Mechabellum

Mechabellum

Updated 4 players mode is BAD
All strategies that could bring victory were broken, now it is not intelligence and cunning that wins, but pure randomness. At least half of the equipment is simply given out. All I see is constant blobs of an infinite number of units and if two "friends" decide to pressure you, you will not get away from them anywhere.

If everything is stable 50/50 for ground units, then air units have become completely unplayable due to oversaturation with long-range and anti-swarm units. I'm not even talking about the unfortunate phoenixes, 20 of which could not penetrate the Death Herald's shield. It was the most pitiful sight in my time in this game.

Please return at least the bots to round 10 and PAY for all places 1 2 3 4, because getting into a match with people with low combat power is absolutely unprofitable, sometimes they don't give anything for 2nd place, and for 1st place they give a miserable minimum of 720 points.

And fix the CANCEL match button, it now disappears not in 10 but in 8 seconds, if not I will turn off the game to look for another match and still lose MMR, which will lead to more matches with people, the victory over whom is practically not rewarded, which means there is no point in me even entering.
Good luck to everyone until the next update.
Last edited by Hanz Brumberfurt; Feb 26 @ 12:09am
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Showing 1-15 of 18 comments
Phoenix Feb 23 @ 3:53pm 
I have to agree the changes to 4v4 just don't feel good to play. The unit draw cards every round really detracts from the strategy of building out a balanced unit block. You're forced to just go with whatever random units happen to show up and hope that you had a commander that lined up well with what you were given.

I find it really annoying and frustrating that if I had an idea of what to go for based on rounds 1-3 and start building it's completely undercut by the sheer number of units that you are forced to take from cards. You either spend half of your resources picking a unit you really don't want and then get a pittance from selling it or pivoting away from your strategy and hoping it works out with the cards that come further down the line.
Snaht Feb 25 @ 3:13am 
Theres a 4v4 mode? since when?
Hotklou Feb 25 @ 3:40am 
Originally posted by Snaht:
Theres a 4v4 mode? since when?
He meant the free-for-all brawl mode - it is often called "4v4" or "1v1v1v1".
Last edited by Hotklou; Feb 25 @ 3:40am
Kwistnix Feb 25 @ 4:06am 
Originally posted by Hanz Brumberfurt:
All strategies that could bring victory were broken
Of all the misgivings I have about the updated Brawl mode, that ain't one of them. It had mostly degenerated into cheese plays only. All manner of spam, whether it was Worm, Ray, Wasp, Factory or otherwise. I feel these are still possible, by the way, but to a far lesser degree, and that pleases me greatly.

now it is not intelligence and cunning that wins
Never was.
Fck sakes lol, i was hyped for a second thinking there was an actual 4v4 game mode..
Another problem, several players left in the middle of the match and what do I get? ♥♥♥♥-ass-breaking MMR, but not a drop of combat power. It would be better if they didn't give anything.
PicacuXA Feb 26 @ 3:15am 
I'll describe the new mode in one sentence. Clown spam for a random win
+1
Mivo Feb 26 @ 8:27am 
Originally posted by PicacuXA:
I'll describe the new mode in one sentence. Clown spam for a random win

I feel that this was true before the changes, too. Spamming a unit was easier because we had more resources available, so spamming worms, for example, was more viable than it is now.

I do agree that the sheer number of unit drops and the lack of supplies make the mode less strategic, but complaints about players spamming units (especially wasps, rays, MM, worms) were very common before also.
Dominic Feb 26 @ 9:26am 
Originally posted by Mivo:
Originally posted by PicacuXA:
I'll describe the new mode in one sentence. Clown spam for a random win

I feel that this was true before the changes, too. Spamming a unit was easier because we had more resources available, so spamming worms, for example, was more viable than it is now.

I do agree that the sheer number of unit drops and the lack of supplies make the mode less strategic, but complaints about players spamming units (especially wasps, rays, MM, worms) were very common before also.
i already gave my feedback in the balance and suggestions forum so i wont harp on too much, i agree that there was alot of single unit spam (hell one of my fav strats was just fang fort spam) which could be considered an issue, but the difference between now and before was that it was the players agency. they decided what they wanted to/not-to spam and now we lack that choice, which is why so many people feel this is worse.
Last edited by Dominic; Feb 26 @ 9:32am
KatFlash Feb 26 @ 6:18pm 
100% agree. You can't even focus on a build or a theme anymore. you're forced to choose cards that cost billions of dollars and gives you so many units you can't even sell them in time. You end up broke with an army of random sh!t you were forced to get.
TopHatz Feb 27 @ 2:24am 
Hate to break it to you, the brawl mode sucked before aswell.
There was like 3 viable strategies and nothing else.
Mass overlord, Mass hacker, Mass marksman
FFA was never good.
yeha 4FFA was bad before and is bad right now.

With the game forcing you to choose 400-700Gold unit drops every round
you barely have any money to build something on your own.

However before i think the only really viable strat was Wasp+ cloak PhantomRay
Wasps keep your phantoms alive in the first encounter and
in the 2nd encounter your cloacked phantomRay cant be killed by anything since they are cloaked and no chaff is left on the board tp uncloak

was pretty bs , too
Last edited by Sonnenbank(Raphael am zocken); Feb 27 @ 3:12am
Originally posted by TopHatz:
Hate to break it to you, the brawl mode sucked before aswell.
There was like 3 viable strategies and nothing else.
Mass overlord, Mass hacker, Mass marksman
FFA was never good.

Fully disagree, lots of strategies worked and that was exactly what made it fun. All depends on timing, what to get and when and about positioning.

You could literally win with a mono unit army depending on luck and blindsiding the other players.

What really sucked about the old FFA was the amount of unit drops (lol...), the amount of commander abillities and how heavy handed and inconsistent the AI was, especially the final round AI which ruined games.
Siphois Feb 27 @ 10:44am 
Originally posted by Hotklou:
Originally posted by Snaht:
Theres a 4v4 mode? since when?
He meant the free-for-all brawl mode - it is often called "4v4" or "1v1v1v1".
actually it's 1v3
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