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I found it helpful to focus on a handful on units from the different archetypes: chaff (swarm units/disposable meat shields, like crawlers and fangs), anti-chaff (AoE units, like Arclight), single-target damage dealers (marksman, phoenix, steelballs). I also tried to make sure I had some form of anti air units. Fangs can double as AA and chaff, marksman are all right as AA early on and great if there are beefy air units.
I would pick a number of units that covered these bases and that I liked and played mostly with those. I also used a list of common counters (Surrey/Rat has a handy list of counters[mechamonarch.com]). It's usually not clear-cut because you have to take the whole board into account, but it's a starting point.
After each round, I find it useful to ask myself, "What was my problem in this round and how might I be able to fix it?". Did I have enough chaff? Am I lacking anti-chaff and my marksmen got overrun by crawlers? Did I do enough damage? Am I covered for anti air? Are my flanks sufficiently secured?
Most newer players don't use enough chaff (crawlers and fangs) and focus on the more impressive units that have cooler visual and sound effects. You should always make sure to use your deployments. Don't get techs or upgrades too soon, especially if it means you can't buy more units. When you click on units, you can see stats on how well they did in the last round and overall. This doesn't mean you shouldn't upgrade units, just that not every yellow arrow means that upgrading is also sensible or necessary.
Just take it slowly, simplify a little and focus on a handful of core units that you use often. Crawlers, arclights, marksman, mustangs, and wasps cover a lot of ground. Sledgehammers are nice too and can double as tanks or damage dealers. In the late game, you want to get giants, like fortress, overlord and melting point. Using combinations of these will be sufficient to beat the AI on all difficulties.
The game has a built-in replay viewer. If you click on "Tournaments" and select one of the past tournaments at the bottom, and then select a player from the list, you can download and watch their matches. This can be a good source of new ideas, though just playing more and asking yourself questions is an efficient approach. Sometimes too much studying can be overwhelming.
eventually I started getting the hang of it. The guide is not perfect but it certainly helps. you can maintain casually playing if you keep the guide open.
I started on insane AI and now I'm nearly at 1k MMR. Get your losses in on the AI until you get a feel for how units can be used. AI doesn't counter, and doesn't know what to do if you just mass produce wasps. BTW wasp spam melts to HE mustangs, fangs as chaff, wraiths, boats. Basically use chaff (fangs) to tank a volley or two while AoE wipes them off the face of the earth.
Example of silly BS that works on AI but not necessarily against people.
P.S. No. Seriously. After a few guides to give you pointers, make sure you get your losses in until you can beat insane AI regularly. You'll have a better understanding of what units are, what they do, and what they can do. Once you get bored with insane AI, go to ladder and know that you got this.
4 player brawl is chaos ♥♥♥♥♥♥♥♥ supreme, and should be treated as such, and is a great alternative to 1v1 when you want to just toss stuff at the wall and see what works, and know that balance in that mode is merely a suggestion that's promptly been discarded. Embrace the cheese.
Watching the enemy wreck my units helps me to see where the holes are in my defence and I can see what to focus on for the next round.
I'm only playing solo, so not too much of a worry at the moment :-)
Pheonix or wasps should be an autowin.
This wont work against people, but... there is a lot to learn at first.
Something to remember is this: when the unit cards come up, your enemy also gets the same cards, so think about what works against the stuff you have and pick something to counter that(if you're winning). If losing, you need to focus on killing stuff.
Units that do high damage initially, or have the beam weapons are the only ones that CAN do something against high level units. Steel balls, scoprians, melting points, overlords, things like that.
Certain technologies are also very powerful and can change a unit's function dramatically.
https://mechamonarch.com/
Take your time and it should get pretty easy.
Classic Dunning!