Mechabellum

Mechabellum

raiden is still overpowered
I its its range is very overpowered.
my tower breakes even raiden did not attacked tower... lol
above 1700 everybody is using raiden.. it makes game boring hotfix needed
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Showing 1-15 of 15 comments
Anton Jan 4 @ 11:26pm 
yep aggree
Cyrr Jan 5 @ 1:56am 
you need so much more money to counter raidens, even without upgrade and they counter too many units.
Isnt Raiden just a little more aggressive Overlord (ex-overlord)?
It has about same damage, HP, distance as old Overlord had, just more aggressive attack upgrades. Can cancel with the same things still, like EMP snipers, AA Typhoons, Phoenixes, Wasps etc.
I disagree, Raiden has very little health for a T4 unit. He is easily killed by air-specialized snipers
Zymon Jan 5 @ 3:29am 
soweit musst du erstmal kommen, duch die blitze welche auf einheiten überschlagen sind auch die sniper entfewrnt mit EMP. Du braucvhst so viel Geld und einheiten um denn zuz kontern
Klyss Jan 5 @ 4:39am 
Maybe it's just me, but around 1,7k mmr every game becomes a Raiden game. So boring.
FLU Jan 5 @ 6:40am 
All matches are around raidens
Last edited by FLU; Jan 5 @ 6:41am
I've never hit the uninstall button faster
Last edited by Caecilius; Jan 5 @ 10:11am
GuanYu Jan 5 @ 11:05am 
do they even test this stuff before releasing holy moley just raiden with range and the lightning slapping everything down....
Pls implement more imbalanced units. thx in advance
I'm not really having any problems with the Raiden yet. And I've beaten them with a lot of different unit comps too. They do seem to over-perform when I field them though.
DaiAku Jan 5 @ 6:42pm 
yep, its so stupid

did they test this unit at all - lol what a joke
Medicus Jan 6 @ 1:26am 
EMP+Chain seems a bit strong but maybe it only needs time until we find good counter.
They are still pretty powerful, but at least in the 1.000 - 1.100 MMR range I have had pretty good success with anti-air mustangs.

Marksman seem the more obvious choice, because the mustangs have less damage output against raidens per credit. However, mustangs are more reliable: If there is still chaff around, they will clear that decently, too. Also, if the raiden gets to fire back, mustangs will survive that much better. Last, you can deploy more credits worth of mustangs than marksman.

Importantly, the raiden doesn't have a plating upgrade, so unlike against wraith, overlord and phantoms, the mustangs will remain viable.

Basically, as soon as the enemy pops down a raiden, I'll follow up in the next round with as many anti-air mustangs as I can afford. Meanwhile, encouraged by their previous success, the enemy tends to double down on their raiden strategy. Often already the first batch of mustangs will help turn the tide, but the next round I pop down two more squads.
Last edited by Xachariah; Jan 6 @ 1:33am
finally nurfed! now raiden cant break the tower with chain!
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Date Posted: Jan 4 @ 7:50pm
Posts: 15