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Storms - questionable
Melters - why the fk does it exist?
Storms can at least be answered pretty good. (same with melter rockets)
Also, none of the more recent units have that upgrade, makes me wonder why.
also new units being sandworm and tula? why on earth would you want emp on a sandworm lol. it already kills most things it hits in a few attacks, the only thing emp might help with is melting point but sandworm would still lose to melting point even with emp and tula doesnt need it either (for the same reason you dont see it used on arclights) cuz it should spend all its time shooting fodder.
When the dust is settled you have your strongest unit vs 5 electro snipers, good luck.
And ofc, this is by no means the case in every match. Its not completly broken, but it needs to be looked at.
lmao you invalidate your own argument while i laugh in photon emission from overlord. for 20 seconds all allies around are immune to emp AND take 30% less damage. if your opponent wants to spam emp use units that can apply photon coating as hailspork said. overlords have it and sabers have it. 2 overlords is usually enough to cover most of your army unless you are super spread. they also have mothership upgrade which summons chaff for snipers and phoenixes to get stuck on. combine that with all your other chaff that you should have and snipers and phoenixes are usually a nonissue with or without emp. the only time i ever see emp snipers and phoenixes be useful is when somedude is relying on 1~2 giant units to frontline on each side which is terrible in the first place cuz melting points,hackers, and ironballs will kill that with or without emp.
Ultra long range DPS units should not have it imho.
Stormcaller emp missiles can be shot down so thats at least somewhat different.
Because you pretty much have to attack head on, flanking is a big investment.
I only have EMP on Wasps and Sledges.
and this is a mistake you have to understand that emp exist to punish overinvesting in 1 unit
if it werent here most games would resolve around very few units and maxing them out
also snipers emp is really least of your worries have you seen arcs with range elite marks power and emp ?? everything on ground gets destroyed if they get to lvl 3-4 its game over only marks can stop them with similar tech and only if you win chaff war which is supreme difficult since arc are chaff clear
when this happens mp emp missiles are really one of very few hopes you can have to reverse
many times vulcan and ground burning is very effective to stop marks and all the chaff
marks need help to dominate arcs do not only lvl i have lost quite a few games to carry arcs and i have won a lots of games same way cant say the same thing with marks
(in 4 way its much diffrent story)