Solace Crafting

Solace Crafting

查看统计:
 此主题已被置顶,因此可能具有重要性
Malkere  [开发者] 2017 年 10 月 23 日 上午 3:02
Development road map
This is a rough outline of some of the things being developed or still partially undeveloped. Last updated: June 2023.

-------------------------------------------------------------

Quality of life
(currently both in beta)
- Improved multi-lingual support
- Full controller support

New features
- Fishing
- Cooking

Players
- Sub-attributes
- Class skills
- Special infinite skills/attributes

Towns
- Revamped money & trading systems
- More town features
- Villager equipment
- Villager AI
- Procedural Villages

Crafting & harvesting
- Crafting equipment & harvesting clothing
- Improved compass & tracking skills
- Facility equipment
- Runes

Other
- Modding support
最后由 Malkere 编辑于; 2023 年 6 月 29 日 下午 4:34
< >
正在显示第 31 - 45 条,共 65 条留言
domic 2019 年 9 月 11 日 下午 4:23 
The underwear tailoring sounds great, so long as we can make onesies with bunny ear hoods.
- zero game hour player
MayaTKOTC 2019 年 10 月 24 日 上午 3:22 
can we get a horse for short range transportation?
Malkere  [开发者] 2019 年 10 月 24 日 下午 6:07 
I've designed a road map towards 1.0 I'll update this post shortly.
Definitely will be adding more runspeed passive skills, enchants, and equipment. Mounts will probably not make it in until post-1.0 though.
Slava Ukraini 2019 年 11 月 10 日 上午 10:10 
Thank you for making this great game. I love it.
I am especially exited about the new variety of biomes you had mentioned. Is there already a rough schedule on when you will start adding the Volcano, Enchanted and Haunted biome?
Malkere  [开发者] 2019 年 11 月 12 日 下午 11:51 
Biomes like recipes are kind of in a "as needed" stage right now. The major goals (I'll update this thread shortly) are more like fishing, cooking, monster abilities, system not yet in-game. New biomes will be added mostly as a means to get new resources and recipes in, until after the 1.0 release when I can start focusing solely on additional content.
devidein 2019 年 12 月 19 日 上午 11:51 
Is there any plans to add multi player/co-op options?
torac 2019 年 12 月 19 日 下午 12:36 
引用自 devidein
Is there any plans to add multi player/co-op options?
Multi-player is currently in the testing phase right now. Not all elements of solo play have been enabled, and there are bugs, but it is functional.
FortheKingdom 2020 年 1 月 27 日 上午 10:57 
Don't forget Malkere to use the great Minecraft extra biomes mods for inspiration...
Malkere  [开发者] 2020 年 1 月 29 日 下午 5:38 
There has been a bit of a shift in direction lately, I'll be making a big post about sometime in the next week or two. Looking to add a variety of tools for player/community created content and Steam Workshop support before moving onto new systems like fishing and cooking.
floboug 2020 年 5 月 3 日 上午 5:13 
Something i'm not sure to put anywhere :
* The hens, they do not turn the head down, they (sometime) turn their head up, but most of time, provided to their lateral vision, they don't. In fact they turn the head, right, but not the neck, like a owl, if you see
* running :
- the woman run like ... a man
- the tools are horizontal while running, they mess with the legs
* Classes ... it would be great indeed
* masonery points ?
* Agriculture : the crops are not wet while it is raining

* Tutorial, usefull addon :
- We can get a pack of item with a right click
- In "start crafting 4", it took me awhile to understand the difference between Tiers1, uncommon and level 1 (you may tell people they can choose the level of craft in the craft menu : for my part i missunderstood and made trip to tier 1 zones instead ....)
- How to manage building (but it may be implemented)
- The uncommon material to explain

Some cheers : (cause i understand that you can be bored about sentences you could mess with criticism)
- Your building thing is good, much better than ark's one for exemple. It take some time to understand how it works but after it is really fine. i hope you advice people about building (fondation, walls, etc), some youngers may not find out how it works.
-Craft is interesting
- The character making is fine too; nice
- The graphic choices are pretty, either for animals, plants, armors (leather one ftm)
- Combats are correct, bow is ok
- first dungeon : i have fun with your game :) Dungeon failed, killed at the last level, dungeon reset at the respawn, anyway all treasure chests were empty. getting to the bottom of cave worth it.
- I'm eager to discover the town things

All in one i think you haven't worked for nothing, you're far better than most of indie construction game i have ever played. The more i play, the more i see the work done.

