Mechabellum

Mechabellum

Kopernik Jun 16, 2023 @ 10:50am
Hackers
Can someone please tell me how to deal with hackers ?
when i invest in Air i dont see them and thank god for that but if i make any investments in clase range units balls/rhinos etc. its often F$%^&*@ hackers to appear. It just make half of the units not really worth buing i can win few rounds and have lvl 5 or 6 balls just to have them hacked and never win round again, cant even prot them with shield becouse they go to the other side, all offencive strategy can be halted by those guys no matter what !!
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Showing 1-15 of 39 comments
I have more problems with upgraded Melting Points. the hackers seem ok
Iso Koala Jun 16, 2023 @ 3:40pm 
Hackers probably are more of high end player issue. Around 4500 rating, I hardly ever see hackers, and they are always effortless to beat.
Kopernik Jun 16, 2023 @ 5:46pm 
im 10k points and its the middle class also i like to use quick and devastating attaks i dont mind if get killed by vulcan but entire army to be stoped only by 1 or 2 hackers that counters hard all close to mid range units is just bull**** not to mention how ussless are rhinos near them also i might be bad against them thats why i asked how to counter hackers when half of you army are balls :/ i also like to give them cravler after death tech which still works after hackin and it stops my ENTIRE army even harder sooo 1 hacker and suddenly my enemy DONT LOSE SINGLE SQUAD of units even if they were losind soooo badly before pls advice :/ or better yet devs please just scrap them change them into chealing or necro unit as posted in balancing forum
K Jun 17, 2023 @ 12:04am 
Originally posted by Kopernik:
im 10k points and its the middle class also i like to use quick and devastating attaks i dont mind if get killed by vulcan but entire army to be stoped only by 1 or 2 hackers that counters hard all close to mid range units is just bull**** not to mention how ussless are rhinos near them also i might be bad against them thats why i asked how to counter hackers when half of you army are balls :/ i also like to give them cravler after death tech which still works after hackin and it stops my ENTIRE army even harder sooo 1 hacker and suddenly my enemy DONT LOSE SINGLE SQUAD of units even if they were losind soooo badly before pls advice :/ or better yet devs please just scrap them change them into chealing or necro unit as posted in balancing forum

They're a super niche unit with tons of hard counters. shields completely remove their effectiveness and those are easy to spam as is. a couple fortresses will always do the job if you have enough dps behind them.
Kopernik Jun 17, 2023 @ 4:14am 
that's the problem shields cant be used becouse balls go to the other side so does the cravlers so does the rhinos im hating the hacker not becouse he helps to reverse the situation but renders ENTIRE strategys ussless, that unit alone makes players play similar ways and makes game boring sooner im still plaing agressivly despite knowing that, the good thig is that players would rather play and invest in bigger explosions rather than buy hackers ! (that's why i beiive other players at least dont care about hakers, and i would rather have healer than it) also, what good is fortress when it wastes time killing my own CLOSE range forcess rather than dmg enemys or deal with the hacker. its irreversable at that point, i also had game when me and other player had similar strategy and at some point i started to win other player placed 2 hackers and my lvl 6 balls become ussless i didnt damage enemy forces at all and barly survive the round next turn i brought 4 hakers and win the game not loosing many units. at some points its not game where you think hard what and where to place but amass hakers and forget the rest
Iso Koala Jun 17, 2023 @ 4:24am 
Originally posted by Kopernik:
that's the problem shields cant be used becouse balls go to the other side so does the cravlers so does the rhinos im hating the hacker not becouse he helps to reverse the situation but renders ENTIRE strategys ussless, that unit alone makes players play similar ways and makes game boring sooner im still plaing agressivly despite knowing that, the good thig is that players would rather play and invest in bigger explosions rather than buy hackers ! (that's why i beiive other players at least dont care about hakers, and i would rather have healer than it) also, what good is fortress when it wastes time killing my own CLOSE range forcess rather than dmg enemys or deal with the hacker. its irreversable at that point, i also had game when me and other player had similar strategy and at some point i started to win other player placed 2 hackers and my lvl 6 balls become ussless i didnt damage enemy forces at all and barly survive the round next turn i brought 4 hakers and win the game not loosing many units. at some points its not game where you think hard what and where to place but amass hakers and forget the rest
I wouldnt want to be the ♥♥♥♥♥♥♥ to say this, but really. Use capital letters and some punctuation. Nobody can read walls of text without those.
Kopernik Jun 17, 2023 @ 4:40am 
sorry about that
PURE MALICE Jun 17, 2023 @ 9:53am 
Originally posted by Kopernik:
sorry about that

