the AOE of the farm the water trucks will send to ther warehouse, the farm well send ITS trucks to the warehouse and its truck back with finished produce when its ready ....

The fact you keep talking about the warehouse trucks not working is the sign that something is not quite right here. Can you offer a SS of your setup ?

EDIT: Just to add to your 2nd post - the solution I speak of should only require 1 warehouse and 1 truck depot. When you start using resource as produce this is what you should be doing for a whole lot of reasons. sourcing resource and supplying the same resource from the warehouse as produce might seem like its a simple thing but given how the autonomy works, the fact you can send out to cover specific cycles ... if you have any of that automated it will indeed fall apart .. likewise if you have it only partially manual it will also fall apart.

The reason I am suggesting a 2nd warehouse is PURELY for the hands off approach because personally I have no desire to setup distro for 20 furniture factories when I can surround a warehouse with them and send the resource to it and watch them all do their own thing, it is the difference between micro 20 different distro setups + 1 warehouse vs 1 depot sending the resource and the warehouse sending the produce back to the depot.

In the latter case id send maybe double the req so say I was supply 8furn per 15 id send 16 this means the warehouse would still be stockpiling but it would not have any other explicit orders.

The issue I can see with what you are saying is that if its not auto you have manual distro and collection so there is simply no room and if water is stockpiling you need to setup manual distro OR you need to consider the hands off method I have suggested.
Last edited by Obiwan; Oct 18, 2018 @ 1:30am
Soros001 Oct 18, 2018 @ 1:58pm 
Ok, so the problem isn't an AOE problem, everything is in the warehouses range. I made sure of that. The problem is that if I want to use wheat on a production line (with auto distribution) and also sell the wheat from the same warehouse to the town. The orders are that it will first sell the wheat and because it's doing that it won't distribute to the production line (if I'm making flour say). If I'm only selling say 20, to the town (so keep the stock there at 20) but I'm making 40 wheat, what's happening is that other 20 (not being sold to the town) wheat isn't being distributed to the factories.
If I setup another warehouse for distribution purposes only, it will send to that warehouse OR sell to the town, it won't do both. So I'd have to setup a third warehouse (or truck depot) to distribute to both the town and my production line.
This is why I thought it was bugged, because it seems to do no automation if you set a manual order.
I see what you're saying when it comes to the first warehouse in the chain though. Set that ones distribution to manual, and send the production goods to the second warehouse for distribution. Then you can set the send to town option manually. An elegant solution. I might actually try this because I haven't even been bothering with production chains atm because I couldn't automate and sell produce from the same warehouse, but a second warehouse to do the auto distribute, man I'm gonna have alot of warehouses.
Obiwan Oct 18, 2018 @ 2:02pm 
its because you are selling ... you only need the warehouse and 1 truck depot.

Keep things as they are. Setup 1 truck depot next to the warehouse, order 20 wheat to shift from warehouse to depot and remove any other manual insutrctions from the warehouse and that should start working again.

Then just tell the depot to shift 20 to the town for sale, any change in sale req wont mess with warehouse now as the warehouse is only droppin off excess to the depot.

Not sure where you are mathin out 3 warehouses but this method should work and prove you only need the depot.

ALSO have you confirmed that the farms are not gathering direct from the wheat farms? if everything is green and working and wheat is in range of say cow pasture - the pasture trucks will go DIRECTLY to the wheat farm they wont use the warehouse at all - another consideration.
Last edited by Obiwan; Oct 18, 2018 @ 2:03pm
Soros001 Oct 18, 2018 @ 2:07pm 
oh, so send the stuff to sell to the truck depot... Hadn't thought of that.
Obiwan Oct 18, 2018 @ 2:08pm 
yes thats the whole point and will be a big factor when traffic comes in as trucks from the depot carry x2 resource each and can be upgraded to 3x.

So you use LESS vehicles to shift MORE product AND they have research to make them go faster too. This is why in my mind, they should always be the ones shipping the products to the retailers.
Soros001 Oct 18, 2018 @ 2:10pm 
I was wondering what the actual purpose of truck depots was.
Soros001 Oct 18, 2018 @ 2:22pm 
Ok, so. I setup a supply chain with the truck depot sending to the town. The production line is still working too. Thanks for your help :)
Obiwan Oct 18, 2018 @ 3:19pm 
you are most welcome. Just remember that it is the act of shipping warehouse - retail that causes the override.

I will check with Alex but I am pretty sure that is working as intended.
SolSeptem May 23, 2019 @ 3:20pm 
Okay, reopening a really old thread, but I'm running into a problem with a truck depot and warehouse as well.

I'm producing plastic, using oil and gas, but since I'm overproducing gas and oil, I'm using a truck depot to send it to a nearby town as well.

Setup

Warehouse, with 1 oil pump and 2 gas pumps in range, well as a petrochem plant producing plastic. Also, a truck depot is in range of the warehouse.

Elsewhere, warehouse with a truck depot next to it, near a town, is requesting 5 oil and 5 gas. The warehouse has the hardware shop in its range so it is distributing there automatically as well.

So when I set up those requests for 5 oil and 5 gas, resources stop getting sent to the petrochem plant. When I cancel the requests, the petrochem plant gets resupplied again.

Is this intended behaviour?

EDIT: Nevermind, found a thing. It apparently has to do with the setting "hold product until transport capacity is full". If I change it to "Send product as soon as it is ready", it works fine, both the truck depot and the petrochem plant get their oil and gas.
Last edited by SolSeptem; May 23, 2019 @ 3:27pm
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Date Posted: Oct 15, 2018 @ 5:16pm
Posts: 15