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GLHF to all!
i got back to the army core unit that brought me above 1400mmr for the first time more than 8 month ago
making many many mustangs the core of your army
and it still works in february 2025.
but ive found some success in spamming early and unlocking fire missile tech and armour if they decide to use chaff. i think making use of the fire tech asap is the way to go.
and pair it with some high single target damage units.
but overall they seem like not a great unit. they could use personal shield tech or have their numbers upped to 7 or 9. to make them more in line with other chaff units. unfortunalty the missile tech makes that a rough option so i think just giving them a cheaper personal shield would help them out.
range makes sense since they are chaff. but i took off mech rage cause im not really using the units main attack to clear chaff they are more of my secondary option. that and i dont usually want them to end up shooting something they cant kill and mostly relying on the first maybe second waves of fire to deal with most of the chaff.
and with the armour they can tank against other chaff pretty well and at lvl 3 come out to be costing around the cost of lvl1 tanks but with a better lvl of armour.
The Sabertooth sponsons tech, while I still feel is underwhelming, does a surprisingly good job of chaff clearing the dogs; the saber will clear them slightly faster than an unupgraded arclight would.
Overall I really love the unit, which means I get to seem them in action a lot. I personally don't see much use for mech rage as they'll never threaten anything other than chaff and the missiles are better at that, and similarly I never buy range as they're perfectly capable of taking hits yet still clearing chaff at half-strength.
if you get a chaff unit to level 5 in 1v1 ranked something went completely wrong in my early game and i somehow never buld a unit to kill your hounds and keep mindlessly feeding xp to it