Solace Crafting

Solace Crafting

データを表示:
 このトピックはピン留めされているので、おそらく重要です
Malkere  [開発者] 2017年10月23日 3時02分
Development road map
This is a rough outline of some of the things being developed or still partially undeveloped. Last updated: June 2023.

-------------------------------------------------------------

Quality of life
(currently both in beta)
- Improved multi-lingual support
- Full controller support

New features
- Fishing
- Cooking

Players
- Sub-attributes
- Class skills
- Special infinite skills/attributes

Towns
- Revamped money & trading systems
- More town features
- Villager equipment
- Villager AI
- Procedural Villages

Crafting & harvesting
- Crafting equipment & harvesting clothing
- Improved compass & tracking skills
- Facility equipment
- Runes

Other
- Modding support
最近の変更はMalkereが行いました; 2023年6月29日 16時34分
< >
1-15 / 65 のコメントを表示
Supdalat 2017年10月23日 17時03分 
This all looks awesome, just please be careful with the temperature mechanic, see ARK and 7 Days to Die for mechanics that may have gone a bit to far. otherwise this game looks like it will be awesome
Looks great but I agree with Supdalat that Temp mechanic can be just annoying carrying around several armours/clothes sets, taking up inventory slots. I'm fine with it being a little more subtle, but sudden changes can be a pain.
Malkere  [開発者] 2017年10月24日 6時51分 
Yes, exactly! Thank you for chiming in on that subject. I just wrote about it in another thread brought up by jojikh5. Some ways I'm still debating with internally on how to approach temperature control:

1. Soul skills. Soul skill points are unlocked by leveling up any skill tree. Say every 5 points in any tree earns you a new Soul point. So if you spend 25 out of 25 in the Squire tree you get five Soul points. Now if you create a Soul Facet (an alternate character on the same soul, same world) and you gain some levels and spend 10 points in the Squire tree, you don't get any Soul Points, you've already earned to first five on that Soul. BUT, if you spend those 10 points in the Apprentice tree, you'll get 2 more points because that's the first time you've made it that far on that tree on this soul.

In the Soul skill tree then there are lots of utilitarian passives like temperature tolerance, extended diet, minor resistances, runspeed, time allowed underwater, etc.

2. I am envisioning two special equipment slots specifically for temperature control, underwear tops and bottoms. These don't provide armor, maybe some specific enchants are allowed. They -do not- just make you hotter or colder. They increase the max or min or both tolerable temperatures. I think this in one way to bring more attention to the Tailor profession.

3. Craftable potions, runes, or some sort of temporary buff that can be made for excursions into harsh areas.

I really hate having to carry around a hat just to be in the desert or whatever. Ya ok platemail is probably hot, but we're not trying to make a real world simulator. Mechanics like temperature are just supposed to give reason to leveling and crafting to let you travel easily where maybe you couldn't have five levels ago, you know?
All of your posts make it clear you're approaching development from a gamer's perspective - "How can I make this system enjoyable?" - rather than just throwing in buzzwords. I love it. The terraforming system sounds fantastic by the way, setting it to a specific level rather than repeatedly left- and right-clicking desperately trying to make a flat plane.
Thats really awesome to hear, like jojkh5 said you are really looking at this game from a gamers point of view who has had to deal with all the weird mechanics that other devs have built. the change of pace is awesome.
Malkere  [開発者] 2017年12月10日 19時36分 
I moved the development roadmap to Trello!
This looks like a real nice game, I love crafting! However I also use a controller (xb1). Any idea when full controller support might be implemented?
OndeTv 2018年1月21日 22時54分 
Loving it Kyle! So many things i have toyed around with myself, but never got my act together to start it (i'll be honest: I'd rather play than code in my free time hahaha).

Regarding the temperature and evil encounters section, you seem to have stopped typing mid sentence :D

Trello card setup looking good as well :)
So the soul points are not in yet I presume?
Malkere  [開発者] 2018年1月24日 19時54分 
I've never played PC with a controller, though I know it's something a fair amount of players do. I just say so to be honest in that I'm not really sure the usual flow of playing a game like this with a controller. Partial-support I definitely want to get in within the next few weeks, depending on how fast a few other things get in. Full-support will require a bit more code I'm imagining and may be put off further than partial-support, but maybe not. I have an XB1 controller I'll be trying to get to work with it.

Soul points are not yet in-game correct.
Is there a way to recycle harvesting tools once you are able to craft hight level ones? Itwould be cool if you could break them down at the forge and reclaim some raw materials. Just a way to delete them would work for now and maybe there is and i am missing it being new to the game......by the way i love the game so far and look forward to future updates.
Malkere  [開発者] 2018年2月9日 4時03分 
Thanks Brian! There is not yet a trash bin, nor a "deconstruct" option, trash bin is very high on the to do list though. Definitely early next week if not this weekend.
elmo の投稿を引用:
Is there a way to rotate the camera to see all 360 degrees of my character in game not just in the character creation? [...]
A way to detach the camera in-game for f ex screenshots is on Kyles to-do list :)
Malkere  [開発者] 2018年4月5日 17時56分 
Terraforming is indeed planned to be more of a profession, as is building, they're just in and everything works for free right now.
Malkere  [開発者] 2018年8月21日 19時32分 
A pause button was just added yesterdy =D
< >
1-15 / 65 のコメントを表示
ページ毎: 1530 50