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For number two, if I'm not mistaken, there's a small button on the top right of each destination number that looks like a crate. When hovered over, it says 'sends when unit capacity is full' - I'm guessing that would mean it'll wait until one truck has full capacity of a unit (like wheat) before selling it. But I haven't used it on trucks yet, and the one time I tried using it on Zeppelins to reduce cost doesn't work and idk if it's a bug or if I'm doing something wrong, but it should work according to the description.
By default the destination of buildings within an area of effect of a warehouse will be set to that warehouse. There are a few ways you can 'reserve' it for the cow farms.
You can select the wheat farms and set their manual destination to your cow farm. By fiddling with the cycle option at the top, setting it to option 2 will have it send 2 cycles of production (i.e. if each cow produced requires 2x wheat, it will send 4x wheat) to the first destination entry of your cow farm, and then the rest will be sent to your warehouse.
-- I can't vouch for how well the above works, as I tend to do things very micromanagy.. as in I figure out how much input a factory needs, and only link the exact number of raw input farms etc. to that factory to meet the demand.
E.g. Each field produces 2 wheat every 35 days, and each cow farm uses 1 wheat every 35 days to produce its products. There are three fields per wheat farm. Therefore, a single wheat farm produces enough wheat to supply 6 cow farms.
2. The capacity of those trucks is only 1.
Zeppelins are currently very costly and I'm currently unsure of how they're intended to be used. Will get back to you - or Alex will :)
Thanks. That worked.
Only thing that now is not "working" is there isn't an option to "send when unit capacity is full" FROM my own farms or gatherers. So they keep sending out trucks to deliver to the warehouse with only 1 load on them.
Again... the capacity of those trucks is only 1. That's working as intended.