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I don't want to brag, but I didn't find it too hard. Yes, those final levels may require 10-20 attempts to get it right (and then you have to take a break after each 3-4 levels to stop your brain from boiling over). But that was exactly the point of this game, right?
Things I'd do differently:
The campaign was a bit short, I'd say. I mean, I wouldn't mind going through 5-10 times more challenges. And I don't think it took a lot of effort to create those.
Having said that, I'd like to see more level that WOULD have taken more effort to create. Funny shaped field, creative sequences, dots that form images, letters etc. It was kinda like that in the beginning, but quickly became just rectangles with random dots...
On top of that - I'd like to have free play mode, where you pick the field size, difficulty and let random generator be your opponent for as many levels as you can take.
And the last one - step away from the "***load of achievement" concept. It only attracts certain kind of people (myself included), but actually pushes away quite a lot too.
I mean it's not something you born with, memory can and should be trained.
For example in this game, things you can do to help memorizing sequences:
- breaking down sequences into shorter chunks
- breaking down field into smaller areas
- using visual cues for positions (corner, center, next from the corner etc)
- using cues for position of the next dot (next to, diagonal, L, long L, 3x4 L etc
- mentally labeling them as A1, B2, C3 (like in sea battle)
- progressions, symmetry, lack of symmetry
- and whatever else you come up with that help you anchor those dots into your brain
Just get used to use such things and after some time it will be doing it without you even noticing it.