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The game feels random in a lot of ways and at the same time not really varied despite the impressive choice of units.
If you like auto battler, missing out on Mechabellum is very sad
This is the most well-balanced and strategic/tactical autobattler on the market today. No gamba mechanics, it's pure strategy.
Your problem is tunnel vision. You are so focussed on your "high mmr" that you no longer see the obvious.
The complaints are oftentimes from netdeckers who hate "rng" because it messes up their copy-paste cookie-cutter builds that they have no business piloting. The complaint about rng and then about meta isn't even internally congruent, the tiny bit of draft rng (as opposed to gamba rng that's the norm in autobattlers) breaks up the formation of a hardline meta. As with their copy-paste gameplay netdeckers just stole the complaint about "meta" because they have seen that complaint be useful in other games, they just have no idea wtf they are talking about.
Yeah you should. Form your own conclusions. And ask for help if you need it.
Any competitive PvP game will have a meta in this time and age. You could argue that even chess and Go have metas (openings and josekis, plus well-researched end-game sequences), and they had these for hundreds of years! Even "cheese" and traps existed in Go since at least the 1600s where they are called "trick plays".
There are always going to be strategies that work better than others and when enough people flock to them and copy them, they'll be the meta for some time until so many players use them that counter-strategies emerge and the meta shifts again. The meta frequently changes even without balance changes that impact the majority of players.
(And Mechabellum does get balance patches very frequently. We'll probably get one later today/tomorrow again, two weeks after the last one. This game is getting patched more often than most competitive games on Steam.)
Case in point, the newest thing is sledges/boats or sledges/typhoon, which only got popular because a content creator started using it and found it to work well in the context of the pre-existing meta. For a few days, that worked really well and many players started copying it. Now people have come up with decent counters for that strategy too, and so everything stays in flux.
I feel Mechabellum allows for a great amount of skill expression and different playstyles, even more so in the MMR ranges where the vast majorities of players are at. 2000+ is not where most players play at. The rock-paper-scissors fundamentals make that possible. Everything has a counter. Positioning makes a huge difference, and there are very many nuances to that.
The issue, if there is one, is that in any competitive PvP game, the overwhelming number of players don't really experiment much or work out their own strategies. They'll just hit YouTube or Twitch and look for efficient strategies someone else came up with, then try to copy them.
I feel this can be a recipe for frustration, because often these strategies are copied without a deep understanding of why they work. I did this when I was playing Gwent a lot, and in the end it spoiled the game for me. Part of the problem is probably that if someone looks for meta builds, it implies they are strongly focused on winning and obtaining a high rating quickly, rather than on self-learning and discovering strategies on their own. Being a "meta slave" is bound to cause frustration, at least that is how it always played out for me.
Anyway, the game is 15 euros/USD at the regular price (right now it's on sale, so it's a little cheaper), which makes it more affordable than most games here, including indie games. I don't know what the future plans are, but strictly personally, I'd not wait for something that may or may not happen in the possibly distant future just to save 10 or 15 bucks when I can have an engaging gaming and community experience and start learning right away.
Even if the game did go F2P down the road (I'm not privy to any such plans), you'd have a tremendous competitive advantage if you had started playing earlier.
what is the current meta ?
i made it this season from 1200mmr (after 5 month break at season start my mmr got reset from 1350 to 1200)to 1600mmr with 80% winrate not even knowing anything about current metas.
So what is current meta ?
I haven't played in a long time so I wouldn't know. Back when I played, mustangs were essentially all you needed (some other good units mixed in etc). I'm sure its more balanced now. Since I've played many auto battlers it did feel intuitive on how you build/play decks. Through playing 3 or so hrs and watching gameplay on and off I can see that what I am saying rings true to me and probably others.
The game does things well like gameplay/artstyle/units/variety/etc. I might put money into the game at a later date but waiting for the potential of f2p is not an issue. I do plan to play it on the next free weekend and see what's new and do some research.
Its for sure not perfect but there is nothing like it on the market.
after 5 month break i returned and have since played another 60h and this time i am not bored yet.
And all this for currently 11€
come one
if you like mech and strategy its a must buy for that price
Here have half a dozen crawlers up your backside. Airdrop a rhino into the backfield of the player most behind in a 4 player brawl so they collapse because its funny.
If you complain about meta? try smooshing your robots into faces more.
This game is way less poker than every other autobattler, like tft. IMO unless there is some missing autobattler is the most chess like autobattler on the market.