Mechabellum

Mechabellum

Handling a Round 1 Sandworm.
I ran into something yesterday that completely flummoxed me: this is NOT a "sandworms op, plz nerf," this is a "I'm a low MMR player who normally is fine with losing games because they're still entertaining, but this one was an annoying, frustrating slog."

Giant Specialist draws starting Sabretooths.

I set up normally, and then find they've sold one of the sabertooths and brought out a sandworm in round 1. I get wrecked.

I try the things that seem like sandworm counters, but they upgrade to antiair almost immediately: since the worm pops up close to targets, things like phoenixes get destroyed very quickly. This, helpfully, levels the worm.

I do okay with steel balls for a bit, but then the duplication upgrade comes in that spawns more worms whenever the thing surfaces, plus more worms get added. That distraction rapidly makes the steel balls useless, as it's supposed to! Everything worked like it should.

(I am also outPLAYED here, too: the placement of worms and flanking was cleverly done, it was just not fun to play against in comparison to most of the other one sided games I've had, and I've had a lot.)

No matter what I try, mass air-attacking worms producing an army of miniature worms does exactly what it's supposed to and I get rolled.

What would you do?
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Origineel geplaatst door TheUnshaven:

What would you do?

Try it yourself and watch other players counter you. Include their strategies into your repertoire
To counter worms:
1. line of chaff, fangs to chew through, so u win time
2. Heavy hitters with double shots (scorpions or sabers)
3. Electro from any unit
4. (If u win the chaff war, u can go for melters and u win)
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Geplaatst op: 25 jan om 13:54
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