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Ok new strategy, after stumbling across something and doing some research its very simple. Go full carry Crawler (all techs except the acid) and Wasps with Elite Marksmen, Range (if necessary) and Anti-air. Youll need single target damage as well so pick up some Balls that youll eventually get Range on. It will be helpful to have some Wraiths with Degen Beam and not necessary but might be good to have two Overlords with Photon Emission.
Same as above you overload one side, if you dont start with Balls, Mustangs, Crawlers, Rhinos or Wasps sell what you have and buy Crawlers or Wasps (depending on if you have enemy air units first round). Although it doesnt matter too much if you lose your first round
its helpful to get early XP on your units. Upgrade your units when you can but especially your Crawlers and Wasps and get Replicate on your Crawlers turn two. Also start flanking your Opponents side with three and eventually more Crawlers as soon as you can.
The thing you are looking for most is the Subsidized Crawler card, if you dont see it, its not the end of the world but itll make things much easier. Get all your Crawler techs first unless you go up against a big air wave and then get Anti-air on your Wasps or Mustangs. You want A LOT of Crawlers/Wasps/Mustangs so dont hesitate to take them if they are offered and youll want Crawlers in higher numbers than your other units but Wasps a close second. Other cards you are looking for are the highest damaging items, Highest Defense Items (for your Balls or Crawlers), Elite Wasp, Elite Crawler, Tech Specialist, Junior Manufacturer and most importantly of all Speed Specialist.
I hope this helps anyone who is having a hard time, and im sure there are other strategies but this may be one of the most stable and least RNG reliant.
Positioning units around or even behind your towers not only protects you from potential flank rounds, but also gives you more control over the sudden changes to enemy composition.
My best runs were when singular units were spammed and tech prioritized. Winning army was crawler, large crawler, heavy tech, overlord for photon buff primarily carried. Got a few expensive units good for refunds from cards to pump tech. Speed buffs and increased deployments.
I think I had like 1 melter taken out what little air was sent my way. Oh I had a few missle interceptor things that somewhat overwhelmed overlord spam on one round.
I think I had a strange weakness to air and maybe got lucky. Only a few mustangs from cards were in ranks.
I saved the replay if someone interested.