Mechabellum

Mechabellum

Jacked Aug 25, 2024 @ 2:43pm
Testing grounds feature improvment + bugs To Dev
To Dev - I'm sure this is being worked on already, but I'll add feedback. I do QA by the way.


UI - Move and Delete
1. Move Forced Move Delete and Clear all panel to the right under adjust tech. There's no reason to keep moving the mouse across the screen for this. Keep everything to do with unit selection and movement together.
2. Inconsistent action between move and delete. Selecting Delete I can Delete as many units as I like, but if I select Move I have to keep on re-selecting move to adjust the unit each time or to move another unit? Primary focus of testing is moving units. I'm more likely to mass move than mass delete I feel. Cancelling either with right click is fine.
3. After deleting, if I go to place a unit, cancel delete and default back to move. There's no way I selected a unit to place that I then expect to delete immediately.
4. Simply add in key commands, like any edit program. i.e hold control and move as many units as you like. and hold shift to delete. Or what ever keys you want.
5. Allow group select even for units that have already been placed. It's the editor so I'm likely to want to mass move units about, some of which will have been placed before.

Adjust tech Screen
1. This is confusing. I want to test multiple techs so they should all be select-able. This is the easiest fix for the other problems next.
2. I know you can select four techs from unit modifications. Some how I want to test 4 different techs on either side for the same unit. I did mange to get a different selection on the same units on different teams. But I don't know how I did it. Some how changing unit modification before entering test grounds allowed one side to have the newly acquired tech change, and the other side had the old tech selection - which is fine as it's what i wanted, but inconsistent.
3. Is unlocking a unit via adjust tech different from unlocking a unit from the normal game ui?
4. I know you can only display 4 techs in the unit window, and currently once the selection is made it's locked in, I can't change those techs to a different 4 from adjust unit tech, and I should be able to. The easiest way though I feel would be to click the unit tech panel to deselect a tech from there so a slot is free to change.
5. There's no button on the left testing tools panel to deselect tech? But there is for every other clear.

Switching Sides
1. Switch sides button - maybe keep the tech testing panels open? It may get confusing which side you are on but it's inconvenient to keep reopening the panel.
2. Possibly add more clearly which side you are on. The blues nice but a symbol would help. Maybe South/ North? Or a colour icon. //I get you don't want to differentiate the sides or make an identity out of one. Though that's an interesting idea.//


/To me the movement and tech lock are the biggest things. - and the holding Ctrl to do it with out eve opening testing panel seems the fastest and best.
/Could also add in more info about unit damage and numbers.


Damage results
1. Count remaining units. - currently the round ends and the board is reset too fast to see or count the units remaining, so don't reset the board until the user wants.
2. Allow user to box select a group to see how many units are left in an area. i.e if three units of fangs are placed, how many are left after an attack by wasps with different techs?
3. Currently " Pause battle" doesn't pause the battle it ends it. So I think that's a bug. But you'll need a pause and an end round button. Perhaps split the button for the editor.


Again keep up the good work.
Last edited by Jacked; Aug 25, 2024 @ 2:51pm