Mechabellum

Mechabellum

Hacker damage information need to be change to...
.. how many troops they captured, instead of killed.
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Showing 1-6 of 6 comments
They need to rework hacker completely.
If u get hacker lvl3 card early hacker has a 60k shield in round 3. Thats busted.
Originally posted by Lakritztopher:
They need to rework hacker completely.
If u get hacker lvl3 card early hacker has a 60k shield in round 3. Thats busted.

Exactly.

The hacker's main problem, that it is not a "build" that has to be built up to function properly. Its just a strong unit card, u choose it, drop it behind your lines, and it will turn the tide or give u a HUGE advantage just becouse it will break the enemy marching again and again. While, u can keep doing your build, as hacker almost did not cost u anything with that card....

A high level hacker burns for almost half a minute, also the chaff war is already decided at this point, and it's shields are too strong as well. You either already on the snowballing side at this point so u can somehow manage 1-2 hacker, or u are damned.

Hacker is the source of my negative review of mechabellum. Even if i adore the game.
Originally posted by ArcadeVault:
Originally posted by Lakritztopher:
They need to rework hacker completely.
If u get hacker lvl3 card early hacker has a 60k shield in round 3. Thats busted.

Exactly.

The hacker's main problem, that it is not a "build" that has to be built up to function properly. Its just a strong unit card, u choose it, drop it behind your lines, and it will turn the tide or give u a HUGE advantage just becouse it will break the enemy marching again and again. While, u can keep doing your build, as hacker almost did not cost u anything with that card....
This is just how every lvl unit card functions. Lvl 3 mustangs is also going to do lvl3 mustang-things without requiring much buildup. Hacker is no diff.
Allright Feb 9 @ 12:04pm 
would be great, if you saw the number of hacked units :)
Originally posted by Allright:
would be great, if you saw the number of hacked units :)
Yes, thats what Im asking.
Originally posted by Arti_Sel:
Originally posted by ArcadeVault:

Exactly.

The hacker's main problem, that it is not a "build" that has to be built up to function properly. Its just a strong unit card, u choose it, drop it behind your lines, and it will turn the tide or give u a HUGE advantage just becouse it will break the enemy marching again and again. While, u can keep doing your build, as hacker almost did not cost u anything with that card....
This is just how every lvl unit card functions. Lvl 3 mustangs is also going to do lvl3 mustang-things without requiring much buildup. Hacker is no diff.

Nope. Hackers requires more special counter mechanisms than mustangs. Much more effort.
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Date Posted: Feb 8 @ 8:38pm
Posts: 6