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The idea that the game is punishing people for not wanting to smurf is just sad. Particularly since queue times are so short.
Please just remove all informations about the enemy found
Are there other competitive games where this is possible?
I think removing the display of the opponent's MMR in the matchmaking screen is a good suggestion.
The annoying part is that it is possible to get cancelled several times in a row, prolonging the wait times. But, at least in my region, wait times are short.
You can see some (not all) streamers doing it at higher levels. Their MMR may be 2000+ and if they get matched with a 1700-1800 MMR player, which happens in the off hours, they'll cancel the queue because if they lose the game they'll drop 30 MMR and if they win they may get 5 MMR, so the "risk" is seen as too high. This isn't an interpretation of why they cancel, but the reason they give. Nobody likes doing this, but there is a tangible benefit.
There is no point in doing this if your opponents are close to your own MMR, but if the MMR discrepancy is high, cherry picking opponents and only playing against equally or higher rated players is incentivized. You're more likely to retain or increase your MMR this way, which I feel manipulates the matchmaking/rating system.
A related issue is MMR camping since the game has no MMR decay,.
Such disingenuous nonsense.
I'm not saying players should be cherry-picking, but it is a massive feel-bad when you get paired significantly down and can expect to lose 8-10x more points than you can win, when you're not actually predicted to win 8-10x more against that player.
My MMR has fluctuated from 1400 > 1700 > 1400 > 1600 > 1300 in the last hundred games, with a close to 50% win ratio at all of those ratings. That is a crazy degree of fluctuation in such a short space of time, and no way was "me last week" a 10-1 favourite against "me today."
It also feels like it is matching up when you have a winstreak, and down when you have a lose streak, which exacerbates the swings, makes the MMR less accurate, and is actually *increasing* the feel bad when you're on a lose streak.
Every time I win/lose 2-3 matches in a row, it pairs me up/down a few hundred MMR. When I'm losing and getting paired down against someone that still has a decent shot at beating me, but now I'm only getting 5 MMR for a win, but am losing 30 on another loss, it just feels like I'm being punished. Sure, I'll win more of those than I lose, but not 8-10x.
Same thing happens when I'm on a winstreak, which obviously feels nice, but this is not how to actually balance MMR. The point gain/loss ratios are too severe, and the matching based on win/lose streaks is just doubly broken when implemented alongside a broken MMR
Maybe this isn't an issue at more competetive MMRs, but it's making the 1000-2000 bracket feel *awful*
They should have enough data to properly weight the win/loss, at which point the MMR should balance itself out, and then there will be zero incentive to cherry-pick, as your expected points win/loss against any other MMR should break even.
Anyone active can call out names of those people who used the excuse "my alt is just for experimenting" and when you spectate there is zero "testing" going on its hardcore win at all costs meta play and even worse some of their alts once they got a higher rating magically became "their main".
Don;t get me wrong it is annoying to get endless dodges but its just as annoying to get matched with a opponent that your literal best outcome is no gain. Fix the system, improve the game so the population can sustain an MMR system and then we can talk about forcing people to take matches when the opponent is of an appropriate rating so you gain what you would lose. Until then don't blame players who are tired of having their rating clobbered by the top 50's endless line of up alts but just know "they are not hiding to keep their high rating they just want to experiment". hah!
Complaining about this now is just going to make it harder to raise the complaint when the game goes free to play and it's a legit issue.
Oh you already beat me to it... But yeah, this is the logical conclusion he should have drawn before posting his insane conspiracy ♥♥♥♥♥♥♥♥.
indeed why you think its not addressed? its literally a 5 minute fix. I mean this is nothing new every stinking game with a rank ladder is plagued with alt's among many other issues. Anyone familair with league of legends know most people that still play have atleast 4+ accounts. Even when the game is free the developers still make money in ways you buy skins for each account, you prop up their metrics for new players etc..Most times developers don;t care because it makes them money. Its same with cheaters they rather let you cheat ban your account because they know you will buy another and do it all over they literally could block any type of cheat from ever entering the game in the first place but instead let you use cheats only to ban you because they can detect cheating lol. It's the same with this they could do a user verification of sorts or mark/check the computer system the client uses and assign it an account but they simply benefit from not addressing it.