Mechabellum
Iron Ocelot 8 AGO 2024 a las 5:18 p. m.
Overlord Spam
Can anybody tell me what the counter to overlord spam is? Anytime the chick with air superiority is used the just spam over lords. cant use marksmen cause the spawn chaff as wasps. Cant use worms because they font attack fast enough even with the upgrade even, fortress anti air barrage don't work half the time and the missiles fly past them. I've used her and absolutely stomp with her. Whats the counter play hackers only target ground troops and over lords main attack don't count as missiles so you cant intercept them.
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{sBc} Bane5 8 AGO 2024 a las 5:36 p. m. 
If it's a sudden 1-turn emergency that you need to respond to quickly, wasps with AA upgrade (and range too if possible) can snipe overlords from very far away.
Polar Test 53 8 AGO 2024 a las 5:59 p. m. 
what are you running on your marksmen? 4 marks with rapid fire and range deal with OL pretty easily even before you get elite mark tech.
mustangs can also help deal with chaff and wasp with range and AA tech.

OL plasma can be intercepted so its always good to get a couple sabertooths if they pop up

wasp range and AA is a powerplay but it does work and forces the opponent to invest in another unit like mustangs to counter it.

look at what tech they got if they dont have range you can get your own OL with range to counter them as well.

fort aa works really well against a massive clump of air or if their air remains still for a time.
so if they have all their wasp on the back line flanking with a fort with aa and and chaff of some sort could be a move. if you have sabertooths you could also cuck any OL they have back their as well.

if they lack ground units a couple storms are great on the flanks or even as a direct approach.

one melting point is usually enough as well if they start getting too many levels that your marks cant keep up.
Bilbeman 9 AGO 2024 a las 12:07 a. m. 
If your opponent is going two or three techs deep on carry overlord you want mustangs with range or air spec (clears wasps, may or may not kill the overlord itself). This allows any serious single target damage to get through (marksmen, phoenixes, melting point, etc). As always you don't want to neglect your chaff game; make sure you have backline chaff so the overlords don't lock onto your damage units too quickly.
83athom 9 AGO 2024 a las 7:35 a. m. 
Marksman or Wasps with AA Spec.
glythe 9 AGO 2024 a las 2:44 p. m. 
Publicado originalmente por Iron Ocelot:
Can anybody tell me what the counter to overlord spam is?
If your opponent unlocks overlords it's important to see what techs they use. When you see Range+Overload you need to worry they will become carry units.

Thankfully the wasp production has been quite nerfed as it was overly punishing before. That being said you should always have some kind of dedicated AA by round 4 so that your opponent can't suddenly pivot into lots of Air units.

Elite Marksmen will finish Overlords. The problem is that most people have almost no faith in the marksman unit. If you do a triple recruit of Elite Marskmen with Range+EMP techs that will get rid of the "boats" in short order (Elite tech can also work in place of EMP if you had a few leveled marksmen before the boats appeared and were not "blindsided"). The problem then becomes the wasp production chaff tech.

If the board isn't covered in fire you can use Mustangs with +Range. Those will make very short work of the Wasps as well as single target ground chaff that will prevent the Marskmen from shooting the boats. If you have Typhoons they are much more resilient to fire but will need the AA upgrade. Mustangs will almost certainly get torched unless they have both the AA upgrade and range upgrades.
Renkta 9 AGO 2024 a las 5:57 p. m. 
Publicado originalmente por Iron Ocelot:
over lords main attack don't count as missiles so you cant intercept them.
Really? I could have intercepted it.
Última edición por Renkta; 9 AGO 2024 a las 5:57 p. m.
Gaze73 10 AGO 2024 a las 8:37 a. m. 
MM are a hard counter and they cost 75% less. Wasps can buy you 10 seconds but then the OL dies in 3 shots from a good MM.
BB-8 10 AGO 2024 a las 8:58 a. m. 
Publicado originalmente por Bilbeman:
If your opponent is going two or three techs deep on carry overlord you want mustangs with range or air spec (clears wasps, may or may not kill the overlord itself). This allows any serious single target damage to get through (marksmen, phoenixes, melting point, etc). As always you don't want to neglect your chaff game; make sure you have backline chaff so the overlords don't lock onto your damage units too quickly.

If you use Mustangs you shouldn't forget the "Missile Interceptor" tech, because it not only works against the missiles of Stormcallers, but also against the shots of the Overlords! With enough Mustangs and the Missile Interceptor, the Overlords' shots will no longer reach their target.
Nero 10 AGO 2024 a las 9:54 a. m. 
melting pot
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Publicado el: 8 AGO 2024 a las 5:18 p. m.
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