Mechabellum

Mechabellum

hounds and fire
I'm frustrated with how fire can penetrate shields in the game. It feels unfair and breaks the gameplay experience. Previously, players could strategically use shields and positioning to manage fire and protect their chaff. However, with the introduction of new fire units like the hounds, this strategy no longer works.
The requirement to invest 100 per shields to protect chaff is not effective, making it feel like a waste of resources. The addition of another broken fire unit to the game has further imbalanced the gameplay, making it feel like the outcome is predetermined.
Last edited by Moeller; Mar 17 @ 6:25am
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Showing 1-15 of 18 comments
do you have a screenshot or replay?
I believe I saw it once, but I'm not sure about the scenario and the conditions.
Moeller Mar 17 @ 6:37am 
no it was not saved . I play "ottonis" Last. If you read this will you post replay. i have no reason to fib about it. the fire went under the shields every round
I have seen it happen on rare occasions, its definitely not a regular occurrence so I presume it is a bug
Moeller Mar 17 @ 6:41am 
Originally posted by fluxtorrent:
I have seen it happen on rare occasions, its definitely not a regular occurrence so I presume it is a bug
he was playing standard with the hounds, so the bubbles were right on the front line to stop the first slurry of fire. might have something to do with the bubble placement being so close to the front. not sure
Originally posted by TheToxicClown:
Originally posted by fluxtorrent:
I have seen it happen on rare occasions, its definitely not a regular occurrence so I presume it is a bug
he was playing standard with the hounds, so the bubbles were right on the front line to stop the first slurry of fire. might have something to do with the bubble placement being so close to the front. not sure
I'm running some tests on the testing ground right now to see if I can replicate it. Definitely know what you are talking about though yeah.
Moeller Mar 17 @ 6:47am 
im anti burn the ♥♥♥♥♥♥♥ ground up in a game that depends highly on chaff . They have fire units so there is no need to buff other units with ground fire. Its a feature that has 0 hard counters. It ♥♥♥♥♥ the game up imo
Last edited by Moeller; Mar 17 @ 6:49am
I mean the hounds themselves are the hard counter for ground fire now.

after 20 rounds in the testing ground I havent been able to replicate the bug. none of the fire ended up inside the shield despite trying multiple shield placings, different unit placement inside the shield, and different ranging of the hounds (and multiple waves)

I swear I've seen it happen though, I'm now wondering if its possibly a desync issue, which won't show up in the testing ground I bet since its local
Moeller Mar 17 @ 7:03am 
Originally posted by fluxtorrent:
I mean the hounds themselves are the hard counter for ground fire now.

after 20 rounds in the testing ground I havent been able to replicate the bug. none of the fire ended up inside the shield despite trying multiple shield placings, different unit placement inside the shield, and different ranging of the hounds (and multiple waves)

I swear I've seen it happen though, I'm now wondering if its possibly a desync issue, which won't show up in the testing ground I bet since its local
i have it on auto save replays and that one is not there
I dont know if this is still true but like half a year ago
shields do block fire rockets from going inside but even from vulcan missle they just fall down in front of the shield then.

So everything will still die as soon as the leave shield.
I dont know if thats still true

Also in the past training grounds did behave different than 1v1 in terms of fire+oil and shield.
In training grounds oil could sometimes make fire burn inside shields but it was never replicatable in training grounds but happend in multiple games recorded
Last edited by Sonnenbank; Mar 17 @ 8:00am
If Fire is on the ground and shield unit walks over it, the units that would be protected take fire damage . I believe this is intented and how it always has worked.
Last edited by Commander Tom; Mar 17 @ 2:15pm
Moeller Mar 17 @ 3:20pm 
Originally posted by Commander Tom:
If Fire is on the ground and shield unit walks over it, the units that would be protected take fire damage . I believe this is intented and how it always has worked.
Were not talking about shielded hackers or forts,, this the stationary shields you purchase for 100
Etho Mar 17 @ 11:12pm 
Originally posted by TheToxicClown:
Originally posted by Commander Tom:
If Fire is on the ground and shield unit walks over it, the units that would be protected take fire damage . I believe this is intented and how it always has worked.
Were not talking about shielded hackers or forts,, this the stationary shields you purchase for 100

If it happens to you again, please save the replay. If it is a bug this would help to get it fixed.

Regarding counters, the hounds themselves are a very good counter to fire. Placing them correctly for this role requires some experience though.
As i said -> 100 cost shields were never a good protection from fire.
The fire rockets did not just dissolve when hitting a shield.
they fall down and burn the ground in front of the shield.

This was always the case and shield was never perfect vs fire.
because as soon as ýour units leave the shield they will still burn despite the rocket hitting the shield there will be fire.
It will be in front of shield instead of inside shield
Last edited by Sonnenbank; Mar 18 @ 1:11am
Originally posted by Sonnenbank:
As i said -> 100 cost shields were never a good protection from fire.
The fire rockets did not just dissolve when hitting a shield.
they fall down and burn the ground in front of the shield.

This was always the case and shield was never perfect vs fire.
because as soon as ýour units leave the shield they will still burn despite the rocket hitting the shield there will be fire.
It will be in front of shield instead of inside shield
Which is fine, thats not what this is about. I've seen at least once instance where the fire still procced inside the shield, but as I pointed out earlier in the thread I have been unable to reproduce it, so it might have been a desync issue
I know that in the past in some cases if you oil the round before and then
someone puts a shield over it... when the oil gets on fire it sometimes burns inside the shield and sometimes doesnt.

dont know if it is fixed.
but in this case we had multiple videos recorded but could never recreate it in training grounds
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