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1st, thats way to many tulas
2nd, spider mines get worse the more you have because like rhino final blitz, mines can damage friendlies
3rd, aint even remotely close to having enough chaff on your side, nor are they positioned well
4th, tulas are more effective in aggro
5th, tulas generally want ap tech if your going for carry
6th, why do you have heavy armor on wasps lmao
now i can only speculate since you didnt show enemy side but i assume you tried forcing this and the enemy just hardcountered your garbage setup.
also aa on tulas is not very cost efficient for dealing with wasps
this guys, is the man who says melters are op, and based off this SS i can see why he would think so.
lose,
Surprised Pikachu
If you want your frontline tank to do decent damage as well, Sabertooths with the sponson guns are probably a better choice.
Tarantulas are a decent unit but that is not a good way to use them.
Edit also why buy shields for your wasps if you're only going to have the 1 wasp? And why put heavy armor on them?? Heavy armor is great on tarantulas with self repair plus their armor tech, all those juicy hp bonuses stacking with repair makes a nice tank. Can also do the same with a wraith or phantom infront of your wasps if you really need something screening them from anti air stangs
I would almost win the rounds actually. Just needs a slight buff for the mines and the overall performance of the tarantula.
that's the point
Not every fun strat is going to be viable. If you could always win by spamming 1 unit with a single tech or tech combo then that would be broken OP and everyone would call for it to be nerfed and rightfully so. The Tarantula is useful, you just aint using it right. Needing to think about your units and how you use them right is not a major game design issue, thats just good game design.
Also. The spidermines need a buff. Sorry but that match convinced me.
If you use it at the Frontline then scorpion or sabers with double shot will annihilate them.
Back in version 1.0 I would love to. Have 3 tarantula in front and have the self repair tech. But snipers would hard counter me so I had to stop using that. There are 2 cards thou one to improve tarantula overall and one to. Get it on level 3. Those make it kinda viable but still...
Also look at the enemy with 3 missile strikes, I bet Nero bought the shield just for that lol. What even is movement beacon? This is why spells are OP XD