My english is bad but i'm not ashamed, it is not my native language, i don't care.
最后由 floboug 编辑于; 2020 年 5 月 3 日 下午 3:59
Shedar 2020 年 5 月 9 日 下午 11:35 
I'm waiting for release to play the game.
I have some ideas for it:
- mounts
- flying (not sure if it's a good idea)
- complex crafting automated by NPC's and cool machines (my most anticipated minecraft feature, something like in botaniamod.net)
- pets
- some unique bosses
- enemy towns / siege machines
最后由 Shedar 编辑于; 2020 年 5 月 9 日 下午 11:42
Side367 2020 年 9 月 6 日 下午 3:41 
Hey, good job on the game development!

I noticed that the water-element of the game (lake streams) seems to lack purpose/feel.
Naturally you have a list of priorities for the game's development, but if you really haven't considered any content for the water zones I have some suggestions:

[Water]

++ Different types of boats:++ (or at least a sailboat): Traveling by water is a fun/fast way to move around in this game, however it kinda feels lacking with just the little raft. If there were several different types of boats to build it would make water travel a bit more interesting. (the boats don't have to be complex or huge, but at least maybe a med-side sailboat.

++ A ferry/gondola town building option: ++ Basically a structure that can be placed at multiple points on the map (near water) and allows the player to have an NPC drive them (in a boat) to another point. Each gondola structure would be a selectable point and the player would have to give the NPC something as a "toll". The gondola/ferry structure would only be functional near water and could be an expensive later game structure. (I dont know if this would have sync issues in multiplayer)

++ Fisherman NPCs ++: I like to build coastal towns (with harbors) and it would make the game more lively if it was possible to build a dock structure that has NPCs who use boats and do something with them. Basically, 1/2 NPCs per structure and they simply get in the boat and drive around a bit far from shore doing boat people stuff. It can just be for a certain radius from the structure and could provide some resource later in-game.

++ Sharks/evil fish ++: If you ever played Elder scrolls Morrowind/oblivion, you know what i"m talking about. Basically, some sort of spawner (like the black pillars all over the map) that spawn ill-tempered fish.

++ Facial hair ++: Beards and goatees, so I can lord over the filthy shaven peasants in style!

++ Various hats ++ Steppe,nordic,nomad,etc.. Who doesn't like hats? Hats are for winners! Also, studies have shown that players with hats are more likely to be successful!

Why have a boss battle, when you can have a boss battle......while wearing a hat?


Otherwise, keep up the good work. (I like the direction your game is going)


最后由 Side367 编辑于; 2020 年 9 月 6 日 下午 3:54
Malkere  [开发者] 2020 年 9 月 9 日 上午 3:07 
Thank you for the suggestions Side367. Water is something high on my todo list honestly. I currently have aetherstone in floating islands and emberstone in lava pits, and plan to add aquastone in water caves, that will most likely require breathing potions. Once we have breathing potions, then I can start adding in underwater monsters like a water elemental, sharks, etc. And I do very much intend to add a fisherman food generator for towns.

Bigger boats would be great too. I already tried turning the "ocean" frequency up to make a water world with the latest biome changes and would love to have a faster boat to sail around in a more water based world like that =D It might be a neat way, as an option, to separate biomes by rivers as well, making sure there was always a water path to travel around in, as currently without turning ocean up pretty high you're very likely not going to be able to get too far in your boat.
Side367 2020 年 9 月 9 日 下午 5:58 
Oh yeah that river idea/waterways would be awesome imo.

Also, good newest update. (love the new terrain)


-For another suggestion, I recommend biome/nature themed music. I noticed that alot of the games I find myself immersed in tend to kinda connect the ambiance/tone of the moment with music. (i.e., music primes the player for the game event/or biome and adds some sort of "feel" that your character just entered the biome (mentally separates the biomes). imo, this might sound crazy, but I noticed that more basic and calm/classical music seemed to make immersion easier in games that have alot of nature.

If your ever bored and want to tinker with the ambiance, here is is some suggestions for potential themes for different bioms.


- Piano: for icy biomes (high key, starts slow)
+ The game "Last haven" has piano music that mixes well with snow settings, as well as the music style from planet alcatraz 2 (the snow biomes) Metro Exodus

- Chello: windy areas,snowy areas, storms (think frost punk)
+ if you've ever played the game "Frost Punk" , the cello music is awesome for windy/stormy events

- Acoustic guitar: Desert biomes.
+ Think games like borderlands,

- Classic music: For grasslands and peaceful areas.
+ The guild Renaissance (in general), the more dramatic violin music from "Last Haven", Gothic 3 start of game cliff area music)






最后由 Side367 编辑于; 2020 年 9 月 9 日 下午 6:47
Angelcanon 2020 年 9 月 30 日 下午 12:07 
Hi I was looking at the game and forums etc, I seen something that said multiplayer but game on steam advertises as a single player can anyone expand on this?
最后由 Angelcanon 编辑于; 2020 年 9 月 30 日 下午 12:07
< >
正在显示第 31 - 45 条,共 65 条留言
每页显示数: 1530 50