Mechabellum

Mechabellum

VESS Feb 9, 2024 @ 4:30pm
Survival mode
I know the big talk right now is all bout the unbalance update however I just wanted to chime in about survival mode whether solo or duo.

When I first got the game I unlocked very hard almost right away then went on to play pvp mostly.

In the last few days between pvp matches I've given a few more shots at beating the very hard survival mode.

It is impossible. No matter how well you are doing by round 7 or 8 the ai just gets too many shields and too many units with items like electro that fully negate any investment you've put into your own units.

Not only that but some of the most important end game units seem to never roll for your deck around that time.

The entire mode needs a rework. As of right now the only way to win is if the AI only uses 1 strategy the entire game and never changes it, allowing you to keep up even with the disparity in money per round.

At least two of these features need to change: Player units perma dying, Random unit deck, enemy shields amount.

The mode should be a good stepping tool for players to check in on how far they have progressed in learning the game mechanics, since the base AI is abysmal in the practice mode. I know this mode was beatable in the past but the devs released an update to specifically counter some growing player strategies.
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Showing 1-6 of 6 comments
N Feb 10, 2024 @ 4:32am 
I did a few rounds of survival before I hopped off.

I beat insane solo by selling basically everything, then stacking overlords on the flank (in duo; outside flank), getting wasps in front of the OL with shield (selling them when not needed, picking them only to get upgrades or to defend against potential melter insta-locks). The winning stack was 12 OL, I think 2 of them were level 9, the rest spread down to level 2.

You might lose the carry arclite, carry marskman spam, or carry phoenix spam rounds, but tbqh you probably lose those most of the time no matter what, overall you have a good shot at fully beating it, takes a few tries.

OL techs: regen, armor, wasp gen, cannon or overload.
Wasp techs: shield, range or jump drive, air spec, emp.

Get the wasp gen as late as practical because they soak up the exp away from the OL itself, and you really need them to level.

Occasionally supplementing some OL with (respawn, range, elite mark, emp) phoenix can work pretty well too if you get enough economy luck.

Recently it got a lot easier w/ the chaos update, while you don't get the free unit cards, you get multiple upgrade and chip cards. The free upgrade chip economy is a big benefit.

There are other strategies w/ ground units like fortress and WF that can survive all the rounds, but I think the odds are kinda stacked against them.

Again, highly dependent on luck and chance, but this is easy and gives good odds. That is a running theme with Mechabellum these days.
Last edited by N; Feb 10, 2024 @ 4:35am
RunfromChron Feb 10, 2024 @ 6:03pm 
I got to round 14 but then they spammed overlords on me and I got smashed. Tried a few times after that and could not get back to 14... pretty much a waste of time imo
Under_JollyRoger Mar 22, 2024 @ 7:19am 
Please try again with the latest patch, they have changed/rebalanced/improved a lot.
To me the survival mode is still broken. You highlight a great point here and I've been able to confirm it multiple times and with friends also.

"It is impossible. No matter how well you are doing by round 7 or 8 the ai just gets too many shields and too many units with items like electro that fully negate any investment you've put into your own units."

Most of the survival games I'll take no damage for 7 rounds and inflict upwards of 10k damage combined on the enemy, just to die in 1 or 2 rounds because the AI gets a MAJOR and UNFAIR advantage.

Sure some people can win hard like how the user N cheesed his way by selling everything and using an overpowered technique to win. Now there's nothing wrong with cheesing the game but the question one should ask himself is....

Do I want to always win by cheesing?

In my opinion no, especially if theres 6 other difficulty after hard, whats the point.
I don't want this game to become, use this 1 start or lose.

A good way to fix the unfairness would be that maybe the damage you inflict the bots be granted to you in the form of a HP shield or some sort of reward like currency (brawl mode offers this).

This is something that is completly not taken used of in survival mode. No matter the damage you do, it goes nowhere, does nothing and means nothing as you could go from inflicting 4k damage in one round to take 6k damage in the other and lose the game. (Looking at you triple death knell combo)

I hope the rework will be worth the wait.
Last edited by {P}Mr.Otter; Feb 12 @ 3:17pm
lumina Feb 15 @ 12:45pm 
I don't know what Very Hard difficulty is as that doesn't exist? I'm on Insane 2 though as a noob, and they only took a couple of retries on the last couple difficulties I did. I don't watch other players or know any strategies here, so it's not like I cheesed it. Just play and learn. They aren't that hard.
Kyuss Feb 16 @ 5:26am 
Originally posted by lumina:
I don't know what Very Hard difficulty is as that doesn't exist? I'm on Insane 2 though as a noob, and they only took a couple of retries on the last couple difficulties I did. I don't watch other players or know any strategies here, so it's not like I cheesed it. Just play and learn. They aren't that hard.

Keep going haha. Surv 4:

https://steamcommunity.com/sharedfiles/filedetails/?id=3428556630
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Date Posted: Feb 9, 2024 @ 4:30pm
Posts: 6