Mechabellum

Mechabellum

Stinkyjim Aug 4, 2024 @ 9:11am
How To Counter Marksman?
Every single game people just spam marksman and win. Is there a way to counter them?
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Showing 1-15 of 15 comments
ICStarz Aug 4, 2024 @ 10:03am 
stormcaller. wasp. crawler chaff.
Kugelfisch Aug 4, 2024 @ 3:13pm 
crawler with replica can help
otherwise fangs with shield
mustangs
SteelBalls with Mechanical Rage can help
Wasps with shields to be protected from fire
long range stormcallers,
long range scorpion,
long range snipers,

phoenixes with range or shield with quantum

but best, from an economy perspective is crawlers and fangs. also these two units are needed in every match, while the others mentioned are not going to be fielded every match but only on purpose

phoenixes for example are like snipers but:
u get 2 of them, they can fly, and have shield - this means fire immune and you can buy 6 while you opponent can only buy 3 and you can shield which means sniper need two shots to be killed, and with quantum you get another boost to outnumber the snipers. but thats very economy intense.
drawback is that they have less range than marksman
Last edited by Kugelfisch; Aug 4, 2024 @ 3:17pm
Polar Test 53 Aug 4, 2024 @ 5:13pm 
i wouldn't use phoenixes to counter them tho. it takes a lot of them and only really starts to work late game if you start partly winning.

ill use half board numbers. been playing alot of brawl so thats just kinda how my mindset is now but smaller numbers are easier to work with anyway.

-use 2-3 of your own marks with rapid fire and range.
rapid fire is a must have it makes your marks just more damage efficient (less wasted damage and faster fire rate)

-then get a storm unit with long range. dont bother with any other techs unless you need them like like the emp rapid fire and fire (i prefer high explosive for chaff clear and makes the rockets miss less so its honestly more of a damage buff overall but best to get storms at level 3 at least)

-and fangs get a load of em they are just expendable health pools. if your health pool is dieing too fast get shields on em.
sledges work for this as well and makes fire not counter you so hard all they need is regen and if the card appears that makes them cost 100. get it unless something better is there cause tanks are also just expendable health bars for your other units. and can help you move to wasp if you need to.

truly tho people can tell you strategy all day but the game is pretty dynamic.
the real key is identifying what you need to counter and think about how your board interacts. so in this case what is keeping you from killing their marksmen.
and dont get too caught up in just countering. make moves that need to be countered as well.
Last edited by Polar Test 53; Aug 4, 2024 @ 5:17pm
Doomsdave Aug 5, 2024 @ 10:56am 
Also, as a beginner, buy more chaff then you think you need. Even lategame.

Pro Observation of the day from Surrey: Especially in lower mmr, people tend to buy only like 30% of the chaff they need.
Brody123 Aug 8, 2024 @ 3:42pm 
simple , get a higher mmr and leave the spamming kids behind
ArcadeVault Aug 8, 2024 @ 4:00pm 
Sniper is free unit. Even if u dont spam them, u need snipers in ur army almost in every game.... so... the best counter to sniper.... is sniper. But u need chaff to protect them.
Doomsdave Aug 9, 2024 @ 1:54am 
Originally posted by FUNDEMORT:
just type anything. i just want to make sure if someone could actually read my comment and reply to me.

If im in coma and thats the only way you can reach me: Wassup?
Kwistnix Aug 9, 2024 @ 6:03pm 
In brawl, believe it or not, I have a goodly amount succes countering Marksman spam and ground based nonsense with carry Sledges. Nobody seems to expect them or use them, because they are pretty terrible, right up until they are not. Get four packs down as early as possible, tech them with range, mech rage, emp and armor. Usually range and mech rage come first. Keep levelling them as a priority. Obviously, surround them with copious amounts of Fangs that should at least have shield tech that you can press late game. Fill it out with a few Marksmen of your own early that cower behind the tank line. A bit later, put down some Fortresses with Fang summon. Season to taste with some dedicated anti-air, and it's a pretty decent mix I find.
Last edited by Kwistnix; Aug 9, 2024 @ 6:06pm
Gaze73 Aug 10, 2024 @ 8:32am 
You're right MM is op, now go get your 2k MMR whiĺe you can!
Muh macht die Kuh (Banned) Aug 11, 2024 @ 12:17am 
crawler
glythe Aug 11, 2024 @ 1:08am 
Originally posted by Stinkyjim:
Every single game people just spam marksman and win. Is there a way to counter them?

Overwhelm them with lots of targets.
Nero Aug 11, 2024 @ 11:46pm 
Originally posted by Kwistnix:
In brawl, believe it or not, I have a goodly amount succes countering Marksman spam and ground based nonsense with carry Sledges. Nobody seems to expect them or use them, because they are pretty terrible, right up until they are not. Get four packs down as early as possible, tech them with range, mech rage, emp and armor. Usually range and mech rage come first. Keep levelling them as a priority. Obviously, surround them with copious amounts of Fangs that should at least have shield tech that you can press late game. Fill it out with a few Marksmen of your own early that cower behind the tank line. A bit later, put down some Fortresses with Fang summon. Season to taste with some dedicated anti-air, and it's a pretty decent mix I find.

rofl yeah 4 techs invested in a single unit to make them "not suck" sounds like a perfect plan dude.
Greldinart Aug 12, 2024 @ 1:42am 
you need more range, or swarm.
i recommand also the upgrade who disable technology for counter many unit, that reduce greatly their tanking range and dps
Sonnenbank Aug 12, 2024 @ 3:45am 
easy : go Marksmen yourself every game till you get destroyed by higher mmr players.
Now you have your answer....
what they used to beat you is what you can do vs Marksmen yourself
Kwistnix Aug 13, 2024 @ 5:11pm 
Originally posted by Nero:

rofl yeah 4 techs invested in a single unit to make them "not suck" sounds like a perfect plan dude.

Oh no, you misunderstand. Range is really all it typically takes to get them levels against the AI waves, which is what you need and it helps to close with marksmen faster. The next thing that can help them level is mech rage, but it is definitely not required most times, it does make them way better chaff clear. The emp and armor are mostly situational, if you need to shutdown damage linking/giant tech or if you face sustained low damage for something like mustangs, respectively. I don't think I've ever had more than three active and that rarely. The idea is to be a flexible carry.
Last edited by Kwistnix; Aug 14, 2024 @ 4:14am
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Date Posted: Aug 4, 2024 @ 9:11am
Posts: 15