Mechabellum
Scorpion Siege Mode....really what's the point.
Look, I know not all upgrades is viable or good, but I feel like Siege mode is just straight up a downgrade. Like why it needs to cut your DPS by 50+% just to make it into a really expensive Strom??? You naturally place them in the frontline because it's pretty tanky and can mass delete chaffs but with the upgrade it made it utterly useless as a frontline because of that minimum range.

Why not rework it make it a 'direct fire' Storm? Don't make it change any offensive stats, but it decrease it's HP by 50%.

If that's too OP at least just make it a direct fire unit.
Последно редактиран от PoDH; 9 ноем. 2024 в 1:56
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Показване на 1-15 от 21 коментара
i think your supposed to get it at later levels since it has alot of over kill damage.
say if your opponent decided to do mass tanks with emp. you wouldn't want your scorps near the frontline.
Yes it is no longer a frontline unit with that tech but it remains scarry. 2 of them will insta delete a fortress.

I hesitate to get that tech as well but I've seen it used to great effect. I prefer the simple range upgrade. I think you can get it to fire at 140m with that.

Stormcallers can be intercepted, Scorpions not.
Последно редактиран от Nero; 9 ноем. 2024 в 5:27
It's a "cash out" mode change option, much like when your marksman spam gets caught by a crawler carry and you hit assault mode rather than try to buy them out IMO.

I personally think it's intended to be used against really slow boards late game, especially in combination with acid. Generally to break a really entrenched defensive player, arguably to keep the scorp out of range of something like phoenixes.
Skills need a big looking at. Most units have one viable loadout and alternative skill loadouts cripple a unit from no synergy in skills/role or require full 4 skills bought to make an alternative build somewhat viable. And some units have no or very few skills to choose. And it makes the game kinda boring and cookie cutter.

Especially with all the random stuff you already have no control over. I'd love more stuff to pick and choose from for existing units instead of implementing more units.
Последно редактиран от Renee_meel; 9 ноем. 2024 в 4:37
Първоначално публикувано от Nero:
Yes it is no longer a frontline unit with that tech but it remains scarry. 2 of them will insta delete a fortress.

I hesitate to get that tech as well but I've seen it used to great effect. I prefer the simple range upgrade. I think you can get it to fire at 140m with that.

Stormcallers can be intercepted, Scorpions not.

Siege mode reduces Scorpion attack to 6000 a level 1 fortress has 44k health, 2 siege mode shots will take one third of the forts health.

They do better with acid but by that point you have invested 1500 cash in those 2 Scorpions that's the same as 2 forts with range enhancement.
Последно редактиран от agarest1; 9 ноем. 2024 в 11:46
I use siege mode solely to try and win range battles with mass marksman if their levels aren't too high, that's about it. And only if I get one in a drop probably, otherwise there are better options. I have been seeing it more lately so I've been running siege and it does pretty well but you could just go storms at that point.

Siege mode in brawl, though, is another story and actually quite useful depending on the rest of your board.
Placing acid, but yeah I dont buy that upgrade.
Its an artillery-range mode that you can not shoot down with missile interception.
With double-shot that benefits from its own acid application.

And on a heavy unit that has enough health that it can not be killed with any flame or AOE attack weaker than a Nuke.
Just make sure you get it as the last upgrade, since double-shot & range & acid all exponentially amplify the artillery mode performance.
Its very bad and basically never get it. ESPECIALLY never sink 4 upgrades into it as the above poster suggests - pure insanity at anything beyond ultra-low rank.
Yeha thats basically the only time Scorpion Sidge + range is really good.
If enemy did go mass backline snipers

if enemy has Mass Elite Snipes and Vulcan i think Scorpion Sidge + range is basically the only answer that can still win since range is around 245m ? with temp range from tower.

And thats more than most Elite Marksmen have ( level 4-5 or something)
Последно редактиран от Sonnenbank; 10 ноем. 2024 в 15:26
It looks really bad, but no one uses it in 1v1 so idk. Maybe someone will figure it out.

Първоначално публикувано от RedShadow:
One use is to outrange snipers
https://www.youtube.com/watch?v=yTGC6KvCmTQ
He got the early scorpion but was still behind for several turns vs an insane amount of marksmen. But endgame looked easy enough. The overkill is absolutely disgusting though, the shots got such a slow traveltime guaranteeing that at least 1 other scorpion will fire at dead targets.

Idk if I want to waste a techspot just to have lategame range vs mass marksmen. And he still went melter to make up for lack of air coverage + faster damage output. At that point the scorps+tech is more expensive than buying more melters, so why even bother?
Последно редактиран от Arti_Sel; 10 ноем. 2024 в 17:52
Първоначално публикувано от RedShadow:
One use is to outrange snipers
https://www.youtube.com/watch?v=yTGC6KvCmTQ
idk that game the opponent really just counter played themselves real hard.
tanks into scorps?
assault backline marks?
phoenixes and marks?
no emp to shut down scorps and MP?
not picking the vulcans with incind missles but going for the sandworm... when they have nothing to back it up? into MP no less.

dont get me wrong the scorps certainly helped get thru the tanks... but if the dude went more into slower shielded chaff and their own storms. really play into the long range game they looked to be setting up they would have stood a better chance
Последно редактиран от Polar Test 53; 10 ноем. 2024 в 19:21
It's decent for applying acid, which makes other units do more damage to any unit in the acid puddle. Others have said it better than me though, it's a late upgrade that you take that changes how the unit works just like marksman assault mode.
I still have Siege Mode on my scorpion as an upgrade, it's extremely convenient if you also happen to go by mass produced scorps or even assault scorps (for the fire rate increase).

I'm under the opinion a lot of players don't like siege mode as it essentially turns the unit from a potential carry to a support role, but it's a godsend if your board is very chaff and chaffclear heavy and you want something to turn your chaff clear (arcs, for example) into an everything-clear.
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Дата на публикуване: 9 ноем. 2024 в 1:49
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