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Especially in 2v2 when just a couple units at the end of the round take forever to die and the auto speed up again decides to not kick in for whatever reason.
One of my biggest frustrations with this game is when people use every last second to do their rounds. Especially like rounds 1-3. I don’t make a fuss about it in game but holy Christ if they made the rounds even longer I’d have a stroke. As it stands when I get into matches with people who burn down the clock I usually open football manager or something and tab out.
Maybe it’s because I have a background growing up on Starcraft but I don’t find it that hard to process the board and make a decision on my course of action relatively quickly. I think the current time allotted is plenty generous.
Time is plenty and you should analyse very round and plan in advance
you dont need to analyse your oponent round 8 from zero again ... just the changes that were made
No, there will be no help for old people :D
Alright, maybe a time bonus system could be introduced? Time that is not needed in certain rounds could be credited (to a certain, limited extent, of course) for the following rounds?
Or would a time bonus be possible, depending on the size of the army deployed?
I guess there will always be an issue where sometimes you know exactly what your strategy is, but others you really want to ponder. Maybe a token you can use once per game to give you an extra 60 seconds.
An optional setup with something like 60 seconds each rounds 1-3, then + 15 seconds a round until you reach 150, then capped - would speed games up overall and give a bit more time if you need it later. People who want to keep the current time setup can just not click that box (would only apply if both sides check the box.)
Also, when making a PRIVATE game, there should be an option to play without a clock at all. If I want to teach a new player some things or play with my family, the clock is only a negative for us.
Options are good.
May watch a view videos from Medicus and see how his thoughts flow, because he speaks about everything in real time. May ones thoughts are not special but indeed more multilayered then another one may assume.
Dynamic roundtimes, depending on the certain round or even gamemode, could be a thing to think about.
PS: Medicus streams in german, so watching his videos isnt a really easy to do suggestion. But s**k my d**k if Medicus is just seen as a random a** player.
If anything I’d be more open to seeing a pooled time for players in a match, like chess where if you use all your time in a match you lose on time.
It serves two purposes in adding an extra dynamic layer of showcasing skillsetw in the area of speed and time management while also capping how long one match can last.
The obvious downside is piss baby plebs who might grief by running down their time but there’s mechanisms you can put in place to combat that like auto forfeit if you’re idle 30-40s+ and a more robust reporting system.
The time allocation would still apply, the difference between chess and mechabellum is more the distribution of time. Chess you’d utilize more time in the mid game, mechabellum you’d utilize it more later.
The ‘time pool’ approach would put pressure on players who especially waste time/over think the early rounds. The skill expression comes from time management, which doesn’t require a one to one comparison to chess to be relevant. If you manage your time better that should have an opportunity to be highlighted and showcased.
Until round 5 u dont need more time then 1 min.after that u need more time
Maybe +15sec each round more time
R1-5 60sec
R6 75sec
R7 90sec
R8 105sec
I hate it if some players wait very long time in the first 3 rounds.
Getting tired of the argument from ableism that always pops up, life happens, players who can't keep up for reasons physical and/or mental should be able to enjoy their hobbies too.