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Now GameRiver did not specify as far as I am aware how the formulas work and as said, while similar in principle with ELO, it is likely to function a bit differently. Also, due to the nature of online gaming, and depending of the players in queue for the type of match you are registered for, you might end up in matches with players who are far above or far below your own ranking.
MMR is (since a few patches) individually calculated for 1v1, 2v2 and FFA. Combat Power, that seem to function in a similar fashion is shared accross all game modes and obviously has different calculations and range.
So the disparity you observe is absolutely normal, you might have a low MMR in one game mode, because you don't play it much or play it but are not very good at it and you can be tremendously skilled in another game mode and have accumulated a lot of CP from that mode. Lastly, unranked games also provide CP, so you can never have played any ranked game in any of the modes, and acquired thousand of points only from custom games.
Only when you have already accumulated a certain amount, the "linear" algorithm will take place.
I can tell in my small time of playin n my very limited collection of data its actually a 100% to 140% mmr to cp not the previously stated 2:1, most people ive seen. This is literally how ive dictated it thus far;
If MMR is 300-400% n above of CP, the person makes 0 mistakes has a real mmr of max, "try hard" "smurf" "cheater" etc. if MMR is 100-200% of CP it will be a GG. if the MMR is lower than 100% of their cp ive seen so far, just walked all over them. My MMR and cp has been a 100%-140% the entire time. even in games ive completely dominated, n even in games ive come back from 12 health vs full health opponent. the MMR, CP gain is still =100-200%. This formula has flaws obviously as u trying to point out right now before u even got done reading. or skimmed over this bit cuz no one can read. around 120,000>1,200 u c the separation of the formula as u climb to 2,100+ mmr. Ultimately what im trying to figure out how a person has 900 MMR and 6000 cp...but it would appear this pathway with u, is information-less. I think holg is the better thought process.
If you would like i could include the processes in which ive come to this dictation of a formula. it was actually 10-20% originally in my brain till this was typed out then i realized that 120,000 cp is not 12,000 cp so i had to add another 0 to everything.
So, in my case: I had high CP from the early days when I played frequently and climbed MMR to around 1400 when it was easy. Then i was bleeding MMR because I take every matchup no questions asked while others abuse the cancel button. I also play very infrequently now, So my numbers are nowhere they would be if I started later and played more recently.
And in either way you should not worry about these numbers, especially not CP, which has always been a metric with about zero relevance and virtually no correlation to skill. And MMR needs time to adjust and then it is, well, used for match making. Unfortunately people also use it to measure their epenises which is a surefire way to frustrate yourself, so just don't do it.
high cp isnt what im "worried" about. that just tells me they have lots of games. its the 900 MMR with 2000 CP.... I had 10,000 cp before i even had mmr.
most people don't need to climb (but instead need to fall) to reach 600mmr.
mmr does not start at 0. if i were to make a new account and if i play my placementmatches and win them i would probably have 1800mmr after 10 matches (the placementmatches).
mmr is connected to ur winratios. cp is connected to ur amount of wins (until u go high in cp at over 100k). cp is not connected to mmr.
For some reasons, my previous educative post disappeared. So let me rephrase it in shorter form.
I was super glad to try to help you, I won't hesitate to never try to help you again and I am very very pleased you expressed your gratitude for my effort to be nice with you with such a complimenting and intelligent reaction.
if you look at the 1vs1 mmr leaderboard world u will find on rank 10 the 301 player "käse" with 26wins (2105mmr) and on rank 9 the 301 player "DEIProfiler" with 55 wins (2109mmr)
in fact when mmr was introduced it was a bit inflated (summer last year) and most good players got 2200-2400mmr after their placementmatches.
do u think somebody is gonna make a video just for u if u can't even look in the leaderboard? the information literally is in the game in plain sight.
I started with ~ 1000mmr on my smurf account after 9-1 placement matches
where i started each game building the word ---LOL--- with fang units...... the first couple rounds
i am not sure you can go 1800mmr after placement matches since i only lost 1 game and got placed 1000 mmr ....
high mmr and low combat points can be either a player losing a lot after placement
or an old account.
I was 1620mmr with 19K combat points when mmr was newly introduced.
If i had stopped then and restarted today my account would be 1620mmr with 19K combat points... but now its 1400mmr with 96K