Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're in the top-200 on the Combat Power leaderboard (world), you can still lose Combat Power, which retains the competitive aspects of that leaderboard and, by extension, the Grandmaster title. It's not attainable if you're not in the top-200.
Below the top-200, the Combat Power loss was removed to allow more players to unlock the seasonal cosmetic rewards. This has been a frequent suggestion here, on the Discord and on Reddit. Losing "battle pass" progression was counter-intuitive to what players were used to from other games, which I feel was a valid complaint.
Only in 1v1. In FFA you wont lose CP even if you are top 200. (Unless it is only world and not region)
I know these and i agree with the rewards - but not the TITLES. Titles should be earned by hard work, not with a lot of free time.... Its surreal, that i am close to Master... and I KNOW that iam far from that skill.
Bro, i have 800 hours in the game. Yet i have NO CLUE why combat power exists at all.
But yeah, league titles should be MMR based.