Mechabellum

Mechabellum

Meta Concepts/tactics dicsussion
Hi,
I’m always exploring new ways to simplify my decision-making process in Mechabellum. To that end, I’ve been experimenting with a few meta concepts—or tactics, if you prefer. These concepts are designed to help you evaluate situations more quickly and make better in-game decisions.

For example, "chaff" is one such concept. By assessing the presence of chaff on both sides, you can decide whether you need to focus on clearing it or not.

Here’s a list of concepts I’ve tested so far that work well for me. I’d love to hear your thoughts or any additional ideas you might have!

List:

Chaff Control: Combining chaff and chaff clearing—using cheap distractions while efficiently clearing them.

Identifying & Preventing Damage Types: Recognizing damage types and countering them (e.g., avoid using units like Sledgehammers and Steelballs if the enemy has Scorpions, which counter them easily).

Forcing Opponent Uncertainty: Keeping the enemy guessing about your next move, such as selling a flank unit or reinforcing it.

Recognizing Heroes: Identifying units with powerful level/item combinations and providing necessary support, like chaff clearing.

Spotting Synergies: Streamlining categories and focusing upgrades to maximize unit synergy.

Selling Units: Assess whether underperforming units should be sold to avoid leveling up the enemy but avoid selling if the value isn’t worth it.

Deploying Correct Units: Choosing the right unit/upgrade for the job to maximize effectiveness.

Unit Drops: Prioritize unit drops based on countering the largest number of enemy picks.

Positioning of units

I’m also very interested in your thoughts: which of these factors do you think contributes most to wins? It would be helpful if you could include your MMR, as some tactics seem to have different importance at various ranges. For instance, chaff control tends to be a key focus in lower ELOs. For reference, My observations are made at 2000 MMR.

All the best,
Chris
Last edited by Medicus; Jan 8 @ 8:00am
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Showing 1-9 of 9 comments
Reffn Jan 8 @ 4:22am 
One thing I really just understood recently is the importance of Experience management. It's really important to find ways to get exp on your heros. Use redeployment and movement if needed to bring them to juicy targets and think about the enemy Exp. You want to deny it as much as possible.

The advantage in economy is really important in higher elo games.

In short : Get all the exp and give nothing back.
Arti_Sel Jan 8 @ 5:51am 
Originally posted by Medicus:
For reference, I’m currently at 2000 MMR.
If you were 2000 mmr you should be visible in the top 200 worldwide, but you are not.

And in your upload from yesterday you are 1700 mmr. What's going on here pal?
Medicus Jan 8 @ 7:04am 
Originally posted by Arti_Sel:
Originally posted by Medicus:
For reference, I’m currently at 2000 MMR.
If you were 2000 mmr you should be visible in the top 200 worldwide, but you are not.

And in your upload from yesterday you are 1700 mmr. What's going on here pal?
Offtopic but ok if u need that: If you have time to hunt for such nonsense, check out my videos before season 2 start where all was dropped on 90%. There u see 2000mmr and a couple of top 10 players won against.
Medicus Jan 8 @ 7:05am 
Originally posted by Reffn:
One thing I really just understood recently is the importance of Experience management. It's really important to find ways to get exp on your heros. Use redeployment and movement if needed to bring them to juicy targets and think about the enemy Exp. You want to deny it as much as possible.

The advantage in economy is really important in higher elo games.

In short : Get all the exp and give nothing back.
Good point. I might add that to my list.
Originally posted by Medicus:
Originally posted by Arti_Sel:
If you were 2000 mmr you should be visible in the top 200 worldwide, but you are not.

And in your upload from yesterday you are 1700 mmr. What's going on here pal?
Offtopic but ok if u need that: If you have time to hunt for such nonsense, check out my videos before season 2 start where all was dropped on 90%. There u see 2000mmr and a couple of top 10 players won against.
You wrote that you currently hold 2000mmr. Do you not understand the meaning of the word?
Last edited by Arti_Sel; Jan 8 @ 7:08am
Medicus Jan 8 @ 7:57am 
Originally posted by Arti_Sel:
Originally posted by Medicus:
Offtopic but ok if u need that: If you have time to hunt for such nonsense, check out my videos before season 2 start where all was dropped on 90%. There u see 2000mmr and a couple of top 10 players won against.
You wrote that you currently hold 2000mmr. Do you not understand the meaning of the word?
I literally have video evidence to support my claims, but you seem to be fixated on the Season 2 release that happened just a few days ago, which I haven't had enough time to fully play. Well, let me clarify: I don't have 2000 MMR experience, nor do I have wins against top players. My knowledge of the game is average at best. None of this is even close to the truth, but if it makes you happy to believe that, then go ahead.

On a minor note, I also had 2300mmr when the game released but didnt claim that. Since it wouldnt have reflected the range where I am currently playing.

I'll be ignoring you from now on, as you're not contributing anything to the discussion except for your trolling behavior.
Originally posted by Medicus:
Originally posted by Arti_Sel:
You wrote that you currently hold 2000mmr. Do you not understand the meaning of the word?
I literally have video evidence to support my claims, but you seem to be fixated on the Season 2 release that happened just a few days ago, which I haven't had enough time to fully play. Well, let me clarify: I don't have 2000 MMR experience, nor do I have wins against top players. My knowledge of the game is average at best. None of this is even close to the truth, but if it makes you happy to believe that, then go ahead.
You wrote currently. I wouldn't have reacted if what you had written was truthful. And it matters greatly if it's 2000mmr now or before s2, because at the end of s1 2000+ wouldn't necessarily even be top 200 and now in s2 it's closer to top 100 worldwide. 2000mmr now and you would be above me in mmr, which would be way too much of a stretch.

Originally posted by Medicus:
I'll be ignoring you from now on, as you're not contributing anything to the discussion except for your trolling behavior.
It's not trolling, just because I caught you in a lie. Lying is bad in normal cases but you are trying to become some sort of influencer guy with a youtube channel and a logo. Just don't lie and I won't be able to catch you lying, pretty simple concept.
Last edited by Arti_Sel; Jan 8 @ 8:37am
Mivo Jan 8 @ 10:35am 
Please let's move on from the MMR discussion. The points have been made, so let's return to Medicus' question:

I’m also very interested in your thoughts: which of these factors do you think contributes most to wins?
Arti_Sel Jan 8 @ 11:33am 
Originally posted by Mivo:
Please let's move on from the MMR discussion. The points have been made, so let's return to Medicus' question:

I’m also very interested in your thoughts: which of these factors do you think contributes most to wins?
I think it depends heavily on playstyle.

I rely pretty heavily on a combination of forcing uncertainty/good positioning to gain tempo. But without deploying correct units or keeping chaff control in mind none of that would be possible, it just has to be done in order to even play.

In general I don't even think in the way Medicus described. It's mostly answers and questions, and putting forth more questions than your opponent knows how to answer, or leading my opponent with the questions I pose. This can come in the form of different units, techs, positioning or combinations of these.

And currently my mmr rests at 1995.
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Date Posted: Jan 8 @ 1:26am
Posts: 9