Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tend to create zones, so a crop zone which sends all its products to either food, cows, production. I send this from the farms to a wheat warehouse, and I send the wheat warehouse to the food.
I have also done an alcohol zone though with wood, wheat, yeast etc. all in the one area but sent the output to a warehouse to distribute. Should the truck depot only be used for tier 2 despatch?
As a truck cannot pick up from a warehouse, am I supposed to use the depot as a warehouse?
On top of that, you don't need a full build permit for a track depot to be built, but only a logistical permit.
This game seems to follow a style used by older games, in that there's a different building for every conceivable thing. This is usally okay, because it adds some level of challenge when it comes to optimizations and such.
Common logic, however, tells you that there isn't anything inherently wrong with shipping goods directly from a farm to a shop on the other side of the country, if you really want that. It's not financially sound, of course, but that's not the point. At least, when you start out with a small business, you don't build a warehouse and a truck depot for shipping your wares to the local (or neighboring) town's consumer store. Another curiosity is that all these buildings seem to spawn vehicles even if you never built a truck depot or are managing vehicles in any way. It seems you are supposed to think big industry even from the meager start. Normally, logically, one would do those things only when the business reach a certain size.
If a game won't let you do as you wish like that, and feels natural, it has to be absolutely clear why, and how you are meant to do things. I think this has to improve if the gameplay model doesn't change.
... but nothing obligates you to do so.
Of course you can go big from the get-go, but that's now how you grow a business. Normally, anyway. Somehwat amusingly, the game is named Rise of industry. I dunno, it just doesn't seem natural how things work.