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Αναφορά προβλήματος μετάφρασης
I do like that it forces a more diverse composition.
Having said that... yes, I think I might (maybe) still want to revert to old way, if given the choice.
But... I can also live with it as is.
And I think this way will definitely be more attractive to some players, who want a bit more RNG in the mix.
And so... in the interest of growing the community... I can accept it.
I have come to terms.
I do not think EVERY win comes down to luck, by any stretch of the imagination.
Most wins are still skill.
I don't get it why they didn't add it to the normal selection. Just let me choose between an item an ability a buff or a low lvl unit.
I am fine with the extended range or hp or extra credit cards or the equippable modules since those atleast offer some more flavor and customisation to atleast somewhat break metas
Petulent child.
Just. Stop. Random. Drops.
2.) Killed my interest in the game. FFA was pretty much the only thing that kept me from uninstalling, and its novelty is already waning.
3.) Given the game is still small given its cheap discount price, don't have much hope for the playerbase expanding much upon F2P release. It will just be smurf central then sink right back down.
What would be a better comeback mechanic than that? You can even influence it, if you build a rhino, there will be no rhino offering.
My only complaint is that the game could give us a better warning that the choice will happen so we can take countermeasures.
The game could find a niche of players who hate RNG with no specialists, no unit choices, no cards, and no starting units, but why would I ever play that game? (I don't have the ambition to be rank 1, whatsoever)
Let me tell you that the 1v1 competitive DS is a small niche that trash every single new player who tries their mode.
Good for them i guess
Being able to adapt to the free units is part of the strategy. Those who can't just cope
free unit drops dont add much to the game but they also dont take anything away imo.
you can still use the same build every match you just get free units on top of it now.
if your winning you'll win harder.
most it does is give some value to under used units by giving them away for free or pre leveled. and clutters up the board.
that and i guess the whole system was planned to be used for rare units from the start.
but we dont have many rare units yet to actually fill it out.
Whats really concerning though is how they straight lied about it being a temporary test, it's obvious they had zero intentions of chaos mode ever being temporary ( the evidence is that they started putting out chaos mode patches like 2 days after the test started and their unwillingness to offer any alternative because they were afraid of splitting the queue ).
I enjoyed the playtime I got, I did get my monies worth for the time I got to enjoy it, but I can no longer trust these devs / publishers.
Also they still seem to have no concept of how imbalanced leveled up units out of nowhere are. Free units aren't a bad idea, free leveled up units though is a horrible idea, levels usually cost you time and not just credits. They are completely ignoring the time factor in their metrics. A free hacker isn't a huge problem, a free level 4 hacker is, it ignores the time cost it would have taken you to get it to that level.
I would like to see only rare units offered with the free cards, not the common unit types.
And a further nerf would be appreciated.