Mechabellum

Mechabellum

Good game but sick of unfair openings.
The game is fun and the units have character but starting a match only to find your opponent has the perfect early game counters makes things feel unfun and out of control at times.

I think it would be interesting if there were a game mode with a draft where one player drafts a tier one unit and then the second player drafts their tier 1 and tier 2 units followed by the first player drafting the final unit. Then the second player can get first pick of the commander abilities. In this way match ups would feel like less of a game of chance.
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1630/32 megjegyzés mutatása
Openings are unfair atm and require balancing, yes
I don’t think the way the starting system works is inherently unbalanced. On the flip side, I do understand the frustration that can come with starting off on a bad foot. Especially in those situations where you take something like the aerial specialist card+phoenixes and end up against someone who started like mustangs and marksman.

The issues then isn’t that it’s impossible to fight back, but when you play against people with good understanding of the game and can predict what you might do to get into a position where you can fight back it can feel super oppressive. I’ve definitely had games like that where I’m like “okay, crawler flank to buy space. Oh arclights pre placed on flanks. Okay, gonna go fortress to build a frontline and give my air time-oh they prebuilt melting points” etc.

It’s not impossible to fight back by any stretch of the imagination. I’ve had some of my most fun clawing back sometimes on like 300 or less life but I do understand how it feels like an uphill battle over the randomness of the card and unit selections sometimes against knowledgeable players who can read the game and predict your plan.
Shakajolt eredeti hozzászólása:
Esxhaton eredeti hozzászólása:
Picking a bad composition is a player’s choice. If they do a bad decision, then losing is the correct outcome
Wow. Do you even read what people type? Or know how to do basic math?

I do, but “you are right” that my answer is not really explained, but it’s all right we can have different opinions :)
I think it's important not to overreact to the first round or two- you can't really get hurt that much in the first couple of rounds, but it's important you be working toward something if you're throwing the round.
Concerned West Virginia Resident eredeti hozzászólása:
I think it's important not to overreact to the first round or two- you can't really get hurt that much in the first couple of rounds, but it's important you be working toward something if you're throwing the round.
This. Often you can even use it as a strategy to look weak to your opponent, so that he pushes his tactic further and further...and then you hard counter his whole army.
yes even more, sometimes you can use those op in your advantege, i took giant specjalist and never made one XD my op brought a lots of snipers where i got fangs and balls, and i had luck this game was rather short for he would get the idea and start counterig my units but it was too late and he died, it not alway work and is rather risky but soooo much fun when it works XD
Yeah I often bait enemy to make mustang army by having air specialist and getting some wasps on round 1, then he goes mustang mode, and later is punished by my actual victory unit being Vulcans all the time.
Sith Master Binks eredeti hozzászólása:
The game is fun and the units have character but starting a match only to find your opponent has the perfect early game counters makes things feel unfun and out of control at times.

I think it would be interesting if there were a game mode with a draft where one player drafts a tier one unit and then the second player drafts their tier 1 and tier 2 units followed by the first player drafting the final unit. Then the second player can get first pick of the commander abilities. In this way match ups would feel like less of a game of chance.

I think the difference between a good player and a bad player is that a good player can quickly recover from having a seemingly disadvantage with regards to starting units.
PrinzMegahertz eredeti hozzászólása:
I think the difference between a good player and a bad player is that a good player can quickly recover from having a seemingly disadvantage with regards to starting units.
Nope. Just like with turn-based games like Chess or MTG, the person who plays first- or in this case, has the better matchup round 1- has a HUGE advantage and guaranteed higher winrate.
Shakajolt eredeti hozzászólása:
PrinzMegahertz eredeti hozzászólása:
I think the difference between a good player and a bad player is that a good player can quickly recover from having a seemingly disadvantage with regards to starting units.
Nope. Just like with turn-based games like Chess or MTG, the person who plays first- or in this case, has the better matchup round 1- has a HUGE advantage and guaranteed higher winrate.
We need to fix the definition of huge in the vocabulary .
https://en.m.wikipedia.org/wiki/First-move_advantage_in_chess#:~:text=In%20chess%2C%20there%20is%20a,between%2052%20and%2056%20percent.
Esxhaton eredeti hozzászólása:
We need to fix the definition of huge in the vocabulary .
https://en.m.wikipedia.org/wiki/First-move_advantage_in_chess#:~:text=In%20chess%2C%20there%20is%20a,between%2052%20and%2056%20percent.
If you don't think a 10% advantage over your opponent isn't huge, you're a moron.
A 20% advantage is overwhelming and 40%+ advantage is an auto win.
Shakajolt eredeti hozzászólása:
Esxhaton eredeti hozzászólása:
We need to fix the definition of huge in the vocabulary .
https://en.m.wikipedia.org/wiki/First-move_advantage_in_chess#:~:text=In%20chess%2C%20there%20is%20a,between%2052%20and%2056%20percent.
If you don't think a 10% advantage over your opponent isn't huge, you're a moron.
Ì actually did not bother to check down to where it shows that it grows up to 10%, I looked at the 2-6. Is relevant but not huge

EDIT: ok, fine 10% is pretty big :)
Legutóbb szerkesztette: Esxhaton; 2023. jún. 17., 22:11
you can always counter any hard counter by right position and right tier 1 units. Also you can ignore 1 round, saving money for flank or better counter.
Esxhaton eredeti hozzászólása:
Shakajolt eredeti hozzászólása:
Round 1 matters a lot because that's several hundred credits worth you're stuck with in units, and if your matchup sucks, that means you've got several hundred credits invested in a bad matchup. Before the game even really begins.

Picking a bad composition is a player’s choice. If they do a bad decision, then losing is the correct outcome

Are you stupid? If the opponent happens to pick the composition that counters you then it doesnt matter if it was the best or worst of the 4 aviable Picks. You start from behind and will stay there if the enemy has half a Braincell. I watched plenty of 16k+ games (and tournament rounds) where the Match is decided by who wins Round 1 because they just snowball out of control by placing generically good Units and counter specific Threats the player who is behind may throw at them.

The fact that the starting Choices are not mirrored will create unfair games. Its just a fact and praying that my opponent is significantly worse then me and throws his lead away is just not fun.
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1630/32 megjegyzés mutatása
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Közzétéve: 2023. máj. 14., 21:40
Hozzászólások: 32