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It's a disappointing performance, I think whatever balancing that needs to be done to make it so that anti-missile performs at least 1-1 with a sentry, it should be done. I'd even take anti-missile that increases with lvl so that only lvl 2 and upward sabers can block efficiently. The tech is just so weak atm. Make it can cost like 350 or even 400, but just have it actually do it's job.
could be neat to see anti missile tech instead maybe give damage reduction vs all missiles in its radius (remove emp from storms or make emp not disable AM) and have the gun effect cause them to veer off course randomly (within a limited range, say its aiming for a saber, storm missile gets shot to veer off 4 grid tiles to the right of the saber). or just cut the last effect of making them veer off, im not exactly sold on that idea myself because it could end up being annoying hitting random stuff you dont expect.
Maybe they could give like a limited ammo or timer to anti-missile tech, sort of like how the photon emission eventually runs out and makes electroshots viable again. However they do it anti-missile tech should at the very least be able to handle the initial sentry missiles.
Yeah a timer could work if they buff up all AM devices would make overlords feel really bad though, i dunno how i would feel about limited ammo though, thats adding a new system to the game to take note of cuz nothing else has limited "ammo" (exluding unit production cuz its not really ammo)
another option would be to add different AM devices. for example sabers could have a flak style AM device that shoots slower but has higher damage to missiles and a bit of radius so it can hit multiple in a go if they are close enough.
True, I mostly proposed this out of frustration. Timer isn't a super good idea either since there is no good in-universe explanation for why anti-missiles only works at the start.
But maybe adding another system to missiles/antimissiles wouldn't be that bad since the current implementation is so binary.
I would be ok with pretty much whatever makes sentry missiles 1/1 with aa.
Also with the new change that makes higher rank units better at shooting down missiles, you can snowball quite well.
And if you already have three or more of them - why not?...