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Fordítási probléma jelentése
The issues then isn’t that it’s impossible to fight back, but when you play against people with good understanding of the game and can predict what you might do to get into a position where you can fight back it can feel super oppressive. I’ve definitely had games like that where I’m like “okay, crawler flank to buy space. Oh arclights pre placed on flanks. Okay, gonna go fortress to build a frontline and give my air time-oh they prebuilt melting points” etc.
It’s not impossible to fight back by any stretch of the imagination. I’ve had some of my most fun clawing back sometimes on like 300 or less life but I do understand how it feels like an uphill battle over the randomness of the card and unit selections sometimes against knowledgeable players who can read the game and predict your plan.
I do, but “you are right” that my answer is not really explained, but it’s all right we can have different opinions :)
I think the difference between a good player and a bad player is that a good player can quickly recover from having a seemingly disadvantage with regards to starting units.
https://en.m.wikipedia.org/wiki/First-move_advantage_in_chess#:~:text=In%20chess%2C%20there%20is%20a,between%2052%20and%2056%20percent.
EDIT: ok, fine 10% is pretty big :)
Are you stupid? If the opponent happens to pick the composition that counters you then it doesnt matter if it was the best or worst of the 4 aviable Picks. You start from behind and will stay there if the enemy has half a Braincell. I watched plenty of 16k+ games (and tournament rounds) where the Match is decided by who wins Round 1 because they just snowball out of control by placing generically good Units and counter specific Threats the player who is behind may throw at them.
The fact that the starting Choices are not mirrored will create unfair games. Its just a fact and praying that my opponent is significantly worse then me and throws his lead away is just not fun.