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Because while a berry field (or whatever farm that is) need 1 water PER FIELD per cycle, IF your water collection is close by your farm, you may need only 1-2 trucks to supply them, because water production has a way shorter cycle than berry production.
On the other hand, if you are quite some distance of it... you may need 4-5 trucks to fully complete the needs for the same berry cycle...
So take a close look at what speed/rotations, your trucks are able to deliver to the farms / industries.
Now, also, I know many always want to min-max all... in my case, I mostly try to supply 1-2 items per cycle.
So if a city is asking for 2 berries, I may set up only 2 trucks out of the 3 fields of berries, or maybe only set 2 berries field...though... for me berries are an end game thing as I play career... so with the last berry I send it to a painting manufacturing plant.
If a city is asking 5 apples per cycles, I may send only the 3 trucks of 1 farm [3 fields] (or 5 if I have unlocked 5 fields) I may definitely NOT build a second farm just for that. (but that's my playstyle)
lastly, for any 2nd or higher tier pruduction line (cartons, paints, orange juice, etc) it takes between 12.5 days to 15 days to pruduce it... so usually a truck should be able to complete that back and forth trip, if you placed your industries close by...
Now IF you don't place industries close by for whatever reason, THEN you may consider using warehouses to send your primary products from farms - gathering to there and then sending the warehous trucks into your industries (that then needs to be closeby your warehouse)
1 warehouse having 5 possible trucks destinations, you may feed a high-end industry that needs 3 components, and a second one that could need only 2 (like a soup indusrty, and an orange juice industry)
Again, with those I never really try to min-max what the city needs... and I never struggled with money. and those cities have grown and evolved.
Now, don't get me wrong... took me quite some tries to setup things... and i also have some places where I overflow currently and need to re-work some areas... but usually when I overflow... usually was early places where I sent 3 water trucks for 3 fields farms....
You can always :
- dismantle a gathering unit
- turn off temporarly a gathering main building to let your secondary industry use it's stockpile, and monitor it when you turn it on to fine-tune your trucks
- upgrade (if not done ofc) your industry (like farms from 3 fields to 5 fields) to again use that stockpile
It's really a micro-managing thing with some feelings currently. I like it beeing a bit more on the "improvising" side than pure set number thing... due to those trucks driving time
My only concern is to avoid oversupplying- if you do that you'll obviously start driving demand (and prices) down.
Controlling resource amounts by truck load sadly is rather inaccurate in the game the way it currently works.
The amount of trucks needed to meet any given requirement will vary by factors such as distance traveled, road types, modifiers, etc. Often one amount of trucks isn't quite enough but the next amount up is too many. I find I'm constantly twiddling with the dispatches.
To find out how many factories I need I do the following calculation:
( Production Time / 7.5 ) x Demand
I'm using 7.5 for the number of days per week so I get nice round numbers as result since all production times are multiples of 2.5
Be aware that if the calculation is for a farm or gatherer the result is the amount of fields or harvesters and not the number of main buildings!
An example: A town needs 3 Apples per week. The Orchard has a production time of 20 days.
-> This means I'm going to need ( 20 / 7.5 ) x 3 = 8 fields to fulfill its demand
You should of course not send all 8 apples to the market at the same time as that would oversupply it for one week and undersupply it the next two weeks. So assign just enough trucks that all apples get shipped in the 20 days. I read somewhere from the developer that we are going to get a metric that shows us the time it takes to make a trip somewhen in the future.
Also: If you are dividing the production times by 2.5, you can get some easily readable values for the production ratios. Let's take the example from above:
An apple orchard field needs 20 days for 1 apple: 20 / 2.5 = 8
And a water syphon harvester needs 7.5 days for 1 water: 7.5 / 2.5 = 3
-> So you have a ratio of 3 to 8 or in other words: For every 8 fields, you need 3 water harvesters
I hope this helps if you have no issues with doing some math
Can I run something by you?
I have calculated the ratio for gift wrapping and come up with the following numbers.
Gift wrapping papermils: 12,5/2,5 = 5
Cardboard papermills: 15/2,5 = 6
Paper papermils: 15/2,5 = 6
If I then need to calculate the number of wood harvesters and water harvesters:
7,5/2,5 = 3 per 6 papermills? So I have 12 papermills in total and I'll need 6 harvesters each?
If I made some mistakes I'll be thankful you point them out to me :D
It would be great to be able to limit how many pieces a month i want to move to target max. Like i asign 3 trucks to move max 4 timber a month to papermill.
Other useful feature would be one time shedue. Like i want to send only 50 piece of wood to factory, and it will take some time but after completing it will swich off.
You actually need 9 harvesters since cardboard requires 2 wood per item and paper 2 water per item. So you need:
3 water harvesters + 6 wood harvesters = 6 cardboard factories
6 water harvesters + 3 wood harvesters = 6 paper factories
It's easy to overlook that part but don't worry to much about it, I've made that mistake before too.
Also don't forget to multiply these ingredient ratios down the line! For example: Plastic Furniture needs 2 plastic which also needs 2 gas per 1 plastic. So you get:
20 (gas production time) / 2.5 = 8 x 2 x 2 = 32 gas pumps for every 12.5 / 2.5 = 5 plastic furniture factories
If you just want to have a spreadsheet to look these values up, a user named Elentaria on the discord server made one for all products:
https://docs.google.com/spreadsheets/d/1Cn5XeBWArsvtEQ3i3lOs7VBV7v8ukhJX6FKNSeFd7zQ
Ok yes I overlooked that, derp =D Thanks for the correction!
And thank you (and Elentaria) very much for the spreadsheet, that's an amazing tool!