Mechabellum

Mechabellum

Tomcat Jul 27, 2024 @ 5:19pm
Counter to tarnatula/marksman spam
Most of my games now turns into tarnatula/sniper spam or transforms into artilery battles (who has bigger range). Large units seems to be useless as tarnatula tanks damage enough and clears chaff well.

How to counter it? I am clueless.
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Showing 1-15 of 22 comments
Dominic Jul 27, 2024 @ 5:39pm 
steel balls with crawlers behind em or pair them up with stormand fangs as chaff. bonus points if you get steel balls split into crawlers tech or you could play safer and get range and absorption (which not only lets em heal but boosts hp by 30%)

or as i said just storms, ive found tulas to be very weak against storms cuz almost all the missiles tend to land. they die in a few volleys. storms also outrange snipers
Fawxkitteh Jul 27, 2024 @ 6:47pm 
Sniper spam? Oh wow that's new /sarcasm
Marksmen have always been too damned strong.

Range in general has always been too strong.
Emperor Sigismund Jul 27, 2024 @ 10:09pm 
I haven't seen this myself yet. As mentioned above Stormcallers guarded by fangs should do the job. Make sure to have extended range available on the storms in case he gets range on his marksmen. Another idea is worm with sandstorm and shielded wasps, especially if he doesn't have anti-air tarantulas or quick reload marksmen. I don't know how good that is but it seems like it should work.
Vespertellino Jul 28, 2024 @ 1:03am 
def storms
Hotklou Jul 28, 2024 @ 1:33am 
Originally posted by Fawxkitteh:
Sniper spam? Oh wow that's new /sarcasm
Marksmen have always been too damned strong.

Range in general has always been too strong.
Only if you let the marksmen level up, otherwise your opponent will have to put so much supply into buying more marksmen to compensate for their low levels that you'd be dumb if you hadn't found a way to beat them by then.
{sBc} Bane5 Jul 28, 2024 @ 3:18am 
Originally posted by Fawxkitteh:
Range in general has always been too strong.

A rhino takes 9 marksmen shots to kill.
A tarantula takes 8 marksman shots to kill.

So little gain for being melee. Tbh, I think a lot of melee and short range units are due for a rebalance. They are very weak compared to other options.

*Once* upon a time steel balls and rhino rushes used to be powerful especially if you managed to get an EXP advantage to snowball, but ever since the scorpion got released as a hard counter, I think a re-adjustment on a "range tax" is necessary.
Last edited by {sBc} Bane5; Jul 28, 2024 @ 3:23am
Muh macht die Kuh (Banned) Jul 28, 2024 @ 3:26am 
Originally posted by {sBc} Bane5:
Originally posted by Fawxkitteh:
Range in general has always been too strong.

A rhino takes 9 marksmen shots to kill.
A tarantula takes 8 marksman shots to kill.

So little gain for being melee. Tbh, I think a lot of melee and short range units are due for a rebalance. They are very weak compared to other options.

*Once* upon a time steel balls and rhino rushes used to be powerful especially if you managed to get an EXP advantage to snowball, but ever since the scorpion got released as a hard counter, I think a re-adjustment on a "range tax" is necessary.

scorpion are just too good for their value.

they hardcounter even giants with acid.
Tomcat Jul 28, 2024 @ 3:31am 
I mean specifically taratula/markspam spam. Before taranatula, it was easier to break through lines with aggresive stragegies. Now, there is a big tanky unit in front that kills crawlers/mustangs/wasps(with AA upgrade)/fangs altogether. So it is easier to counter aggresion earlier.

Before that, opponent needed either to buy arclight/badgers (that die easier) or invest into vulcan that is slow. Tarantula seems to be a good tradeoff between two.

Btw. steelballs are only tier2 unit that can bet tarantula 1v1 but given all battlefield now it usually die even faster in my games.

Regarding stormcallers, yeah...
> or transforms into artilery battles
Last edited by Tomcat; Jul 28, 2024 @ 3:33am
Vespertellino Jul 28, 2024 @ 4:06am 
fortresses/scorpion are decent as well, phoenixes can help, sandworms are okay
Polar Test 53 Jul 28, 2024 @ 5:17am 
idk have you tried using overlords?
they seem like they would be a good counter. just gotta keep the marks off it and clear the chaff in front of it. but it should deal with the tarantula in one volley.
i would run range/ overload/ mothership/ jump drive
or big gun/ explosive ammo/ mothership/ jump drive
depending on how you like to use em. with either of these setups they should be able to clear chaff and the tarantulas and if they start getting targeted you can always move them or do a flank. you could also change out mothership for like armour or regen as well.

and for the chaff line include tanks behind your fangs
and always have your own marks or phoenixes as well
and 2 storms always help. thats alot of units so it really depends what unit cards you get that can supplement the roles instead would work as well.
Last edited by Polar Test 53; Jul 28, 2024 @ 5:19am
Kopernik Jul 28, 2024 @ 6:27am 
it's hard to just say this counter that or that its also about entire composition tech and placing

if it normal placing around towers then i would advice arcs with range and scorps plus chaff of course

if its aggro close to line then chaff (also wasps) balls and wraith and dont forget to flank

hakers also works marvelouse vs aggro
Arti_Sel Jul 28, 2024 @ 7:00am 
Originally posted by Tomcat:
I mean specifically taratula/markspam spam. Before taranatula, it was easier to break through lines with aggresive stragegies. Now, there is a big tanky unit in front that kills crawlers/mustangs/wasps(with AA upgrade)/fangs altogether. So it is easier to counter aggresion earlier.
Idk if that's true. I mainly play aggression and my mmr has only been going up since the new patch (above 1900 as of this post).

I couldn't tell you exactly why that is but I think it's half to do with people not knowing how to use tarantula and the other half having to do with the massive nerf in equipment.

Also even before the patch steelballs were making a small resurgence and now they seem to be really useful again. But idk exactly, my aggro is working fine though.
NFT Gaming Jul 31, 2024 @ 8:53am 
I lost 200 MMR over two days. There's clearly something I don't understand about the new patch. I ain't even looking for an advice, just complaining out loud. Gotta take a break from the game.
GuanYu Jul 31, 2024 @ 10:51am 
Originally posted by NFT Gaming:
I lost 200 MMR over two days. There's clearly something I don't understand about the new patch. I ain't even looking for an advice, just complaining out loud. Gotta take a break from the game.
1st time?
Gaze73 Jul 31, 2024 @ 11:55am 
Originally posted by NFT Gaming:
I lost 200 MMR over two days. There's clearly something I don't understand about the new patch. I ain't even looking for an advice, just complaining out loud. Gotta take a break from the game.

I climbed from 700 to nearly 1100 after patch, easy.
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Date Posted: Jul 27, 2024 @ 5:19pm
Posts: 22