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There are also niche openers. For example: if you get an amplify specialist, amplify item + tarantula + 150 cost +50% damage tech will make your tarantula 1-shot hounds which will give you a big lead.
I am 7-1 in my last 8 games.... and the only game i lost was vs hounds + phoenix.
i also won all 3 games were i played hounds + phonenix.
I just feel hounds + phoenix is currently utterly broken
then just insert any decent dps unit behind them. stangs are nice if they dont have armor tech equiped, scorps do well, forts with aa barrage will deal with hounds and phoenix, etc
scorps and forts do well but are super expensive....
i have yet to see any form of crawler not getting absolutely deleted by hounds....
mustangs will get obliterated by mechrage hounds even without armour
when you 2x100 hounds vs 1x100 mustangs in the longrun hounds will come out on top.
same as with tanks and arclights.
those units do well vs hounds the first 4-5 rounds and then fall behind
i dont know why people make a new thread when i post the exact same things in different threads. maybe just react and stop open a new thread for 1 point of 10 points i published. so just boring.
spaced crawlers will still die obviously but itll take a few more shots
this is obvious that stangs would lose to a chaffclear unit in a 1v1, but the game isnt a vacuum you would have something to tank for the mustangs just like any other match.
1. no chaff in the first rounds, this was totally impossible some patches ago
2. only chaff clear like arc or hounds
3. hounds in every game at all
Fangs are completly useless at the moment, same with crawler. in 90% of every game or any player playing it loosing by playing fangs or crawler.
hounds are the same problem like melting point for giants.
the base design of this unit is just broken. if u ask me completly delete hounds from the game. and put the tech of hounds like anti fire or fire rockets on a medic tanky unit similar to farseer.
i get the feeling that also fangs are no possible to play in front of fortress to block melting point anylonger. because it ends up always the same. u play fangs. enemy play antifangs enemy clears ur fangs and melting point kills ur fortress.
it seems like hounds in front of fortress to clear his anti chaff or his chaff is the better way.
so the problem is obviously that the "chaff hounds" are chaff + anti chaff and this shouldnt exist in a rock paper scissor game.
sledges are literally chaff clearing chaff and have existed for a long while. mustangs are also chaffclearing chaff and have existed for a long while
mustang = chaff
i stopped reading.
hahahaha
Arclights mulch Fangs and Crawlers slower and are vulnerable to stuff like Marksmen killing them before they do the job. Or they can just be overrun by enough chaff. Hounds seem to kill 2-3 times their cost without issue. If they have the fire missiles chaff just ceases to exist unless you hide them behind shields.
Meanwhile actual good players (2k+ MMR) still buy plenty of Crawlers and Fangs, and win. Skill issue I'm afraid.
Sorry i dont even remember you nor do i remember any threads from you ....
Also i dont agree with some of your statements concerning hounds and balance.
fangs are not useless
crawlers still are good in many situatiuons.
So i am not on the same page with you.
The main Problem with Hounds is the same Problem Arclight carry had in the past.
Arclights were nerfed into oblivion.....
hounds should not win vs tanks , arcs and mustang, Sniper and even Tarantula in the long run.
but currently they do.
If you build tanks or arclights or spider vs hounds you do pretty good the first couple rounds.
But in the long run you lose.
And that should not be the case.
The XP nerf was a stepp in the right direction but it wasnt enough