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Otherwise do not group up a ton of units to make it a target of a nuke.
And in my opinion it is stupid to have to use 800+ supplies to place shields guessing where the nuke will drop and the nuke only cost 400 and the AoE clears at least 1/4 of your side of the map.
its lame in an otherwise fun game.
I've used plenty of sentry missiles (at 50 supplies) to punish poor plays such as one guy that put all of his units right on the front line. Once he'd stacked up enough I showed him why it was a bad idea first with 2 missiles (taking out his tanks that anchored his strong points), then 4 (taking out a couple more tough units), then 8 (wiping out his entire front line) and sealing the match.
I'd do the same with a nuke if I saw the right opportunity.
Mechabellum is a game of intellectual warfare, much like chess. People who dont understand the game mechanics will be victims of better players. Mechabellum has very good tools to check your skills and also to improve your skills:
a) Bots. Use the menu 'Solo' than 'Practice'. Are you allready able to beat every bot with a chance of 85% or higher ? If not, you failed the skill check and should study the game mechanics.
b) Testing Grounds. Use the menu 'Solo' then 'Testing Grounds'. This is a simulator for Mechabellum. If you lose a match, redo the setup in the testing grounds. Than use alternatives for your round and see if you just failed to use the correct answer to your enemies setup.
c) Public discussion of a replay
Save the replays of your matches, upload them and post them in this forum and ask for suggestions on how to improve your gameplay.
Have you used options a, b and c ? Or did you feel any lameness on your side to do so ? What have been the results of using option a, b and c?
I also checked your past comments on Steam. You are very aggressive. You never ask for a change. Your usual comment is sort of this type 'Change game feature x or I will give a negative review !'
In the civilization I live in, this is more or less named an 'attempted blackmail' rather than to make a suggestion to change something. And everytime you do so, you never give any argument except 'I dont like it so it has to be changed'.
I am not the only one who thinks nukes are lame I was watching Sacriel (twitch streamer and a game dev) streaming this game saying the same things I am about the nukes its unbalanced and it makes the game less fun.
They're fine.
Sentry missiles are fine.
The nuke is BANANAS it blows up more then 1/4 of your side of the map and only costs 400 supplies. Its drop is delayed it takes maybe 30-40 seconds before it drops so any shields you put down are damaged or just gone by the time the nuke drops.
The only tactic ive found to counter it is to spam shields and lay 8-10 shields down to hopefully guess the right spot it lands and pray it last until the nuke drops on it. and when you are spending 800-1k supplies to block a 400 supply nuke it is really unbalanced.
And people keep saying its a comeback mechanic but the thing is... You dont have to be down to use it. If the match is tied at 800 HP you can still use it and if you win the round with it its GG.
It should cost 1k-1,4k supplies or nerf the AoE.
You did not answer my question. Why should I answer your question ?
I am sorry, but you clearly miss the intellect to play this game. If you suggest an a-bomb, pay 100 res for the beacon and move your units away. You spend 100 and save your troops, the enemy spends 400 for no effect. On one side of the spectrum is Einstein, on the other end is you.
You are not a thinker. Change that or fail in this game ! It's that simple !!!
400 supplies is nothing compared to the damage it will do. From mid game onwards, it is going to pay itself off nearly instantly just by popping shields and taking out random units that were not protected by the shield cover.
It gets truly oppressive when combined with card abilities such as the iron cannon, storm or orbital bombardment, where you can saturate the entire enemy half of the map in destruction.
And if you roll the EMP call in that will destroy all the shields before the nuke lands...well its often a GG move that your opponent has very little options to deal with regardless of composition.
I think it the nuke should start at 40,000 damage - that is still enough to pop unupgraded shields, destroy nearly any basic units and do the same, or atleast cripple, lower level giant units.
Starting at 70,000 damage means it takes out everything, other then leveled up Fortress or hackers with shield tech. It pops the buyable shields AND kills everything underneath, outside of teched up/leveled giant units.
TLDR; 400 credits is far too cheap for an easy to use tool that has zero cost effective counterplay, often comes as a surprise (the first time) and often just ends matches in spectacular, but frustrating fashion especially if combined with RNG card abilities.
the solution is very simple : set the delay of the Nuke down to 5 or 3 Seconds. Then maybe your Shields hold ... but not after 15 Seconds in a late round. No shield holds that long.
A shield costs 100 supplies. Is that really breaking your economy
That 15 second delay means you have a hard time aiming with that nuke. It gives the opponent's army enough time to make itself pay. If your shorten that to a few seconds it's like a regular ability that will hit stuff for sure.
Nukes are hard to hit?!?!? If you had been watching the battle at all, you know exactly where their units will be within 10 seconds anyway which is all the time you need to nuke them. Nukes are broken as hell.