Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This game is essentially paper rock scissors based. The problem is that currently alll ground chaff units get obliterated by 3x Vulcan/stormcallers.
Crawlers are the best chaff unit even after they got nerfed. You make the new chaff unit lose to crawlers but give it a tech upgrade so it ignores fire on the ground (asbestos coating). This allows someone to build chaff that cant die to fire instantly. The downside is that they lose to crawlers.
A lot of potential ways this could be applied to other units, from Chaff that stop to shoot, and hover (avoids ground effects) to move.
As for fire, crawlers with underground can survive pathing through it. Not immune, but best we got for now
Except they dont path "underneath" if an enemy unit is nearby. So you're right and wrong at the same time.
While wasp are used as chaff to block more expensive air units but they are not chaff.
All chaff units :
1) unlock for free
2) cost 100 points per unit