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I figured it was easier than (without warehouses) having to specify the farmers market on all my farms. But then there is the cost of the warehouse, and the realization that the warehouse itself can be a bottleneck.
It seems there is a limit to the number of trucks available to a warehouse, but I'm not sure what that number is. Maybe using warehouses in this way is not such a good idea.
Edit: https://imgur.com/9hIEqM3
There's 3 warehouses in that picture and probably 40-50 factories and gatherers, along with trains and airships transporting products there and then those warehouse sending it out to shops/factories. It's not pretty and there's probably more efficient ways to manage it but it gets the job done.
From your use of the words "partially supplied" while also having plenty of stock I think your issue is distance to market.
Every 15 days a shop sells all of a product it has (up to the amount demanded) and then requests more from the warehouse. Now, in your case, the market is sending out trucks to collect goods and restock. If that restock of say 8 Oranges per 15 days hasn't been finished before the next 15 days have elapsed, the shop will sell all that it has and you get the words "partially supplied". The restock wasn't complete because the trip from shop to WH and back is taking too long. That could be because you are using dirt roads, or traffic, or simply the distance.
So what can you do? Get your warehouse closer to your shop and in my case also turn off Auto to shops. Shop trucks only collect 1 unit per truck. Manually setting a warehouse to deliver to a shop and to "meet demand" will send 2 units per truck to start with.
In my games I might have 2 Olive farms next to a warehouse. They will produce 20 Olives per month which will be delivered to Farm Warehouse. I will then set a manual destination from Farm Warehouse to City Warehouse (just a warehouse close to the shops, sometimes several on different sides). This then moves my Olives in batches of 2 the majority of the distance between my farms and my shops. At City Warehouse, I then set a manual destination of Farmers Market and set it to Meet Demand and Do Not Wait Until full.
Provided you are producing enough, you'll soon be meeting demand every single month.
The warehouse upkeep is minimal and not worth worrying about in my opinion, and if you've got it set up correctly it shouldn't be a bottleneck. I've run one with 45 factories on that was only just struggling to keep up. Had I laid it out better it would have been fine.
Pop into the discord!
DBT, thanks for the reply. That's a great explanation of how shops sell and resupply every 15 days. I was a bit confused about how this works.
It sounds like WH trucks carry two items, but if you go direct from farms or gatherers to shops, the trucks only carry one item? I see how that would reduce the cost of trucking from the WH, and reduce traffic.
If my farms or gatherers don't quite meet the demand of a market, I've been debating whether it makes sense to build another farm or gatherer. I could build one without the max fields or harvesters, but then I guess it wouldn't be as efficient, say to run a farm with only one field. But with three fields, then I'd be producing more than the demand...
I'll experiment more with WHs and turning off auto to shops, set to meet demand, "do not wait until full," etc. I'm logging into the Discord now!
Can you recommend any good YouTubes? A lot of them seem to be made by first-time players "trying" the game. I don't know how helpful that is. Some of the videos are probably obsolete, too.
-Scott
There are lots of older youtube videos but many are pre 2.0 and so have things in that are no longer there like Truck Depots. I too was looking for something but can;t really find something I like from someone who KNOWs what they are doing.
I did try recording one myself but without a mic I'm left to use the one on my laptop and its not great!