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I believe I saw it once, but I'm not sure about the scenario and the conditions.
after 20 rounds in the testing ground I havent been able to replicate the bug. none of the fire ended up inside the shield despite trying multiple shield placings, different unit placement inside the shield, and different ranging of the hounds (and multiple waves)
I swear I've seen it happen though, I'm now wondering if its possibly a desync issue, which won't show up in the testing ground I bet since its local
shields do block fire rockets from going inside but even from vulcan missle they just fall down in front of the shield then.
So everything will still die as soon as the leave shield.
I dont know if thats still true
Also in the past training grounds did behave different than 1v1 in terms of fire+oil and shield.
In training grounds oil could sometimes make fire burn inside shields but it was never replicatable in training grounds but happend in multiple games recorded
If it happens to you again, please save the replay. If it is a bug this would help to get it fixed.
Regarding counters, the hounds themselves are a very good counter to fire. Placing them correctly for this role requires some experience though.
The fire rockets did not just dissolve when hitting a shield.
they fall down and burn the ground in front of the shield.
This was always the case and shield was never perfect vs fire.
because as soon as ýour units leave the shield they will still burn despite the rocket hitting the shield there will be fire.
It will be in front of shield instead of inside shield
someone puts a shield over it... when the oil gets on fire it sometimes burns inside the shield and sometimes doesnt.
dont know if it is fixed.
but in this case we had multiple videos recorded but could never recreate it in training grounds