He who chases the scarlet scarf, never need apologize, for anything.:corvus:
Derenriche Jun 17, 2023 @ 11:15am 
Hackers are situationally used for countering medium ground units (rhino, sledgehammer, steel balls) and as a cheap shield unit. You don't see them all that much even at 16-17k CP. use air or storm to counter them and make sure you have chaff in front of your med units.
Kopernik Jun 17, 2023 @ 12:08pm 
yes haker are situational but the problem is that well, they dont counter units they counter entire strategy.

if you are in round 5-6 invested in balls or rhinos and there is 2 well placed armies already i just dont see how to counter them:

1 phoenix counter - too bad 2 hakers have 3-4 squads of mustang/cravlers for prot

2 storms - did i mention that stormcaller love to attack your lost units ? i saw stormcalles destroy its own bodyguards becouse of 1 haked cravler :/ yes he had those ground igniting missiles

and my super buffed in hp balls are definitly going to live long enough to make storms target them not hakers, balls were busy killing cravler btw

and there are shields that he can use and i cant since my units go to op side (close range) even if i do buy long range robots now i cant hit hakers for its under the shields protected by all sides

i dont see hakers as good unit that works well with this game (just my opinion ignore it)
ok i might suck against them with my way of play, but i would have no problems if my army got burned to the ground rather than killed because they stopt advancing to kill one of their own
Giga Jun 17, 2023 @ 12:24pm 
phoenix + Charged Shot, positioned to target them right away.

Anti-Interference Mod completely nulls hacking.

Hacking is considered normal damage, so Armor-- the perks that reduce damage by 60 per level-- completely negates hackers in most cases. Issue is, if they have EMP, that counters armor.

Likewise, tanks or balls with linked HP work, since it doubles their HP, but the hacking doesn't spread.

Arclights can function as soft counters, especially with charged shot, as they can effectively match Sharpshooters in damage and possibly range, while still doing AoE damage.

Truth be told though, Acid Crawlers. If somehow you can get them in melee range with the hacker, if they don't kill it themselves, it will hack them, and they effectively will start self detonating. Even if the other crawlers keep attacking the hacker, the turned ones will attack those, and release the acid.

And, as always, Mustangs work wonders against them.
StarBreeze Jun 18, 2023 @ 12:05am 
if your medium units is high level, they hard to hack. HP buffs also works/ Just do not overinvest in hackable medium units. They do not worth it anyway and can be counter by many other things.
it is better to sell all of your hackable medium frontline units eventually then feeding hackers (if you cant distract them), because more levels - more sheilds from hackers
Last edited by StarBreeze; Jun 18, 2023 @ 12:06am
StarBreeze Jun 18, 2023 @ 12:11am 
Originally posted by Kopernik:
if you are in round 5-6 invested in balls or rhinos and there is 2 well placed armies already i just dont see how to counter them:
just dont invest in them if you cant protect them against it hard counter - hackers. Also rhino is kinda weak anyway
Originally posted by Kopernik:
and there are shields that he can use and i cant since my units go to op side (close range)
sounds like positioning problem.
jleeming Jun 18, 2023 @ 5:33am 
Crawlers can fend off hackers pretty well, stick them in front of your balls. Storms outrange them, Dump a bunch of air on them. Hackers are not tanky units, drop a missile on them or something, flank...
Sonnenbank Jun 18, 2023 @ 10:46am 
Stormcallers would be a heavy counter to hackers.
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Date Posted: Jun 16, 2023 @ 10:50am
Posts: 39