Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A) I just had 10 chaff units and 12 non-chaff round 6. He won the round with 3 chaff. Saying "get more chaff" isn't always the answer. Mine had 3 waves (although last wave was just 2 units).
B) Stormcallers are 30 more range and I do pick them up often. Enemies don't always get up to rank 6 marksman, but at that point it's matching range and any further gets nuts.
If you can get ahead of it quick you can shut it down and his specialist pick gave away his plan. But, rank 4+ marksman can act as late game giant killers. Meanwhile, supply goes to other upgrades and more units instead. Just 1-2 early wins with marksman make them unstoppable.